US2007026943A1PendingUtilityA1

Game device

Assignee: KONAMI GAMING INCPriority: Jul 29, 2005Filed: Jul 19, 2006Published: Feb 1, 2007
Est. expiryJul 29, 2025(expired)· nominal 20-yr term from priority
G07F 17/3267G07F 17/3227G07F 17/32
50
PatentIndex Score
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Cited by
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Claims

Abstract

A game device is disclosed which includes a game controller configured to control the execution of a game, a determination unit configured to determine whether or not the same player has continuously played the game executed by the game controller, and a game auxiliary process unit configured to execute a first game auxiliary process that will provide effects or information to the player when a predetermined process execution condition is satisfied before a predetermined time, and execute a second game auxiliary process that is different from the first game auxiliary process when the predetermined process execution condition is satisfied after the predetermined time.

Claims

exact text as granted — not AI-modified
1 . A game device, comprising: 
 a game controller configured to control the execution of a game;    a determination unit configured to determine whether or not the same player has continuously played the game executed by the game controller; and    a game auxiliary process unit configured to execute a first game auxiliary process that provides effects or information to the player when a predetermined process execution condition is satisfied prior to a predetermined time, and configured to execute a second game auxiliary process that is different from the first game auxiliary process when the predetermined process execution condition is satisfied after the predetermined time.    
   
   
       2 . A game device according to  claim 1 , wherein the period of time in which the effects or information is provided in the second game auxiliary process is shorter than the period of time in which the effects or information is provided in the first game auxiliary process.  
   
   
       3 . A game device according to  claim 1 , further comprising a display unit configured to display images related to the effects or information provided in the first or second game auxiliary process in response to the execution of the first or second game auxiliary process by the game auxiliary process unit; and 
 wherein the display area on the display unit for the images related to the second game auxiliary process is smaller than the display area on the display unit for the images related to the first game auxiliary process.    
   
   
       4 . A game device according to  claim 1 , further comprising a sound output unit configured to output sound related to the effects in the first or second game auxiliary process in response to the execution of the first or second auxiliary process by the game auxiliary process unit; and 
 the volume of the sound output by the sound output unit for the effects related to the second game auxiliary process is lower than the volume of the sound output by the sound output unit for the effects related to the first game auxiliary process.    
   
   
       5 . A game device according to  claim 1 , wherein the predetermined time is the time at which a predetermined period of time has elapsed since the same player began executing the game.  
   
   
       6 . A game device according to  claim 1 , wherein the game comprises one or a plurality of unit games; and 
 the predetermined time is the time at which the number of unit games reaches a predetermined number during the execution of the game by the same player.    
   
   
       7 . A game device according to  claim 1 , wherein the predetermined time is the time at which the number of times in which the same process execution condition has been satisfied reaches a predetermined number during the execution of the game by the same player.  
   
   
       8 . A game device according to  claim 1 , further comprising: 
 an information receiving unit configured to receive player identification information; and    a memory unit configured to associate player identification information received by the information receiving unit with the total play time of the player related to the player identification information, and cumulatively store the same;    wherein the predetermined time is the point at which the total play time stored in the memory unit exceeds a predetermined time.    
   
   
       9 . A game device according to  claim 1 , wherein 
 the game comprises one or a plurality of unit games;    and the game device further comprises an information receiving unit configured to receive player identification information; and    a memory unit configured to associate player identification information received by the information receiving unit with the total number of unit games played by the player related to the player identification information, and cumulatively store the same;    wherein the predetermined time is the time at which the total number of unit games played reaches a predetermined number.    
   
   
       10 . A game device according to  claim 1 , further comprising 
 an information receiving unit configured to receive player identification information; and    a memory unit configured to associate player identification information received by the information receiving unit with the total number of times that the same game execution condition has been satisfied in a game played by the player related to the player identification information, and cumulatively store the same;    wherein the predetermined time is the time at which the total number of times that the same game execution condition has been satisfied reaches a predetermined number.    
   
   
       11 . A game device according to  claim 1 , wherein the determination unit is configured to determine the start of game execution by the same player based upon a change in the player.  
   
   
       12 . A game device according to  claim 1 , further comprising: 
 an operation unit; and    a credit memory unit configured to store an amount of credit in response to a credit input operation via the operation unit;    wherein the game controller will begin the execution of a game when the amount of credit stored in the credit memory unit is reduced; and    the determination unit will determine that the player has changed based upon the receipt of a credit input operation when there is no credit stored in the credit storage unit, or based upon the consumption of all credits stored in the credit memory unit.    
   
   
       13 . A game device according to  claim 1 , further comprising an information receiving unit configured to receive player identification information; and 
 wherein the determination unit will determine that the player has changed based upon the receipt of player identification information that is different from the previous player identification information received by the information receiving unit.    
   
   
       14 . A game device according to  claim 1 , further comprising: 
 an operation unit; and    an execution prohibition unit configured to prohibit the execution of the second game auxiliary process by the game auxiliary process unit in response to the input of a prohibition operation via the operation unit.    
   
   
       15 . A game device according to  claim 1 , further comprising an operation unit; and 
 wherein in the event that the game auxiliary process unit receives a change return operation via the operation unit after executing the second game auxiliary process, the game auxiliary process unit will execute the first game auxiliary process when the process execution condition has been satisfied.    
   
   
       16 . A gaming method, comprising the steps of: 
 controlling the execution of a game;    determining whether or not the same player has continuously played the game being executed;    performing a first game auxiliary process that will provide effects or information to a player if a predetermined process execution condition is satisfied before a predetermined time; and    performing a second game auxiliary process that is different from the first game auxiliary process when the process execution condition is satisfied after the predetermined time.    
   
   
       17 . A game program comprising computer-readable code stored on storage medium that will cause a computer to function as: 
 a game controller configured to control the execution of a game;    a determination unit configured to determine whether or not the same player has continuously played the game executed by the game controller; and    a game auxiliary process unit configured to perform a first game auxiliary process that will provide effects or information to the player when a predetermined process execution condition is satisfied before a predetermined time, and configured to perform a second game auxiliary process that is different from the first game auxiliary process when the predetermined process execution condition is satisfied after the predetermined time.    
   
   
       18 . A computer readable recording medium comprising a game program recorded thereon that will cause a computer to execute the steps of: 
 controlling the execution of a game;    determining whether or not the same player has continuously played the game being executed; performing a first game auxiliary process that will provide effects or information to a player if a predetermined process execution condition is satisfied before a predetermined time, and    performing a second game auxiliary process that is different from the first game auxiliary process when the process execution condition is satisfied after the predetermined time.

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