Program for controlling the movement of group of characters, recorded medium, and game device thereof
Abstract
In a program for controlling group of characters, a recorded medium, and a game device thereof, one can enjoy complex lively movement or fighting of the group by a self-explanatory operation, which is expressed more realistically. The present program provides a program for controlling video games, and controlling the movement of a character group to permit a computer to function to accomplish: a group movement function to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group following function to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and a group display function to display the leader-including group and the friendly agent group on a display device.
Claims
exact text as granted — not AI-modified1 . A program for controlling video games, controlling the movement of a character group to permit a computer to function as:
a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group following means to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and a group display means to display the leader-including group and the friendly agent group on a display device.
2 . A recorded medium on which the programs as defined in claim 1 are recorded and from which the computer can read.
3 . A game device to operate the video game, comprising:
a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group following means to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and a group display means to display the leader-including group and the friendly agent group on a display device.
4 . A program for controlling video games, controlling the movement of a character group to permit a computer to function as:
a group movement and combat means to move, to an enemy area to fight, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group movement means to move the friendly agent group behind the leader-including group toward the enemy group after the leader-including group starts the battle; and a friendly and enemy groups display means to display the leader-including group, the enemy group, and the friendly agent group on a display device.
5 . The program for controlling the movement of a character group as defined in claim 4 to permit the computer to further function as a friendly agent group move-round means to move the other friendly agent behind the leader-including group to turn aside from right or left side of the leader-including group so as to avoid overlapping with the leader-including group, after starting of the battle of the leader-including group.
6 . The program for controlling the movement of a character group as defined in claim 4 to permit the computer to further function as a friendly agent group barycenter movement means to automatically move the friendly agent group other than the leader-including group to the barycenter of the enemy group when the friendly agent group other than the leader-including group goes beyond a virtual border line behind the enemy group that is set behind the enemy group after starting of the battle of the leader-including group.
7 . A recorded medium on which the programs as defined in claims 4 are recorded and from which the computer can read.
8 . A game device to operate the video game, comprising:
a group movement and combat means to move, to an enemy area to fight, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group movement means to move the friendly agent group behind the leader-including group toward the enemy group after the leader-including group starts the battle; a friendly agent group move-round means to move the other friendly agent behind the leader-including group to turn aside from right or left side of the leader-including group so as to avoid overlapping with the leader-including group, after starting of the battle of the leader-including group; a friendly agent group barycenter movement means to automatically move the friendly agent group other than the leader-including group to the barycenter of the enemy group when the friendly agent group other than the leader-including group goes beyond a virtual border line behind the enemy group that is set behind the enemy group after starting of the battle of the leader-including group; and a friendly and enemy groups display means to display the leader-including group, the enemy group, and the friendly agent group on a display device.Join the waitlist — get patent alerts
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