Game machine
Abstract
To provide a game machine which can cause a player to play the game while applying a feeling of tension. A game machine includes a main controller 301 and a terminal side game controller 701 , which carry out a control for progressing a game, and a payout management section 703 which limits by fixed conditions a payout of an amount of currency, owned by a player of the game, stored in a memory inside the game machine, wherein the payout management section 703 , in the event that the amount of currency owned by the player is less than an amount of currency inserted in the machine, limits the payout of the amount of currency owned by the player.
Claims
exact text as granted — not AI-modified1 . A game machine comprising:
an accepting device which accepts an amount of currency input by a player as a first credit; a memory which stores the first credit accepted by the accepting device, a second credit obtained by the player in accordance with a game result, and an owned credit owned by the player, including the first credit and the second credit; and a processor which compares the first credit and the owned credit read from the memory and, in the event that the owned credit is less than the first credit, carries out a process limiting a payout of the owned credit.
2 . A game machine according to claim 1 , wherein
the accepting device accepts an amount of currency newly added by the player as a third credit, and the processor, in the event that the accepting device accepts the third credit before the first credit is used up, updates the first credit and stores it in the memory.
3 . A game machine comprising:
an accepting device which accepts an amount of currency input by a player as a first credit; a memory which stores the first credit accepted by the accepting device, a second credit obtained by the player in accordance with a game result, and an owned credit owned by the player, including the first credit and the second credit; and a processor which compares the first credit and the second credit read from the memory and, in the event that the second credit is less than the first credit, carries out a process limiting a payout of the owned credit.
4 . A game machine according to claim 3 , wherein
the accepting device accepts an amount of currency newly added by the player as a third credit, and the processor, in the event that the accepting device accepts the third credit before the first credit is used up, updates the first credit and stores it in the memory.
5 . A game machine comprising:
an accepting device which accepts an amount of currency input by a player as a first credit; a memory which stores the first credit accepted by the accepting device, a second credit obtained by the player in accordance with a game result, and an owned credit owned by the player, including the first credit and the second credit; and a processor which compares the first credit and the owned credit read from the memory and, in the event that the owned credit is less than the first credit, carries out a process limiting a payout of the owned credit, wherein the accepting device accepts an amount of currency newly added by the player as a third credit, and the processor, in the event that the accepting device accepts the third credit before the first credit is used up, updates the first credit and stores it in the memory.Join the waitlist — get patent alerts
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