US2006287137A1PendingUtilityA1

Virtual Batting Range

Assignee: CHU JEFFREYPriority: May 20, 2005Filed: May 22, 2006Published: Dec 21, 2006
Est. expiryMay 20, 2025(expired)· nominal 20-yr term from priority
Inventors:Jeffrey Hao Chu
A63B 63/00A63B 47/025A63B 47/002A63B 2069/0008A63B 69/0002A63B 71/0622A63B 69/40A63B 2024/004
47
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Claims

Abstract

A virtual batting range such for engaging in sporting activities, the virtual batting range comprising one or more individual batting areas for user to hit, bat, throw or kick balls; a reactive system with sensors linking to a feedback system which generates various corresponding audio and visual effects; a display unit portions to generate audio and visual effects for an overall ambiance; and a ball dispensing device to deliver balls to users.

Claims

exact text as granted — not AI-modified
1 . A virtual batting range for engaging in sport activities, the virtual batting range comprising: 
 one or more individual batting areas for user to hit, bat, throw or kick balls;    a reactive system with sensors linked to a feedback system which generates various corresponding audio and visual effects;    a display unit portions to generate audio and visual effects for an overall ambiance; and    a ball dispensing device to eject balls to users.    
     
     
         2 . The virtual batting range of  claim 1  in which the reactive can be positioned in specific locations for different sport skills.  
     
     
         3 . A virtual batting range for use in training or recreation, the virtual batting cage comprising: 
 a batter's box area, the batter's box area comprising a home plate and a control panel;    an automatic pitching mechanism located at a pitcher's position for delivering or pitching balls into the batter's box area essentially across the home plate; and    a target zone reactive to impact by a ball, such that depending on the location of impact, a unique sound or light response is produced identifying the general area of impact in the target zone.    
     
     
         4 . The virtual batting range of  claim 3 , wherein the target zone comprises a sensor.  
     
     
         5 . The virtual batting range of  claim 3 , wherein the target zone comprises a plurality of sensors.  
     
     
         6 . The virtual batting range of  claim 5 , wherein the plurality of sensors provide unique sounds and/or lights upon impact by a projectile.  
     
     
         7 . The virtual batting range of  claim 5 , wherein the plurality of sensors provide unique sounds and/or lights as a function of the location of the sensor impacted by the projectile.  
     
     
         8 . The virtual batting range of  claim 3 , wherein the target zone comprises a sensor array.  
     
     
         9 . The virtual batting range of  claim 3 , further comprising a display zone.  
     
     
         10 . The virtual batting range of  claim 9 , in which the display zone indicates a virtual score.  
     
     
         11 . A virtual batting range for engaging in a sport hitting game and a sport throwing game, the virtual batting range comprising: 
 a hitting game having a ball delivery device, a virtual pitcher synchronized to the ball delivery device, controller for controlling the speed, height and angle of delivery of balls across a home plate, a target zone having one or more sensors, and associated feedback dependent upon the location and force of impact of balls successfully hit into the target zone, the feedback being one or more of the types selected from the group consisting of visual LED user game score display, visual LED tournament data display, virtual sportscaster's randomly generated audio announcement, virtual sportscaster's uniquely generated audio announcement, visual background lighting effects, visual foreground lighting effects, visual stroboscopic and laser generated effects, generation of steam, smoke or fog, video imaging, holographic imaging, and video-enhanced imaging; and    a throwing game having a ball delivery device, a target zone having one or more sensors, a controller for controlling delivery of balls and scoring, and associated feedback dependent upon the location and force of impact of balls successfully thrown into the target zone, the feedback being one or more of the types selected from the group consisting of visual LED user game score display, visual LED tournament data display, virtual sportscaster's randomly generated audio announcement, virtual sportscaster's uniquely generated audio announcement, visual background lighting effects, visual foreground lighting effects, visual stroboscopic and laser generated effects, generation of steam, smoke or fog, video imaging, holographic imaging, and video-enhanced imaging.    
     
     
         12 . The virtual batting range of  claim 11 , further comprising automatic ball return system, the automatic ball return system comprising sloped ground surface, ball capture mechanism and ball lifting device.  
     
     
         13 . The virtual batting range of  claim 11 , further comprising enclosure for preventing loss of balls.  
     
     
         14 . The virtual batting range of  claim 13 , in which the enclosure consists of safety netting.  
     
     
         15 . The virtual batting range of  claim 13 , in which the enclosure consists of impact-resistant rigid sections, the impact-resistant rigid sections composed of one or more materials selected from the group consisting of tempered glass, plastic.  
     
     
         16 . The virtual batting range of  claim 13 , in which the enclosure separates the hitting game and the throwing game.  
     
     
         17 . The virtual batting range of  claim 13 , in which the one or more sensors for the target zone for the hitting game and the one or more sensors for the target zone for the throwing game are of the type selected from the group consisting of electric circuit switch sensors, electrical contact switch sensors, optical switch sensors, electric eye sensors, optical beam curtain sensors, and photographic sensors.  
     
     
         18 . The virtual batting range of  claim 13 , in which virtual pitcher synchronized to the ball delivery device can be switched from left-handed to right-handed and back again, as desired.  
     
     
         19 . The virtual batting range of  claim 18 , in which the user can assume a playing position for the hitting game without passing through the path of the delivery of the ball, thereby eliminating the chance that either a left-handed user or a right-handed user will be struck by a ball being delivered down the virtual batting range.  
     
     
         20 . The virtual batting range of  claim 13 , in which the target zone is 3-dimensional, thereby creating a more realistic, life-like virtual batting range.

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