US2007004516A1PendingUtilityA1

Method and apparatus for interactive real time distributed gaming

Individually held — no corporate assignee on recordPriority: Nov 20, 2000Filed: Dec 29, 2005Published: Jan 4, 2007
Est. expiryNov 20, 2020(expired)· nominal 20-yr term from priority
A63F 13/12A63F 13/65A63F 2300/69A63F 13/798A63F 2300/558A63F 13/46A63F 2300/409A63F 13/338A63F 2300/61A63F 13/30
42
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Claims

Abstract

The present invention relates to an apparatus, system and method for playing interactive distributed gaming. One embodiment of the method comprises transmitting a performance prediction to a scoring database on a game server and determining an actual performance outcome. The actual performance outcome representation is transmitted to a remote terminal. The performance prediction is scored based on the actual performance outcome. In at least one embodiment, a predetermined ruleset is used to score the performance prediction based on the actual performance outcome.

Claims

exact text as granted — not AI-modified
1 . A method for playing an interactive distributed game, the method comprising: 
 transmitting a performance prediction to a scoring database on a game server;    determining an actual performance outcome;    transmitting an actual performance outcome representation to a remote terminal; and    scoring said performance prediction based on said actual performance outcome.    
   
   
       2 . The method of  claim 1 , including transmitting said performance prediction and determining said actual performance outcome for a sporting event.  
   
   
       3 . The method of  claim 1 , including transmitting said performance prediction and determining said actual performance outcome for a fantasy sporting event.  
   
   
       4 . The method of  claim 1 , including transmitting said performance prediction and determining said actual performance outcome for a trivia game.  
   
   
       5 . The method of  claim 1  wherein scoring said performance prediction based on said actual performance outcome comprises using a predetermined ruleset.  
   
   
       6 . A method for performing an interactive distributed game, the method comprising: 
 receiving a next performance prediction at a scoring database on a game server;    determining an actual performance outcome;    transmitting an actual performance outcome representation; and    scoring said performance prediction based on said actual performance outcome using a predetermined ruleset.    
   
   
       7 . The method of  claim 6 , including transmitting said next performance prediction to said scoring database using a remote terminal.  
   
   
       8 . The method of  claim 7 , including storing said next performance prediction locally on said remote terminal.  
   
   
       9 . The method of  claim 6 , including storing said next performance prediction on said scoring database.  
   
   
       10 . The method of  claim 6 , including transmitting said actual performance outcome representation to a remote terminal.  
   
   
       11 . The method of  claim 6 , wherein transmitting comprises at least one of transmitting over a communications network, transmitting over a radio channel, and transmitting over a television channel.  
   
   
       12 . The method of  claim 6 , wherein scoring comprises awarding points when said next performance prediction is correct.  
   
   
       13 . The method of  claim 6 , further comprising transmitting a defensive performance outcome representation and scoring said defensive performance outcome.  
   
   
       14 . The method of  claim 6 , further comprising transmitting video of a sporting event.  
   
   
       15 . The method of  claim 6 , further comprising transmitting auxiliary information.  
   
   
       16 . The method of  claim 6 , further comprising transmitting text information.  
   
   
       17 . An interactive distributed game comprising: 
 a game server adapted to determine a performance-stopped-state and receive a next performance prediction during a submit-prediction-mode over a communication interface;    a scoring database storing a participant score in a scoring memory; and    a remote terminal adapted to submit said next performance prediction to said game server, the remote terminal responsive to an actual performance outcome representation to update a participant score based on the actual performance outcome and said next performance prediction.    
   
   
       18 . The interactive distributed game of  claim 17 , further comprising a scoring database storing a participant score in a scoring memory.  
   
   
       19 . The interactive distributed game of  claim 17 , wherein said next performance prediction is one of a yardage prediction and a scoring prediction.  
   
   
       20 . The interactive distributed game of  claim 17 , wherein said remote terminal is further responsive to a defensive performance outcome to update the participant score.

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