US2007054719A1PendingUtilityA1

Input character processing method

Assignee: OHARA TORUPriority: Apr 27, 2001Filed: Nov 1, 2006Published: Mar 8, 2007
Est. expiryApr 27, 2021(expired)· nominal 20-yr term from priority
A63F 2300/558A63F 13/63A63F 13/87A63F 2300/636A63F 13/798G06F 3/04886A63F 2300/308A63F 2300/1075A63F 2300/572A63F 2300/204A63F 13/42A63F 2300/6045G06F 3/0236A63F 2300/807A63F 13/45A63F 13/30G06Q 50/10A63F 13/10A63F 13/12
51
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Three user characters are displayed in a chat room. When a user inputs a character string, the character string is displayed on the screens of the respective users. When a character string inputted by a user contains a character string “Ha,Ha,Ha”, a data table outputs an event corresponding to the character string “Ha,Ha,Ha”. All the user characters participating in the chat make a laughing action, uttering the laughing sound “Ha,Ha,Ha”. The input character processing method not only can simply transmits utterances of respective participants but also can occur various events.

Claims

exact text as granted — not AI-modified
1 - 9 . (canceled)  
     
     
         10 . A game control method which, when a player character has a state in which the player character cannot proceed with the game, prescribed data of the player character is stored, and, when the player character resumes the game and reaches the point where he has become incapable of carrying on the game, a prescribed object is displayed.  
     
     
         11 . A game control method according to  claim 10 , wherein 
 the prescribed object contains a tomb object.    
     
     
         12 . A game control method according to  claim 10 , wherein 
 when the player character comes near the prescribed object, character information of the prescribed data of the character corresponding to the prescribed object is displayed.    
     
     
         13 . A game control method in which a user sets name data for an item he uses in a game, and the name data of the item and data of the user owning the item are registered in a server.  
     
     
         14 . A game control method in which an item to be used in a game is accompanied by history information, and the item and the history information are registered in a server.  
     
     
         15 . A game control method according to  claim 13 , wherein 
 the item can be exchanged among the users.    
     
     
         16 . A game control method according to  claim 13 , wherein 
 the name data or the history data of the item. cannot be rewritten by other user.    
     
     
         17 . A game control method in which, in an online game played by a plurality of information processing devices connected thereto, own game data is transmitted from the information processing devices to a server in response to a prescribed indication, and rank information of the own game data decided based on game data of other users stored in the server is downloaded to the prescribed information processing device to display the rank information on a display screen.  
     
     
         18 . A server which, in an online game played by a plurality of information processing devices connected thereto, a rank of the prescribed game data transmitted from a prescribed information processing device is decided based on stored game data of the other users, and the rank information is transmitted to the prescribed information processing device.  
     
     
         19 . A character input method comprising the steps of: 
 indicating a first character;    displaying a window with a selectable second character arranged around the first character; and    selecting a character to be inputted out of the first character and the second character in the window.    
     
     
         20 . A character input method according to  claim 19 , wherein 
 the second character is associated with the first character.    
     
     
         21 . A character input method according to  claim 19 , wherein 
 the window is a cross-shaped window with the first character located at the center; and    the second character is selected by indicating a direction originating at the first character.    
     
     
         22 . A character input method according to  claim 19 , wherein 
 a software keyboard is displayed on the screen;    the first character is indicated on the software keyboard; and    the window is displayed on the key of the first character on the software keyboard.    
     
     
         23 . A character input method according to  claim 19 , wherein 
 the first character is indicated by using a button; and    the window is displayed on the screen, which is separate from the button.    
     
     
         24 . A character input method according to  claim 19 , wherein 
 the window is displayed by starting operation of prescribed operation means, and the selected character is decided by finishing the operation of the prescribed operation means.    
     
     
         25 . A game control method for a network game played by a plurality of information processing devices connected to a server, 
 data of a character of operated or owned by one player is uploaded from his own information processing device to the server;    the server changes the data of the character by a prescribed method; and    after a prescribed period of time, the data as changed of the character id downloaded to the information processing device of the player.    
     
     
         26 . A game control method according to  claim 25 , wherein 
 the prescribed method includes mutually influencing data of characters uploaded to the server to change the data.    
     
     
         27 . A server for changing the data of the characters by the prescribed method according to  claim 25 .  
     
     
         28 . A program control method for a prescribed program played by a plurality of information processing devices connected to a network, in which 
 based on evaluation made by a plurality of participating users, data of characters operated by the users are changed, or proceeding data of the prescribed program is changed.    
     
     
         29 . A program control method for a prescribed program played by a plurality of information processing terminals linked by wire communication or wireless communication, in which 
 based on evaluation made by a plurality of participating users, data of characters operated by the users are changed, or proceeding data of the prescribed program is changed.    
     
     
         30 . A program code being embodied on a computer-readable medium and comprising computer instructions, said program code being executed on a computer to execute a method according to any one of claims  10 ,  13 ,  14 ,  17 ,  18 ,  19 ,  28  and  29 .  
     
     
         31 . An information storage medium for storing a program comprising computer instructions, said program being executed on a computer to execute a method according to any one of claims  10 ,  13 ,  14 ,  17 ,  18 ,  19 ,  28  and  29 .  
     
     
         32 . An electron device comprising a processor for executing computer instructions to execute a method according to any one of claims  10 ,  13 ,  14 ,  17 ,  18 ,  19 ,  28  and  29 .

Join the waitlist — get patent alerts

Track US2007054719A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.