US2006249901A1PendingUtilityA1

Multi-player board game

Individually held — no corporate assignee on recordPriority: Sep 26, 2003Filed: Jul 10, 2006Published: Nov 9, 2006
Est. expirySep 26, 2023(expired)· nominal 20-yr term from priority
A63F 3/00006
51
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Claims

Abstract

A game that requires players to analyze real life situations. The game includes: a plurality of hypothetical real-life scenarios, wherein the scenarios do not have definitive answers but are used to provoke one's thoughts and principles; and a path from a start to a finish point, wherein players traverse the path as they play the game. The path has a plurality of categories defined thereon, wherein the players take turns being a player-in turn, and for each turn the player in-turn is provided with a hypothetical real life scenario based on the category associated with their position on the path, analyzes the real life scenario, and provides a response that describes what they believe should be done in response to the scenario. The player-in-turn provides at least one principal, from a list of pre-determined principals, that assisted in their response. At least one of the other players scores the response. The list of predetermined principles is written before the game is commenced.

Claims

exact text as granted — not AI-modified
1 . A game that requires players to analyze real life situations, the game comprising: 
 a plurality of hypothetical real-life scenarios, wherein the scenarios do not have definitive answers but are used to provoke one's thoughts and principles; and    a path from a start to a finish point, wherein players traverse the path as they play the game;    wherein the path has a plurality of categories defined thereon;    wherein the players take turns being a player-in turn, and for each turn 
 the player in-turn is provided with a hypothetical real life scenario based on the category associated with their position on the path, analyzes the real life scenario, and provides a response that describes what they believe should be done in response to the scenario, wherein the player-in-turn provides at least one principal, from a list of pre-determined principals, that assisted in their response, and  
 at least one of the other players scores the response;  
   wherein the list of predetermined principles is written before the game is commenced.    
   
   
       2 . The game of  claim 1 , wherein the at least one of the other players provides feedback to the player in-turn regarding their response.  
   
   
       3 . The game of  claim 1 , wherein the plurality of hypothetical real life scenarios is divided into a plurality of scenario categories.  
   
   
       4 . The game of  claim 3 , wherein the scenario categories include situations that may be encountered by at least some subset of parents, children, spouses, adults, and participants in the workplace.  
   
   
       5 . The game of  claim 1 , further comprising a plurality of game pieces wherein each player marks their location on the path with the game piece.  
   
   
       6 . The game of  claim 1 , further comprising a device to randomly determine how far along the path a player moves.  
   
   
       7 . The game of  claim 1 , further comprising a time tracker, wherein time for the response is limited.  
   
   
       8 . The game of  claim 1 , wherein the path is located on a game board.  
   
   
       9 . The game of  claim 1 , wherein spaces on the path award or subtract points based on a scenario described thereon.  
   
   
       10 . The game of  claim 1 , further comprising playing the game with a computer.  
   
   
       11 . A game that encourages a plurality of players to interactively communicate, the game comprising: 
 a plurality of hypothetical real-life scenarios, wherein the scenarios do not have definitive answers but are used to provoke one's thoughts and principles; and    a path from a start to a finish point, wherein players traverse the path as they play the game;    wherein the path has a plurality of categories defined thereon;    wherein the players take turns being a player-in turn, and for each turn 
 the player in-turn is provided with a hypothetical scenario based on the category associated with their position on the path, analyzes the scenario, and provides a response that describes what they believe should be done in response to the scenario, wherein the player-in-turn provides at least one principal, from a list of pre-determined principals, that assisted in their response, and  
 at least one of the other players scores the response;  
   wherein the list of predetermined principles is written before the game is commenced.

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