US2007060338A1PendingUtilityA1

Computer game which produces steg spaces and steg objects

Individually held — no corporate assignee on recordPriority: Mar 12, 2004Filed: Sep 12, 2006Published: Mar 15, 2007
Est. expiryMar 12, 2024(expired)· nominal 20-yr term from priority
A63F 13/61A63F 2300/8094A63F 2300/5506A63F 2300/204A63F 13/92A63F 13/426A63F 13/54G06T 11/60
25
PatentIndex Score
0
Cited by
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References
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Claims

Abstract

The present invention relates to a system, processes and apparatus for an image creation game. The system of the present invention is made up of processing arrangements executed by software which provides for the formation of spaces, and the creation of objects within those spaces, on a graphical user interface Playing Field display. The apparatus includes the graphical user interface Playing Field display, player input device(s) and software interpretation hardware such as a computer or other programmable device, to enable a player to interact with the gaming processes.

Claims

exact text as granted — not AI-modified
1 . A computer game apparatus including: 
 a) a programmable device that executes game instructions;    b) a visual display that enables a Playing Field and visual Attributes of graphical elements of the game to be viewed;    c) a Cursor manipulator that enables movement and Attributes of a Cursor and other said graphical elements of the game to be manipulated by a player;    d) one or more speakers that enable sound Attributes of said graphical elements to be transformed into audible sound; and    e) a game process that enables the strategic assembly of a subtype of said graphical elements known as Particles to create: 
 i) one or more enclosed spaces, termed Steg Spaces; and  
 ii) one or more objects, termed Steg Objects within said Steg Spaces  
 on said Playing Field.  
   
   
   
       2 - 64 . (canceled)  
   
   
       65 . A computer game system including: 
 a) a programmable device that executes game instructions;    b) a visual display that enables a Playing Field and visual Attributes of graphical elements of the game to be viewed;    c) a Cursor manipulator that enables movement and Attributes of a Cursor and other said graphical elements of the game to be manipulated by a player;    d) one or more speakers that enable sound Attributes of said graphical elements to be transformed into audible sound; and    e) a game process that enables the strategic assembly of a subtype of said graphical elements known as Particles to create: 
 i) one or more enclosed spaces, termed Steg Spaces; and  
 ii) one or more objects, termed Steg Objects within said Steg Spaces on said Playing Field.  
   
   
   
       66 - 96 . (canceled)

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