US2006273508A1PendingUtilityA1

Collection board games

Assignee: MATTEL INCPriority: Jun 3, 2005Filed: May 31, 2006Published: Dec 7, 2006
Est. expiryJun 3, 2025(expired)· nominal 20-yr term from priority
A63F 3/00063A63F 3/00072
48
PatentIndex Score
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Cited by
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References
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Claims

Abstract

Board games include a game board divided into a plurality of regions, the game board having a pathway defined by a plurality of spaces including a set of safe spaces, a set of danger spaces, and a set of token spaces. A plurality of tokens adapted to be drawn when a playing piece lands on a token space is provided. The plurality of tokens includes a set of collection tokens adapted to be collected if drawn when a playing piece lands on a token space. Means for determining an active region of the plurality of regions are provided to instruct forfeiture of a collected collection token if a playing piece is on a danger space in the active region.

Claims

exact text as granted — not AI-modified
1 . A board game, the board game comprising: 
 a game board divided into a plurality of regions, the game board having a pathway defined by a plurality of spaces including: 
 a set of safe spaces;  
 a set of danger spaces; and  
 a set of token spaces;  
   a plurality of playing pieces configured for movement along the pathway in turns;    a movement indication device configured for determining movement of the plurality of playing pieces along the pathway;    a plurality of tokens adapted to be drawn when a playing piece lands on a token space, the plurality of tokens including a set of collection tokens adapted to be collected if drawn when a playing piece lands on a token space; and    means for determining an active region of the plurality of regions, the means configured to instruct forfeiture of a collected collection token if a playing piece is on a danger space in the active region;    wherein the active region includes a subset of safe spaces and a subset of danger spaces.    
   
   
       2 . The board game of  claim 1 , wherein the means for determining an active region includes: 
 an active region designation device adapted to designate the active region; and    a set of region tokens having instructional indicia for manipulating the active region designation device, the region tokens a subset of the plurality of tokens.    
   
   
       3 . The board game of  claim 2 , wherein: 
 the plurality of regions are generally radially spaced about a center of the game board;    the active region designation device is positioned generally in the center of the game board and is adapted to rotate about an axis through a plurality of positions corresponding to the plurality of regions; and    the instructional indicia for manipulating the active region designation device includes instructional indicia for rotating the active region designation device a given number of positions.    
   
   
       4 . The board game of  claim 1 , wherein the set of token spaces is a subset of the set of danger spaces.  
   
   
       5 . The board game of  claim 1 , wherein: 
 the plurality of spaces further includes a set of card spaces; and    the board game further comprises a plurality of cards adapted to be drawn when a playing piece either lands on a card space or passes a card space.    
   
   
       6 . The board game of  claim 5 , wherein the plurality of cards are further adapted to be drawn when a playing piece passes from a first region to a second region.  
   
   
       7 . The board game of  claim 5 , wherein the means for determining an active region includes a set of collection cards having instructional indicia for collection when drawn.  
   
   
       8 . The board game of  claim 5 , wherein: 
 the means for determining an active region further includes an active region designation device adapted to designate the active region;    the set of collection cards includes a plurality of subsets of collections cards, the subsets of collection cards having instructional indicia to manipulate the active region designation device when a predetermined number of cards of a single subset of cards to be collected are collected.    
   
   
       9 . The board game of  claim 8 , wherein: 
 the plurality of regions are generally radially spaced about a center of the game board;    the active region designation device is positioned generally in the center of the game board and is adapted to rotate about an axis through a plurality of positions corresponding to the plurality of regions; and    the set of collection cards include instructional indicia for rotating the active region designation device a given number of positions.    
   
   
       10 . The board game of  claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit movement of a playing piece to any token space on the game board.  
   
   
       11 . The board game of  claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit avoiding forfeiture of a collected token if a playing piece is on a danger space in the active region.  
   
   
       12 . The board game of  claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit switching pathway locations of two playing pieces.  
   
   
       13 . The board game of  claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit stealing a collected token.  
   
   
       14 . The board game of  claim 1 , wherein the pathway includes a plurality of interconnecting paths.  
   
   
       15 . The board game of  claim 1 , wherein: 
 the game board includes indicia of structures;    the safe spaces are spaces that are simulatedly hidden behind the indicia of structures from simulated lines of sight from a given point on the game board; and    the danger spaces are spaces that are not simulatedly hidden behind the indicia of structures from the simulated lines of sight.    
   
   
       16 . A board game, the board game comprising: 
 a game board divided into a plurality of regions, the game board including: 
 indicia of a pathway defined by a plurality of spaces including a set of safe spaces and a set of danger spaces; and  
 indicia of structures, wherein: 
 the safe spaces are spaces that are simulatedly hidden behind the indicia of structures from simulated lines of sight from a given point on the game board; and  
 the danger spaces are spaces that are not simulatedly hidden behind the indicia of structures from the simulated lines of sight;  
 
   a plurality of playing pieces for movement along the pathway in turns; and    a movement indication device for determining movement of the plurality of playing pieces along the pathway.    
   
   
       17 . A method of playing a board game, comprising: 
 taking turns moving playing pieces around a game board having a plurality of regions and including a pathway of spaces, the pathway including a set of danger spaces;    drawing a token if a playing piece lands on a token space;    collecting the drawn token if it is a collection token;    manipulating an active region designation device to designate an active region of the game board according to instructional indicia on the drawn token if the drawn token is a region token; and    forfeiting a collected collection token if a playing piece is on a danger space within the active region.    
   
   
       18 . The method of  claim 17 , wherein the danger spaces are indicated as being simulatedly within lines of sight from a given point on the game board.  
   
   
       19 . The method of  claim 18 , wherein: 
 the pathway further includes a set of safe spaces; and    the safe spaces are indicated as being hidden behind simulated structure from lines of sight from the given point on the game board.    
   
   
       20 . The method of  claim 17 , further comprising: 
 drawing and collecting a card if a playing piece lands on a card space; and    manipulating the active region designation device to designate an active region of the game board according to instructional indicia on a collected card, if a predetermined number of cards with a given designation have been collected.

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