Video Game System and Method with Trade Based Characters, Weapons and Fight Environments
Abstract
The disclosure describes a method of video gaming. In a first step, a screen having a plurality of characters is displayed. Each of the plurality of characters represents a trade so that a player can select one of the plurality of characters to generate a selected character. The video game then generates at least one enemy character, a plurality of weapons for use by the selected character in the trade and a fight environment. Then the video game displays the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment and controls the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player.
Claims
exact text as granted — not AI-modified1 . A method of video gaming, comprising:
displaying a screen having a plurality of characters, each of the plurality of characters representing a trade so that a player can select one of the plurality of characters to generate a selected character; generating at least one enemy character; generating a plurality of weapons for use by the selected character in the trade; generating a fight environment; displaying the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment and controlling the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player.
2 . The method of video gaming as claimed in claim 1 , wherein each of the plurality of weapons is based on tools used by the selected character in the trade.
3 . The method of video gaming as claimed in claim 1 , wherein the fight environment is based on the trade.
4 . The method of video gaming as claimed in claim 1 , wherein the selected character has a clock out move that defeats the at least one enemy character.
5 . The method of video gaming as claimed in claim 1 , wherein the fight environment includes a plurality of stages.
6 . The method of video gaming as claimed in claim 1 , wherein the at least one enemy character is a boss.
7 . The method of video gaming as claimed in claim 1 , wherein the at least one enemy character is a customer.
8 . The method of video gaming as claimed in claim 1 , wherein the plurality of characters includes a plumber, an electrician, a carpenter, a waitress, and a mechanic.
9 . The method of video gaming as claimed in claim 1 , wherein the gaming system is configured to connect to the internet to allow players to compete online.
10 . The method of video gaming as claimed in claim 1 , wherein the enemy character is controlled by a second player.
11 . A video game to be played by a player, comprising:
a display; a controller; and a processor that generates a display having a plurality of characters, each of the plurality of characters representing a trade so that the player can select one of the plurality of characters; wherein the processor generates (a) a character based on the player's selection, (b) a plurality of weapons, and (c) a fight environment based on the trade; wherein the processor generates at least one enemy character and causes the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment to be displayed on the display and controlling the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player on the controller.
12 . The video game as claimed in claim 11 , wherein each of the plurality of weapons is based on tools used by the selected character in the trade.
13 . The video game as claimed in claim 11 , wherein the fight environment is based on the trade.
14 . The video game as claimed in claim 11 , wherein the selected character has a clock out move that defeats the at least one enemy character.
15 . The video game as claimed in claim 11 wherein the fight environment includes a plurality of stages.
16 . The video game as claimed in claim 11 , wherein the at least one enemy character is a boss.
17 . The video game as claimed in claim 11 , wherein the at least one enemy character is a customer.
18 . The video game as claimed in claim 11 , wherein the plurality of characters includes a plumber, an electrician, a carpenter worker, a waitress and a mechanic.
19 . The video game as claimed in claim 11 , wherein the gaming system is configured to connect to the internet to allow players to compete online.
20 . The video game as claimed in claim 11 , wherein the enemy character is controlled by a second player.Join the waitlist — get patent alerts
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