Gaming machine, game control method and game system
Abstract
A gaming machine of the present invention comprises: winning combination determination means for determining a winning combination by a lottery; means for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination; means for, when the number of games accumulatively counted each time a game is played reaches a set value that is an object of comparison with the number of games, generating a second special game state in which a probability of hitting the special winning combination by the lottery is set relatively high.
Claims
exact text as granted — not AI-modified1 . A gaming machine comprising:
winning, combination determination means for determining a winning combination by a lottery; means for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination; and means for, when the number of games accumulatively counted each time a game is played reaches a set value that is an object of comparison with said number of games, generating a second special game state in which a probability of hitting said special winning combination by said lottery is set relatively high.
2 . A gaming machine connected through a communication line to a control device which counts the number of games accumulatively for every gaming machine of plural gaming machines, comprising:
winning combination determination means for determining a winning combination by a lottery; means for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination; means for transmitting an identification information of a gaming machine to said control device through said communication line each time a game is played; means for receiving a command signal transmitted from said control device when said number of games counted accumulatively by said control device based on said identification information of the gaming machine reaches a set value that is an object of comparison with said number of games; and means for generating a second special game state in which a probability of hitting said special winning combination by said lottery is set relatively high, based on said command signal.
3 . A gaming machine comprising:
winning combination determination means for determining a winning combination by a lottery; means for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination; means for counting accumulatively the number of games each time a game is played; means for determining whether or not said number of games has reached a set value that is set as an object of comparison with said number of games; and means for generating a second special game state in which a probability of hitting said special winning combination by said lottery is set relatively high when said number of games is determined to have reached said set value.
4 . The gaming machine according to claim 1 , further comprising:
means for finishing said second special game state when the player hits said special winning combination by said lottery during generation of said second special game state.
5 . The gaming machine according to claim 1 ,
wherein reception means that can accept for one game an insertion of game media up to a predetermined upper limit value is provided, and said means for generating said second special game state generates a second special game state in a case where the number of inserted game media for the game played by the player is equal to said upper limit when said number of games reaches said set value.
6 . A gaming machine equipped with a processing device and a storage device,
wherein said processing device executes: a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in said storage device; a processing reading from said storage device a program for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination, and executing said program; and a processing reading from said storage device a program for generating a second special game state in which a probability of hitting said special winning combination by executing said lottery program is set relatively high when the number of games counted accumulatively each time a game is played reaches a set value that is an object of comparison with said number of games, and executing said program.
7 . A gaming machine equipped with a processing device and a storage device, and connected through a communication line to a control device which counts the number of games accumulatively for every gaming machine of plural gaming machines,
wherein said processing device executes: a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in said storage device; a processing reading from said storage device a program for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination, and executing said program; a processing transmitting an identification information on a gaming machine stored in the storage device to said control device through said communication line each time a game is played; a processing receiving a command signal transmitted from said control device when said number of games counted accumulatively by said control device based on said identification information on the gaming machine reaches a set value that is an object of comparison with said number of games; and a processing reading from said storage device a program for generating a second special game state in which a probability of hitting said special winning combination by executing said lottery program is set relatively high, based on said command signal, and executing said program.
8 . A gaming machine equipped with a processing device and a storage device,
wherein said processing device executes: a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in said storage device; a processing reading from said storage device a program for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination, and executing said program; a processing counting the number of games accumulatively each time a game is played; a processing determining whether or not said number of games has reached a set value that is set as an object of comparison with said number of games; and a processing reading from said storage device a program for generating a second special game state in which a probability of hitting said special winning combination by executing said lottery program is set relatively high when said number of games is determined to have reached said set value, and executing said program.
9 . The gaming machine according to claim 6 ,
wherein said processing device executes a processing finishing said second special game state when a player hits said special winning combination by said lottery during generation of said second special game state.
10 . The gaming machine according to claim 6 ,
wherein said processing device executes a program for generating said second special game state when said number of games reaches said set value in a case where the number of inserted game media for a game played by the player is the upper limit value of the number of game media to be inserted for one game.
11 . A gaming machine comprising:
means for generating a game state advantageous to a player when the player hits a predetermined lottery; means for setting a hitting probability of said lottery high according to the number of games played by the player; and means for returning the hitting probability to an original probability when the player hits said lottery while said hitting probability is set high.
12 . A game control method comprising:
a step of generating a game state advantageous to a player when the player hits a predetermined lottery; a step of setting a hitting probability of said lottery high according to the number of games played by the player; and a step of returning the hitting probability to an original probability when the player hits said lottery while said hitting probability is set high.
13 . A game system equipped with a gaming machine and a control device,
wherein said control device includes: means for transmitting a signal to said gaming machine according to the number of games played in said gaming machine by a player, and said gaming machine includes: means for generating a game state advantageous to the player when the player hits a predetermined lottery; means for setting a hitting probability of said lottery high based on said signal received from said control device; and means for returning the hitting probability to an original probability when the player hits said lottery while said hitting probability is set high.Join the waitlist — get patent alerts
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