Gaming machine
Abstract
A plurality of reels which variably display a plurality of types of symbols when a base game is started are provided. The symbols to be stopped in the base game are decided, and it is decided for each of a plurality of the reels whether or not a feature game is to be generated. Based on a result of the decision, the varying and displaying of the reels are sequentially stopped while differentiating a stopping time of each thereof from the others. At this time, in a case of determining that the feature game is decided to be generated for the reel in which the varying and displaying are stopped previously, a CPU starts the feature game while continuing the varying and displaying of the other reels.
Claims
exact text as granted — not AI-modified1 . A gaming machine, comprising:
a plurality of variable display units configured to variably display a plurality of types of symbols when a first game is started; a stopping symbol decision unit configured to decide the symbols to be stopped in the first game, and to decide for each of the variable display units whether or not a second game is to be generated; a stopping control unit configured to stop varying and displaying of the variable display units based on a result of the decision by the stopping symbol decision unit; and a second game generating unit configured to, when determining that the second game is decided to be generated by the stopping symbol decision unit for the variable display unit of which varying and displaying are stopped, start the second game for the variable display unit while continuing the varying and displaying of the other variable display units.
2 . The gaming machine according to claim 1 , further comprising:
a selection object display unit configured to, when the second game is started, display a plurality of selection objects to be selected by a player on a region that is not overlapped with the variable display units under the varying and displaying.
3 . A method of controlling a gaming machine, comprising:
starting a first game, and variably displaying a plurality of types of symbols on a plurality of variable display units; deciding the symbols to be stopped in the first game, and deciding for each of the variable display units whether or not a second game is to be generated; stopping varying and displaying of the variable display units based on a result of the decision by the step of deciding the symbols to be stopped; and when determining that the second game is decided to be generated, by the step of deciding the symbols to be stopped, for the variable display unit of which varying and displaying are stopped , starting the second game for the variable display unit while continuing the varying and displaying of the other variable display units.
4 . The method of controlling a gaming machine according to claim 3 , further comprising:
when the second game is started, displaying a plurality of selection objects to be selected by a player on a region that is not overlapped with the variable display units under the varying and displaying.Join the waitlist — get patent alerts
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