US2006246974A1PendingUtilityA1

Program for controlling the movement of group of characters, recorded medium, and game device thereof

Assignee: TSUDA JUMPEIPriority: Dec 21, 2004Filed: Dec 20, 2005Published: Nov 2, 2006
Est. expiryDec 21, 2024(expired)· nominal 20-yr term from priority
A63F 13/822A63F 13/56A63F 2300/8029G06Q 50/10A63F 13/795A63F 13/45A63F 13/10
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Claims

Abstract

In a program for controlling group of characters, a recorded medium, and a game device thereof, one can enjoy complex lively movement or fighting of the group by a self-explanatory operation, which is expressed more realistically. The present program provides a program for controlling video games, and controlling the movement of a character group to permit a computer to function to accomplish: a group movement function to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group following function to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and a group display function to display the leader-including group and the friendly agent group on a display device.

Claims

exact text as granted — not AI-modified
1 . A program for controlling video games, controlling the movement of a character group to permit a computer to function as: 
 a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a friendly agent group following means to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and    a group display means to display the leader-including group and the friendly agent group on a display device.    
   
   
       2 . A recorded medium on which the programs as defined in  claim 1  are recorded and from which the computer can read.  
   
   
       3 . A game device to operate the video game, comprising: 
 a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a friendly agent group following means to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and    a group display means to display the leader-including group and the friendly agent group on a display device.    
   
   
       4 . A program for controlling video games, controlling the movement of a character group to permit a computer to function as: 
 a group movement and combat means to move, to an enemy area to fight, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a friendly agent group movement means to move the friendly agent group behind the leader-including group toward the enemy group after the leader-including group starts the battle; and    a friendly and enemy groups display means to display the leader-including group, the enemy group, and the friendly agent group on a display device.    
   
   
       5 . The program for controlling the movement of a character group as defined in  claim 4  to permit the computer to further function as a friendly agent group move-round means to move the other friendly agent behind the leader-including group to turn aside from right or left side of the leader-including group so as to avoid overlapping with the leader-including group, after starting of the battle of the leader-including group.  
   
   
       6 . The program for controlling the movement of a character group as defined in  claim 4  to permit the computer to further function as a friendly agent group barycenter movement means to automatically move the friendly agent group other than the leader-including group to the barycenter of the enemy group when the friendly agent group other than the leader-including group goes beyond a virtual border line behind the enemy group that is set behind the enemy group after starting of the battle of the leader-including group.  
   
   
       7 . A recorded medium on which the programs as defined in claims  4  are recorded and from which the computer can read.  
   
   
       8 . A game device to operate the video game, comprising: 
 a group movement and combat means to move, to an enemy area to fight, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a friendly agent group movement means to move the friendly agent group behind the leader-including group toward the enemy group after the leader-including group starts the battle;    a friendly agent group move-round means to move the other friendly agent behind the leader-including group to turn aside from right or left side of the leader-including group so as to avoid overlapping with the leader-including group, after starting of the battle of the leader-including group;    a friendly agent group barycenter movement means to automatically move the friendly agent group other than the leader-including group to the barycenter of the enemy group when the friendly agent group other than the leader-including group goes beyond a virtual border line behind the enemy group that is set behind the enemy group after starting of the battle of the leader-including group; and    a friendly and enemy groups display means to display the leader-including group, the enemy group, and the friendly agent group on a display device.

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