Collection board games
Abstract
Board games include a game board divided into a plurality of regions, the game board having a pathway defined by a plurality of spaces including a set of safe spaces, a set of danger spaces, and a set of token spaces. A plurality of tokens adapted to be drawn when a playing piece lands on a token space is provided. The plurality of tokens includes a set of collection tokens adapted to be collected if drawn when a playing piece lands on a token space. Means for determining an active region of the plurality of regions are provided to instruct forfeiture of a collected collection token if a playing piece is on a danger space in the active region.
Claims
exact text as granted — not AI-modified1 . A board game, the board game comprising:
a game board divided into a plurality of regions, the game board having a pathway defined by a plurality of spaces including:
a set of safe spaces;
a set of danger spaces; and
a set of token spaces;
a plurality of playing pieces configured for movement along the pathway in turns; a movement indication device configured for determining movement of the plurality of playing pieces along the pathway; a plurality of tokens adapted to be drawn when a playing piece lands on a token space, the plurality of tokens including a set of collection tokens adapted to be collected if drawn when a playing piece lands on a token space; and means for determining an active region of the plurality of regions, the means configured to instruct forfeiture of a collected collection token if a playing piece is on a danger space in the active region; wherein the active region includes a subset of safe spaces and a subset of danger spaces.
2 . The board game of claim 1 , wherein the means for determining an active region includes:
an active region designation device adapted to designate the active region; and a set of region tokens having instructional indicia for manipulating the active region designation device, the region tokens a subset of the plurality of tokens.
3 . The board game of claim 2 , wherein:
the plurality of regions are generally radially spaced about a center of the game board; the active region designation device is positioned generally in the center of the game board and is adapted to rotate about an axis through a plurality of positions corresponding to the plurality of regions; and the instructional indicia for manipulating the active region designation device includes instructional indicia for rotating the active region designation device a given number of positions.
4 . The board game of claim 1 , wherein the set of token spaces is a subset of the set of danger spaces.
5 . The board game of claim 1 , wherein:
the plurality of spaces further includes a set of card spaces; and the board game further comprises a plurality of cards adapted to be drawn when a playing piece either lands on a card space or passes a card space.
6 . The board game of claim 5 , wherein the plurality of cards are further adapted to be drawn when a playing piece passes from a first region to a second region.
7 . The board game of claim 5 , wherein the means for determining an active region includes a set of collection cards having instructional indicia for collection when drawn.
8 . The board game of claim 5 , wherein:
the means for determining an active region further includes an active region designation device adapted to designate the active region; the set of collection cards includes a plurality of subsets of collections cards, the subsets of collection cards having instructional indicia to manipulate the active region designation device when a predetermined number of cards of a single subset of cards to be collected are collected.
9 . The board game of claim 8 , wherein:
the plurality of regions are generally radially spaced about a center of the game board; the active region designation device is positioned generally in the center of the game board and is adapted to rotate about an axis through a plurality of positions corresponding to the plurality of regions; and the set of collection cards include instructional indicia for rotating the active region designation device a given number of positions.
10 . The board game of claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit movement of a playing piece to any token space on the game board.
11 . The board game of claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit avoiding forfeiture of a collected token if a playing piece is on a danger space in the active region.
12 . The board game of claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit switching pathway locations of two playing pieces.
13 . The board game of claim 5 , wherein the plurality of cards includes a subset of cards with instructional indicia to permit stealing a collected token.
14 . The board game of claim 1 , wherein the pathway includes a plurality of interconnecting paths.
15 . The board game of claim 1 , wherein:
the game board includes indicia of structures; the safe spaces are spaces that are simulatedly hidden behind the indicia of structures from simulated lines of sight from a given point on the game board; and the danger spaces are spaces that are not simulatedly hidden behind the indicia of structures from the simulated lines of sight.
16 . A board game, the board game comprising:
a game board divided into a plurality of regions, the game board including:
indicia of a pathway defined by a plurality of spaces including a set of safe spaces and a set of danger spaces; and
indicia of structures, wherein:
the safe spaces are spaces that are simulatedly hidden behind the indicia of structures from simulated lines of sight from a given point on the game board; and
the danger spaces are spaces that are not simulatedly hidden behind the indicia of structures from the simulated lines of sight;
a plurality of playing pieces for movement along the pathway in turns; and a movement indication device for determining movement of the plurality of playing pieces along the pathway.
17 . A method of playing a board game, comprising:
taking turns moving playing pieces around a game board having a plurality of regions and including a pathway of spaces, the pathway including a set of danger spaces; drawing a token if a playing piece lands on a token space; collecting the drawn token if it is a collection token; manipulating an active region designation device to designate an active region of the game board according to instructional indicia on the drawn token if the drawn token is a region token; and forfeiting a collected collection token if a playing piece is on a danger space within the active region.
18 . The method of claim 17 , wherein the danger spaces are indicated as being simulatedly within lines of sight from a given point on the game board.
19 . The method of claim 18 , wherein:
the pathway further includes a set of safe spaces; and the safe spaces are indicated as being hidden behind simulated structure from lines of sight from the given point on the game board.
20 . The method of claim 17 , further comprising:
drawing and collecting a card if a playing piece lands on a card space; and manipulating the active region designation device to designate an active region of the game board according to instructional indicia on a collected card, if a predetermined number of cards with a given designation have been collected.Join the waitlist — get patent alerts
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