Emergency preparedness game
Abstract
The present invention is directed to an educational game to teach emergency preparedness to a plurality of players. The game comprises a game board containing a series of spaces on which each player can land. The spaces include a first plurality of spaces instructing a player to acquire a playing card, a second plurality of spaces instructing a player to acquire funds for use in an emergency and a third plurality of spaces of a simulated emergency. A set of playing cards is also present, each card having a depiction of a resource which can be utilized in one or more emergencies. The game also includes a fund of play money, a number of playing pieces to provide each player with an individual playing piece, and a means for randomly determining a number of spaces on the game board to be moved by each player in turn for each player to land on a space on the board.
Claims
exact text as granted — not AI-modified1 . A method of playing an educational game to teach emergency preparedness for a plurality of players comprising the steps of:
providing a game board containing a series of spaces on which each player can land, the spaces including a first plurality of spaces instructing a player to acquire a playing card, a second plurality of spaces instructing a player to acquire funds for use in an emergency and a third plurality of spaces of a simulated emergency providing a fund of play money, providing a set of playing cards each having a depiction of a resource which can be utilized in one or more emergencies, a fund of play money, a plurality of playing pieces and a means for randomly determining a number of spaces on the game board to be moved by each player in turn for each player to land on a space on the board, a player landing on one of the first plurality of spaces receiving funds of play money corresponding to the value of the space, a player landing on one of the second plurality of spaces acquiring one of the playing cards in accordance with the instructions on the space, and a player landing on one of the third plurality of spaces being required to pay the funds determined for the value of the emergency or utilizing one of the playing cards specific for the emergency to either reduce or eliminate the cost of the emergency.
2 . An educational game to teach emergency preparedness to a plurality of players the game comprising:
a game board containing a series of spaces on which each player can land, the spaces including a first plurality of spaces instructing a player to acquire a playing card, a second plurality of spaces instructing a player to acquire funds for use in an emergency and a third plurality of spaces of a simulated emergency providing a fund of play money, a set of playing cards each having a depiction of a resource which can be utilized in one or more emergencies, a plurality of game pieces to provide each player with an individual game piece, and a means for randomly determining a number of spaces on the game board to be moved by each player in turn for each player to land on a space on the board.Join the waitlist — get patent alerts
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