US2007057470A1PendingUtilityA1

Trivia game

Assignee: MOHR JAMESPriority: Sep 12, 2005Filed: Sep 12, 2005Published: Mar 15, 2007
Est. expirySep 12, 2025(expired)· nominal 20-yr term from priority
Inventors:James W. Mohr
A63F 9/24A63F 9/18A63F 2009/2488
44
PatentIndex Score
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Claims

Abstract

A method for playing a trivia game comprising the steps of compiling a general pool of trivia questions; arranging a game with a plurality of players connected over a computer network; receiving an entry fee from a plurality of players connected over a computer network; and assigning a starting point total for each player; presenting a sequence of at least 20 trivia questions. Each question is presented by: presenting the topic for the question; setting point wager limits; receiving a point wager from a plurality of players connected over a computer network; presenting multiple choice answers having at least one correct answer; adding wagered points for correct answers, and decaying points earnable for a question over time; subtracting wagered points for incorrect answers; increasing point wager limits; calculating ending point totals for each player to determine the winner; and pooling the entry fees to award a portion of the entry fees to the winner.

Claims

exact text as granted — not AI-modified
1 . A method for playing a trivia game comprising the steps of: 
 a. compiling a general pool of trivia questions;    b. arranging a game with a plurality of players connected over a computer network;    c. receiving an entry fee from a plurality of players connected over a computer network;    d. assigning a starting point total for each player;    e. presenting a sequence of at least 20 trivia questions, wherein each question is presented by: 
 i. presenting the topic for the question;  
 ii. setting point wager limits;  
 iii. receiving a point wager from a plurality of players connected over a computer network;  
 iv. presenting multiple choice answers having at least one correct answer;  
 v. adding wagered points for correct answers, and decaying points earnable for a question over time;  
 vi. subtracting wagered points for incorrect answers;  
   vii. increasing point wager limits; 
 f. calculating ending point totals for each player to determine the winner;  
 g. pooling the entry fees to award a portion of the entry fees to the winner.  
   
   
   
       2 . The method for playing a trivia game of  claim 1 , further comprising the step of awarding reward points.  
   
   
       3 . The method for playing a trivia game of  claim 1 , wherein the sequence has 22 trivia questions.  
   
   
       4 . The method for playing a trivia game of  claim 1 , wherein players have approximately 7 seconds to read the question before answering.  
   
   
       5 . The method for playing a trivia game of  claim 1 , wherein players have approximately 10 seconds to place their wager.  
   
   
       6 . The method for playing a trivia game of  claim 1 , wherein players have approximately 5 seconds to choose the best answer.  
   
   
       7 . The method for playing a trivia game of  claim 1 , wherein the sequence has 22 trivia questions, wherein players have approximately 7 seconds to read the question before answering, wherein players have approximately 10 seconds to place their wager, and wherein players have approximately 5 seconds to choose the best answer.  
   
   
       8 . A method for playing a real time trivia game comprising the steps of: 
 a. compiling a general pool of trivia questions;    b. arranging a game with a plurality of players connected over the internet;    c. receiving an entry fee from a plurality of players connected over the internet;    d. assigning a starting point total for each player;    e. presenting a sequence of at least 20 trivia questions, wherein each question is presented by: 
 i. presenting the topic for the question;  
 ii. setting point wager limits;  
 iii. receiving a point wager from a plurality of players connected over the internet;  
 iv. presenting multiple choice answers having at least one correct answer;  
 v. adding wagered points for correct answers, and decaying points earnable for a question after about 4 seconds;  
 vi. subtracting wagered points for incorrect answers;  
 vii. increasing point wager limits up to a maximum of all points held by a player;  
   f. calculating ending point totals for each player to determine the winner;    g. pooling the entry fees to award a portion of the entry fees to the winner.    
   
   
       9 . The method for playing a real time trivia game of  claim 8 , further comprising the step of awarding reward points.  
   
   
       10 . The method for playing a real time trivia game of  claim 8 , wherein the sequence has 22 trivia questions.  
   
   
       11 . The method for playing a real time trivia game of  claim 8 , wherein players have approximately 7 seconds to read the question before answering.  
   
   
       12 . The method for playing a real time trivia game of  claim 8 , wherein players have approximately 10 seconds to place their wager.  
   
   
       13 . The method for playing a real time trivia game of  claim 8 , wherein players have approximately 5 seconds to choose the best answer.  
   
   
       14 . The method for playing a real time trivia game of  claim 8 , wherein the sequence has 22 trivia questions, wherein players have approximately 7 seconds to read the question before answering, wherein players have approximately 10 seconds to place their wager, and wherein players have approximately 5 seconds to choose the best answer.  
   
   
       15 . A method for playing a real time trivia game comprising the steps of: 
 a. compiling a general pool of trivia questions;    b. arranging a game with a plurality of players connected over the internet;    c. assigning a starting point total for each player;    d. presenting a sequence of at least 22 trivia questions, wherein each question is presented by: 
 i. presenting the topic for the question;  
 ii. setting point wager limits;  
 iii. receiving a point wager from a plurality of players connected over the internet;  
 iv. presenting multiple choice answers having at least one correct answer;  
 v. adding wagered points for correct answers, and decaying points earnable for a question after about 4 seconds;  
 vi. subtracting wagered points for incorrect answers;  
 vii. increasing point wager limits up to a maximum of all points held by a player for the last two questions;  
   e. calculating ending point totals for each player to determine the winner.    
   
   
       16 . The method for playing a real time trivia game of  claim 15 , further comprising the step of awarding reward points.  
   
   
       17 . The method for playing a real time trivia game of  claim 15 , wherein the sequence has 22 trivia questions.  
   
   
       18 . The method for playing a real time trivia game of  claim 15 , wherein players have approximately 10 seconds to place their wager.  
   
   
       19 . The method for playing a real time trivia game of  claim 15 , wherein players have approximately 5 seconds to choose the best answer.  
   
   
       20 . The method for playing a real time trivia game of  claim 15 , wherein the sequence has 22 trivia questions, wherein players have approximately 7 seconds to read the question before answering, wherein players have approximately 10 seconds to place their wager, and wherein players have approximately 5 seconds to choose the best answer.

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