US2007032287A1PendingUtilityA1

Gaming machine

Assignee: ARUZE CORPPriority: May 23, 2005Filed: Jul 28, 2006Published: Feb 8, 2007
Est. expiryMay 23, 2025(expired)· nominal 20-yr term from priority
Inventors:Akira Osawa
G07F 17/32G07F 17/329
52
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A slot machine is provided in which after the base game processes are run a lottery is performed to determine whether or not any of the types of items from among three types are acquired. Further, when the second game is run the player can select the item type to be used during the second game from items acquired from the lottery of the base game (S 113 -S 116 ). At the lottery process (S 117 ) of the second game that follows, the lottery is performed using any of the lottery tables set with a predetermined winning probability (probability of obtaining a payout of “100”), in accordance with the combination of the types of items and the type of second game selected.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising: 
 a display; and    a processor operably coupled to at least one of the display and a memory,    the processor causing the display to display a first game,    the processor determining whether or not a type of item from among a plurality of types of items is acquired and which type of item is acquired each time the first game is run,    the processor determining whether or not a second game is run each time the first game is run,    the processor causing the display to display a plurality of selection elements of the second game and at least one item acquired in the first game, if the second game is determined to be run,    the processor determining at least video effect running in the second game based on a combination of the selection element selected by a player and the item selected by the player, and    the processor causing the display to display the video effect when the video effect is determined to be output.    
   
   
       2 . A gaming machine comprising: 
 a display; and    a processor operably coupled to at least one of the display and a memory,    the processor causing the display to display a first game,    the processor determining whether or not a type of item from among a plurality of types of items is acquired and which type of item is acquired each time the first game is run,    the processor determining whether or not a second game is run each time the first game is run,    the processor causing the display to display a plurality of selection elements of the second game and at least one item acquired in the first game, if the second game is determined to be run,    the processor determining a payout value in the second game based on a combination of the selection element selected by a player and the item selected by the player, and    the processor providing an award based the payout value.    
   
   
       3 . The gaming machine according to  claim 1 , further comprising a touch panel arranged on a front face of the display and configured to be touched by the player to select a selection element and at least one item of the second game.  
   
   
       4 . The gaming machine according to  claim 2 , further comprising a touch panel arranged on a front face of the display and configured to be touched by the player to select a selection element and at least one item of the second game.  
   
   
       5 . The gaming machine according to  claim 1 , wherein the processor makes a specified effect determination when the combination of the selection element selected and the type of item selected is a specified combination.  
   
   
       6 . The gaming machine according to  claim 2 , wherein the processor makes a specified payout determination when the combination of the selection element selected and the type of item selected is a specified combination.  
   
   
       7 . The gaming machine according to  claim 1 , further comprising: 
 a sound output unit,    wherein the processor determines sound effect running in the second game based on the combination of the selection element selected by a player and the item selected by the player, and cause the sound output unit to out put the sound effect when the sound effect is determined to be output.

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