US2006287100A1PendingUtilityA1

Game system and method of controlling game information

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: May 23, 2005Filed: May 19, 2006Published: Dec 21, 2006
Est. expiryMay 23, 2025(expired)· nominal 20-yr term from priority
G07F 17/3283G07F 17/32G07F 17/3223G07F 17/3276G06Q 50/10
44
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Claims

Abstract

A game system reflects a plurality of subjective elements about players to a game. In the game system, evaluations to a player acquired by game apparatuses of other players relative to a plurality of evaluation items are acquired as the evaluation to the player, and each evaluation history of the player is updated depending on the acquired evaluation dedicated to the player. Further, a value corresponding to each evaluation history is set as a coordinate value in a coordinate space defined by coordinate axes of a plurality of evaluation items, thereby an evaluation position of the player in the coordinate space is specified. Then, a processing about the game is performed based on the specified evaluation position.

Claims

exact text as granted — not AI-modified
1 . A game system comprising: 
 a plurality of game apparatuses configured to perform data transmission and reception through a communication line;    a player information storage device configured to store player identification information that identifies each of a plurality of players respectively operating the plurality of game apparatuses in association with player information including an evaluation history indicative of a history of evaluation to play of corresponding player; and    an evaluation history processing device configured to execute a processing based on the evaluation history of the player information, wherein    players grouped by a predetermined way from the plurality of players to play a game,    each of the plurality of game apparatuses includes 
 a game control unit configured to control the game played by a player operating the game apparatus and other players grouped with the player,  
 an opponent evaluation acquiring unit configured to acquire evaluations to other players by the player operating the game apparatus about a plurality of evaluation items relative to play contents of the game, and  
 an evaluation history updating unit configured to acquire the evaluation to the player operating the game apparatus, the evaluation being acquired by the opponent evaluation acquiring units of the game apparatuses of other players as evaluation to the player, and updates the evaluation history corresponding to the evaluation items included in the player information of the player operating the game apparatus by the acquired evaluation to the player relative to the plurality of evaluation items, and the evaluation history processing device includes  
 an evaluation position specifying unit configured to refer to the evaluation history included in the player information, and to set a value corresponding to each evaluation history as a coordinate value in a coordinate space defined by coordinate axes of the plurality of evaluation items to specify an evaluation position of the player corresponding to the player information in the coordinate space, and  
 an evaluation position processing unit configured to perform a processing about the game based on the specified evaluation position.  
   
   
   
       2 . The game system according to  claim 1 , further comprising: 
 a server configured to perform data transmission and reception with the plurality of game apparatuses, wherein    the evaluation history processing device is provided in the server,    the evaluation position specifying unit of the evaluation history processing device specifies the evaluation positions of the plurality of players, and    the evaluation position processing unit groups players whose specified evaluation positions have a predetermined relation.    
   
   
       3 . The game system according to  claim 2 , wherein the evaluation position processing unit determines groups such that a distance between the specified evaluation positions corresponding to the players to be grouped is in a predetermined range.  
   
   
       4 . The game system according to  claim 1 , wherein: 
 the evaluation history processing device is provided in the game apparatus;    the evaluation position specifying unit of the evaluation history processing device specifies the evaluation position of the player operating the game apparatus;    the evaluation position processing unit determines an operation to the game apparatus depending on the specified evaluation position; and    the game control unit performs the processing about the game based on the operation determined by the evaluation position processing unit as an operation performed by the player operating the game apparatus.    
   
   
       5 . The game system according to  claim 4 , wherein, when the game control unit judges that the operation to the game apparatus of the player operating the game apparatus is not performed during a predetermined input time in the game: 
 the evaluation position specifying unit specifies the evaluation position; and    the evaluation position processing unit determines the operation.    
   
   
       6 . The game system according to  claim 5 , wherein: 
 the game is a professional wrestling game;    the plurality of evaluation items includes a degree of emphasis on performance indicting an evaluation as a professional wrestling and a degree of emphasis on win indicating an evaluation as a fighting game;    the coordinate space is divided into a plurality of regions;    the evaluation position specifying unit refers to the evaluation history corresponding to each of the degree of emphasis on win and the degree of emphasis on performance of the player to specify the evaluation position of the player; and    the evaluation position processing unit judges which region of the plurality of regions includes the specified evaluation position and performs a processing depending on the region including the evaluation position to determine the operation.    
   
   
       7 . The game system according to  claim 6 , wherein the processing depending on the region is a processing based on a proceed criterion of an actual professional wrestling match in a region having a high degree of emphasis on performance, and is a processing to cause the player to win against an opponent depending on a win-loss criterion of the game in a region having a low degree of emphasis on performance.  
   
   
       8 . A method of controlling game information in a game, the method comprising: 
 storing player identification information for identifying each of a plurality of players in association with player information including an evaluation history indicative of a history of evaluation to play of corresponding player;    referring to the player information corresponding to each of players grouped from the plurality of players;    acquiring evaluations to a specific player by other players grouped with the player about a plurality of evaluation items relative to game contents;    updating the evaluation history corresponding to the evaluation items included in the player information of the specific player depending on the acquired evaluations by the other players about the plurality of evaluation items;    referring to each evaluation history included in the player information of the specific player, and setting a value corresponding to the evaluation history as a coordinate value in a coordinate space defined by coordinate axes of the plurality of evaluation items to specify an evaluation position of the player corresponding to the player information in the coordinate space; and    executing a processing about the game based on the specified evaluation position.

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