US2007055884A1PendingUtilityA1

User control and activation of watermark enabled objects

Individually held — no corporate assignee on recordPriority: May 19, 1999Filed: Feb 21, 2006Published: Mar 8, 2007
Est. expiryMay 19, 2019(expired)· nominal 20-yr term from priority
G06F 3/002H04L 63/0861G06K 19/06028H04N 1/00355H04N 1/00358H04N 1/00374H04N 1/00968H04W 4/80G06T 1/0021H04N 1/32144H04L 63/0853G06V 40/70
50
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Methods and systems for associating watermark enabled objects with machine behaviors. Machine behaviors refer to actions by devices or systems in response to a triggering event. Examples of these behaviors include fetching a web page, opening an email client to send an email to a specific person, initiating a phone or video conference call, etc. A registration system enables users to associate machine behaviors with objects through a watermark embedded in the objects. The decoding of the watermark initiates a process for triggering the machine behaviors associated with the watermarked object. While the disclosure describes an implementation for stickers as a class of watermark enabled objects, the system and related methods apply to other forms of watermark enabled objects, including both electronic and physical objects.

Claims

exact text as granted — not AI-modified
1 . A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object wherein the object is a sticker, and the watermark is embedded into an image printed on the stocker by altering the image to hide machine readable data in the image.  
     
     
         2 . A watermark enable object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object; wherein the object is a prop in a computer game, and the prop supplies information to the computer game by conveying the information in a message embedded in a watermark on the prop.  
     
     
         3 . A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object; wherein the object has two or more facets, each facet being embedded with a different watermark message used to control a game.  
     
     
         4 . The object of  claim 2  wherein the message includes an index to a database entry where information for controlling the game is stored.  
     
     
         5 . A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object; wherein the machine behavior includes launching an email program and an email directed to a destination associated with the object via the watermark.  
     
     
         6 . A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object; wherein the machine behavior includes launching an Internet chat session.  
     
     
         7 . A watermark enabled object associated with a machine behavior via a watermark embedded in the object, wherein the machine behavior is triggered in response to decoding the watermark in the object, wherein the machine behavior includes placing a telephone call to a destination associated with the object.

Join the waitlist — get patent alerts

Track US2007055884A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.