US2006246815A1PendingUtilityA1

Game call assembly

Assignee: SIMONE ANTHONYPriority: Apr 29, 2005Filed: Apr 29, 2005Published: Nov 2, 2006
Est. expiryApr 29, 2025(expired)· nominal 20-yr term from priority
A01M 31/004
49
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A game call assembly for attracting wild game comprises a game call configured for emitting a call when inverted. A motor when energized rotates a shaft. The game call is coupled to the shaft. A switch selectively electrically connects a power source to the motor. The game call assembly is configured for being mounted to a weapon, and also functions as a stabilizer.

Claims

exact text as granted — not AI-modified
1 . A game call assembly, comprising: 
 a game call configured for emitting a call when inverted;    a motor having a shaft, said motor rotating said shaft when energized, said game call coupled to said shaft;    a power source for energizing said motor; and    a switch selectively electrically connecting said power source and said motor.    
   
   
       2 . The game call assembly of  claim 1 , further comprising a housing, at least one of said motor and power source being disposed within said housing, said housing configured for mounting to an object.  
   
   
       3 . The game call assembly of  claim 2  wherein said motor and power source are disposed within said housing, said shaft extending therefrom.  
   
   
       4 . The game call assembly of  claim 2 , further comprising at least one weight section configured for being associated with said housing.  
   
   
       5 . The game call assembly of  claim 2 , wherein said housing includes a first housing feature configured for engaging either of a corresponding feature of one or more weight sections to thereby couple said weight section to said housing and an accessory-mounting feature of a second object.  
   
   
       6 . The game call assembly of  claim 2 , wherein said housing includes a first housing feature and at least one weight-receiving feature, said first housing feature configured for engaging an accessory-mounting feature of a second object, said at least one weight-receiving feature configured for receiving a weight.  
   
   
       7 . The game call assembly of  claim 5 , wherein said second object comprises an archery bow, cross bow, firearm, and other weapon.  
   
   
       8 . The game call assembly of  claim 7 , wherein said switch is configured for mounting on said second object such that said switch is actuable by a user when in a ready-to-fire position.  
   
   
       9 . The game call assembly of  claim 4 , wherein each said at least one weight section includes a first and a second weight-section feature, said first weight-section feature for coupling said section to one of said housing and a second weight-section feature of another weight section, said second weight-section feature for coupling said section to said first weight-section feature of another weight section.  
   
   
       10 . The game call assembly of  claim 9 , wherein said first weight-section feature comprises one of a threaded stud and a threaded socket, said second weight-section feature comprises the other of a threaded stud and a threaded socket.  
   
   
       11 . The game call assembly of  claim 1 , further comprising a controller controlling the amount by which said shaft is rotated to a predetermined amount for each actuation of said switch.  
   
   
       12 . The game call assembly of  claim 11 , wherein said predetermined amount is equal to approximately 180 degrees.  
   
   
       13 . The game call assembly of  claim 1 , wherein said game call comprises a modified estrus or can-type bleat call.  
   
   
       14 . A weapon assembly, comprising: 
 a weapon having an accessory-mounting feature; and    a game call assembly coupled to said weapon via said accessory-mounting feature, said game call assembly including a game call configured for emitting a call when inverted, a motor having a shaft, said motor rotating said shaft when energized, said game call coupled to said shaft, a power source for energizing said motor, and a switch selectively electrically connecting said power source and said motor.    
   
   
       15 . The weapon assembly of  claim 14 , said game call assembly further comprising a housing, at least one of said motor and power source being disposed within said housing, said housing configured for mounting to an object.  
   
   
       16 . The weapon assembly of  claim 15  wherein said motor and power source are disposed within said housing, said shaft extending therefrom.  
   
   
       17 . The weapon assembly of  claim 15 , further comprising at least one weight section configured for being associated with said housing.  
   
   
       18 . The weapon assembly of  claim 15 , wherein said housing comprises: 
 first housing feature configured for engaging either of a corresponding feature of one or more weight sections to thereby couple said weight section to said housing and said accessory-mounting feature of said weapon.    
   
   
       19 . The weapon assembly of  claim 15 , wherein said housing includes a first housing feature and at least one weight-receiving feature, said first housing feature configured for engaging an accessory-mounting feature of a second object, said at least one weight-receiving feature configured for receiving a weight.  
   
   
       20 . The weapon assembly of  claim 14 , wherein said weapon comprises an archery bow, cross bow, firearm, and other weapon.  
   
   
       21 . The weapon assembly of  claim 14 , wherein said switch is configured for mounting on said weapon such that said switch is actuable by a user when in a ready-to-fire position.  
   
   
       22 . The weapon assembly of  claim 17 , wherein each said at least one weight section includes a first and a second weight-section feature, said first weight-section feature for coupling said section to one of said housing and a second weight-section feature of another weight section, said second weight-section feature for coupling said section to said first weight-section feature of another weight section.  
   
   
       23 . The weapon assembly of  claim 22 , wherein said first section feature comprises one of a threaded stud and a threaded socket, said second section feature comprises the other of a threaded stud and a threaded socket.  
   
   
       24 . The weapon assembly of  claim 14 , further comprising a controller controlling the amount by which said shaft is rotated to a predetermined amount for each actuation of said switch.  
   
   
       25 . The weapon assembly of  claim 24 , wherein said predetermined amount is equal to approximately 180 degrees.  
   
   
       26 . The weapon assembly of  claim 14 , wherein said game call comprises a modified estrus or can-type bleat call.  
   
   
       27 . A weapon stabilizer assembly, comprising: 
 a game call configured for emitting a call when inverted;    a motor having a shaft, said motor rotating said shaft when energized, said game call coupled to said shaft;    a power source for energizing said motor;    a housing, at least one of said motor and power source being enclosed within said housing, said housing including a first housing feature configured for engaging either of a corresponding feature of one or more weight sections to thereby couple said weight section to said housing and an accessory-mounting feature of a second object; and    one or more weight sections configured for being associated with said housing.    
   
   
       28 . A game call assembly, comprising: 
 means for emitting a game call, the game call intended to attract animals, said means for emitting a game call emitting the game call in response to motion of the means for emitting a game call;    means for imparting motion to the means for emitting a game call;    actuation means for actuating the means for imparting motion; and    means for coupling the game call assembly to a second object.    
   
   
       29 . The game call assembly of  claim 28 , further comprising means for stabilizing the second object.  
   
   
       30 . The game call assembly of  claim 28 , further comprising at least one of control means and limiting means for ensuring a desired amount of movement is imparted to the means for emitting a game call upon each actuation thereof.

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