US2006261550A1PendingUtilityA1

Messages from the angels... follow the clues or follow the Clues or follow the clues...messages from the angels

Individually held — no corporate assignee on recordPriority: Jan 31, 2005Filed: Jan 31, 2005Published: Nov 23, 2006
Est. expiryJan 31, 2025(expired)· nominal 20-yr term from priority
A63F 2003/00022A63F 2003/0489A63F 3/00006A63F 2003/00208
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PatentIndex Score
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Claims

Abstract

An educational and entertainment game (entitled “Messages from the Angels . . . Follow the Clues” using the power of twenty-seven angels plus numerous words or phrases to teach how positive thoughts, actions and deeds create a life filled with inner peace and happiness while the opposite will cause you to slip and slide backward. The educational game is) comprised of a two dimensional circular game board having a plurality of contiguous areas located around the circles. There are six (6) circular designs, (with) five (5) slides, (and) six (6) ladders and a center design (which is) of the sunlight. All the playing spaces have a single word text or phrases intermingled with spaces of angelic designs. When the player lands on either type of spaces, they need to follow the instructions that will guide them (on their journey) to the sunlight (which is in the center of the game board. All the integral pieces of the game are two dimensional in design.) The function of the game is to remember the clues given by the angels, (the messengers of light) as well as the words or phrases that encourage positive thoughts, actions and deeds. (As the player moves around the pathway of the sunlight, these clues will serve the player in growing to the next level or dimension both while playing the game and through that persons life.) A design patent application for this game and all its integral parts was submitted on Jan. 19, 2005.

Claims

exact text as granted — not AI-modified
1 . An educational device and entertainment game (entitled “Messages from the Angels . . . Follow the Clues” or “Follow the Clues . . . Messages from the Angels”) comprising a game board having thereon a continuous plurality of contiguous areas, said continuous plurality of contiguous areas being divided into a plurality of circular designs and patterns connected by a series of ladders and slides, and said(. Said) game comprising (of:) 
 a the use of single word text or phrases that must be identified, described and/or acted upon by the player before the player can proceed on the game board, and    b. a deck of angel-like (ic design) cards that specifically instructs the player how to understand the function and mission of each of the 27 angel-like cards that make up the entire deck of cards so that the player can follow the clues of their message and become successful in reaching the sunlight, and    c. the sunlight which is the design in the center of the game board is also the last area on the game board to be attained(. The) and the spaces that comprise (on) the circular pathway are intermittently alternated by single word text or phrases and the angelic designs.    
   
   
       2 . An educational and entertainment game as described and according to  claim 1  where the single words or phrases and the angelic designs specifically direct a player's movement about the board in a manner suitable for reinforcement of positive words, thoughts and actions with the angel-like cards giving specific clues to assist the player in the game and ultimately throughout his or her life.  
   
   
       3 . In accordance with  claim 1 , this educational and entertainment game allows the players to raise to the next level or dimension (of their life or consciousness) which is represented on the game board as the third circle (and sixth circle) that ultimately leads to the conclusion or sunlight of the game (and one's life).  
   
   
       4 . The game apparatus as recited in  claim 1  further enables a player to redeem him or herself when (they) he or she slide backward because of a negative word, thought or action through the acknowledgement and affirmation to the positive attribute of the angel who represents that trait or characteristic and 
 a. teaches and instructs the positive attributes of life by showing the player that when (they) he or she speaks, thinks or acts in a positive way, he or she is (they are) able to raise to a higher level in life and    b. further teaches cooperation instead of competition and helping others instead of only looking out for ones self and it continues    c. to teaches and instructs the players to follow the clues of life that are placed in front of them so that they can hear the messages from the angels, their teachers and other players in their life that are guiding them as they journey on their pathway through the game and through life.    
   
   
       5 . An educational and entertainment game as cited in  claim 4  that requires the players to answer some positive questions that will help them reach their goals and encourages the players to ask for help and assistance as they move alone the spaces or pathway and 
 a. requires the thinking skills of the players to remember the clue given by the angels, the messengers of light and    b. further reminds the players that when negative thoughts, ideas or beliefs are focused on, they will slide backwards until they recognize the fact that (our) thoughts and beliefs create the outcome, thereby,    c. it further teaches and shares the truth that as we learn to change our attitudes, behavioral patterns and environment, we will begin to live in greater peace and harmony within and create positive results in our lives and    d. said game apparatus further enables the players to realize that they will grow to understand the powerful tools that our creator has given each one of us to help us as we journey on our pathway home.    
   
   
       6 . An educational and entertainment game as cited in  claim 5  that reminds us that angels are waiting to come to our aid anytime of the day or night,(.) and whereby we (We) simply need to take the necessary steps to ask them for assistance, guidance and enlightenment(. As) believing they, our powerful and loving helpmates, the angels, will do the rest.  
   
   
       7 . An educational and entertainment game as cited in  claim 6  where all the players are winners and there are no losers, and so similarly(. As) in life, we all can be winners if we choose.  
   
   
       8 . An educational and entertainment game as cited in  claim 7  that teaches all the players that they can empower themselves to improve the quality of their lives if that is their desire and choice, and that empowerment(. Empowerment) is the permission that we give to ourselves to succeed in a fruitful, joyful and peaceful way as we accept ourselves for who we are and, 
 a. affirm(s) the statement: “When we change what we believe; we can change what we do,(.)” and whereby this (This) educational game was invented to help all people discover the power they have within themselves to change in a positive, productive way and thus receive their heart's desires and,    b. said game apparatus is further designed to help children and adults understand and know how to rise to the next level of their life's journey as they choose to raise their consciousness and grow in enlightenment which(. Enlightenment) equals inner peace and happiness.    
   
   
       9 . An educational and entertainment game, according to  claim 8  whereby the game board was designed in a circle as a symbol that there is no beginning and there is no end(.), and so that as each (Each) one of us does (must do) our work and takes responsibility for our actions in a positive way, the(. The) gift that we receive as a result of our efforts will be rewarded by us standing in the sunlight, and furthermore, the(. The) positive words that this game board uses and shares will give one (you) the clues needed to grow, to change, to achieve and to finally arrive at the gate of peace and happiness which is the sunlight whereby this said game further(. The game) encourages the players to take the challenge . . . follow the clues given by the angels—to listen to the messages and to choose the right pathway which is waiting to unfold right in front of you.  
   
   
       10 . As an educational and entertainment game, this game apparatus as cited in  claim 9  instructs the players in the fundamental rules of life, that is, we all have free will and the choice is ours to succeed or not and furthermore, it(. It) also instructs in how to communicate with the angels if we wish them to give us guidance, help and wisdom in our(doing)actions, thinking and in our desires and this game apparatus further(. It) tells us that if we are unclear as to what we want help in, they will be unclear in how to work for us because clarity(. Clarity) of purpose and vision is very important(. We are) and this game apparatus further states (taught) that by simply talking to the angels as if (though) they are your closest friend is a good (the) way to communicate with them(. Then), then be silent and wait for the thought or ideas to surface as the angels place them into our minds, and this game apparatus further indicates that the angels(. But a helpful hint . . . they, too,) like to be appreciated(. So) so it is important to remember to say thank you every day(. That) because this is the power of gratitude and appreciation.  
   
   
       11 . An educational and entertainment game apparatus as in  claim 10  further opens up the potentiality (many avenues) for self-reflection, instruction and behavioral change(. As) as the players (we) learn to change (our) their attitudes, behavioral patterns and environment, and (we will) begin to live in greater peace and harmony within, and further 
 a. create positive results in (our) their lives, and thus allowing this to (. This) becomes a win/win situation for all because if we as individuals can learn to release our anger, resentment, worry and guilt, the world will become a better place to live(. As) and as we individually grow and heal, the world will heal and grow, and    b. through this game apparatus, we will grow to understand the powerful tools that our creator has given us to help us on our pathway home as we learn to appreciate the (. Angels are waiting to come to our aid anytime of the day and night. We simply need to take the necessary steps to ask them for) assistance, guidance and enlightenment received from our helpmates the angels.(. As our powerful and loving helpmates, the angels will do the rest.)    
   
   
       12 . As this (This) educational and entertainment game, (“Messages from the Angels . . . Follow the Clues”) is utilized within a classroom environment or therapists office, the person who is teaching, instructing or counseling will be able to take the time to explain further the words or phrases, their meaning and how the words or phrases can be implemented in that individual's daily life so that this(. This) game apparatus will opens up many avenues for self-reflection, instruction and behavioral change in a healthy and (positive) beneficial way.  
   
   
       13 . This unique and thought enhancing educational and entertainment game as recited in  claim 12  is a apparatus that will show the way for us to grow to understand the powerful tools that our creator has given us to help us on our pathway (home).  
   
   
       14 . Thus this educational and entertainment game of the present invention as recited in  claim 13  may be directed to a broad range of capabilities, with one interpretation being intended for use of young school age children and adolescents and another interpretation of the game directed towards adults or to those having a fill knowledge of the words, their intention and knowledge of the subject matter discussed, and it(. It) can, therefore, be seen and said that the game of the present invention can provide a stimulating learning situation and a pursuit of raising of an individual's consciousness level to thoughts, words and deeds expressing a state of inner peace and calm rather than words, thoughts or deeds of negative energy.  
   
   
       15 . The educational and entertainment game of the present invention as recited in claim  14  also provides a cooperative environment and atmosphere whereby all individuals can learn and grow over a broad range of educational levels and for long time to come.  
   
   
       16 - 25 . (canceled)

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