US2006273516A1PendingUtilityA1

Board game relating to dating experiences

Individually held — no corporate assignee on recordPriority: Jun 3, 2005Filed: Jun 3, 2005Published: Dec 7, 2006
Est. expiryJun 3, 2025(expired)· nominal 20-yr term from priority
Inventors:Janice Silfies
A63F 2250/34A63F 2001/0408A63F 1/00A63F 1/04
22
PatentIndex Score
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Cited by
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References
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Claims

Abstract

A game having a set of question cards. Players draw cards and answer questions based on personal dating experiences they have had to gain points. Upon answering a question, a player gains the number of points specified on the question card and marks the points accordingly on a score-keeping tablet. The game is over when a player accumulates a specified winning number of points. The winner of the game is the person who has had the most substandard dating and relationship experiences.

Claims

exact text as granted — not AI-modified
1 . Game playing apparatus comprising: 
 a. A first set of questions cards each having imprinted a question describing a unique dating or relationship situation that a person would find unfavorable in a potential mate, wherein players answer questions by telling true stories of their personal experience relating to the question presented on the card; and    b. A second set of cards each imprinted with the word “steal” which players use to answer questions out of turn to gain additional points, thus players with more experiences excel in the game.    
   
   
       2 . The apparatus according to  claim 1 , wherein said question cards include an imprinted point value based on the undesirable aspect of the said question.  
   
   
       3 . The apparatus according to  claim 2 , wherein the apparatus includes a scorekeeping tablet to keep track of the number of points a player gets.  
   
   
       4 . The apparatus according to  claim 2 , wherein the point values range from one to six; with six being the most unfavorable experience with a former mate.  
   
   
       5 . A method of playing a game by a plurality of players comprising of: 
 a. Providing each player with a set number of steal cards and a score-keeping tablet;    b. Selecting a player to draw a first question card;    c. Said player reads the card aloud and if question relates to a personal experience of the player, the player answers the question with a short story or description of his or her experience;    d. Upon answering a question, the player gains a number of points specified on the question card and marks the number of points on the score card;    e. If said player cannot answer the question drawn, then any opposing player with a steal card may steal the unanswered question by turning in a steal card and telling his or her story relating to the question and gaining the points specified on the question card;    f. Repeating steps (c) through (e) for each player in turn until a player reaches the specified number of winning points.    
   
   
       6 . The apparatus according to  claim 2 , wherein the imprinted point value are the number of moves on a game board having a start and finish with spaces in between and using a pawn to represent each player.  
   
   
       7 . The apparatus according to  claim 2 , wherein the cards and steal cards are represented in an electronic device.  
   
   
       8 . The apparatus according to  claim 1 , wherein questions provide opportunities for players to talk about past dating frustrations and misfortunes in a humorous manner and vent about past or present mates.  
   
   
       9 . The apparatus according to  claim 1 , wherein some questions are morally controversial, creating opportunities for players to discuss standards of dating and helping players talk about what is acceptable dating behavior and what is not.  
   
   
       10 . The apparatus according to  claim 2 , wherein the winning player is the person with the most unfavorable dating experience.  
   
   
       11 . The apparatus according to  claim 2 , wherein some of the question cards have a second question on the same card and a second imprinted point value for answering that question.  
   
   
       12 . The method according to  claim 5 , wherein questions provide opportunities for players to talk about past dating frustrations and misfortunes in a humorous manner and vent about past or present mates.  
   
   
       13 . The method according to  claim 5 , wherein some questions are morally controversial, creating opportunities for players to discuss standards of dating and helping players talk about what is acceptable dating behavior and what is not.  
   
   
       14 . The method according to  claim 5 , wherein the winning player is the person with the most unfavorable dating experience.  
   
   
       15 . The method according to  claim 5 , wherein some question cards have an optional second question with an imprinted point value for answering the second question.

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