Fencing card game
Abstract
A fencing match is simulated by a card game that includes a plurality of action cards and a plurality of judgment cards. Each action card includes an indication of a movement distance, a reach distance and a relative strength of an action. Each judgment card includes an indication of a successful play, an unsuccessful play or a penalty. Each action card also includes an indication of a type of movement and a direction of movement that is associated with the movement distance, the reach distance and the relative strength, and whether the type of movement is an offensive movement or a defensive movement.
Claims
exact text as granted — not AI-modified1 . A card game, comprising:
a plurality of action cards, each action card including an indication of movement distance, reach distance and relative strength; and a plurality of judgment cards, each judgment card including an indication of at least one of a successful play, an unsuccessful play and a penalty.
2 . The card game according to claim 1 , wherein each action card further includes an indication of a type of movement that is associated with the movement distance, the reach distance and the relative strength.
3 . The card game according to claim 2 , wherein the indication of the type of movement is one of an offensive movement and a defensive movement.
4 . The card game according to claim 1 , wherein each action card further includes an indication of a direction of movement.
5 . The card game according to claim 1 , wherein the card game simulates a fencing bout.
6 . The card game according to claim 1 , wherein the card game simulates a boxing match.
7 . The card game according to claim 1 , wherein the card game simulates a martial arts match.
8 . The card game according to claim 7 , wherein the simulated martial arts match is a simulated judo match.
9 . The card game according to claim 7 , wherein the simulated martial arts match is a simulated karate match.
10 . The card game according to claim 7 , wherein the simulated martial arts match is a simulated Tae Kwan Do match.
11 . A method of playing a card game, the method comprising:
playing at least one action card selected from a first group of action cards, each action card played being played as an offensive action, and each action card played including an indication of a movement distance, an indication of a reach distance and an indication of a relative strength of the offensive action; playing a reply action card selected from a second group of action cards in response to the offensive action, the reply action card including an indication of a movement distance, an indication of a reach distance and an indication of a relative strength in response to the offensive action; determining a result of playing each offensive action card and the reply action card, the result being based on at least one of a distance of separation resulting from the indication of the movement distance of each action card played as an offensive action and the indication of the movement distance of the reply action card, the indication of the reach distance on an action card played as an offensive action, and a difference in the indication of the relative strength of the offensive action on an action card played as an offensive action and the indication of the relative strength on the reply action card; repeatedly playing at least one action card as a subsequent offensive action, playing a corresponding reply action card in response to the subsequent offensive action and determining the results of playing each offensive action card and the reply action card; selecting a judgment card from a third group of cards to determine the outcome when the indication of relative strength on one of an action card played as an offensive action and the corresponding reply action card is greater than the indication of strength on the correspondingly played action card and the distance of separation resulting from the indication of the movement distance of each action card played as an offensive action and the indication of the movement distance of the corresponding reply action card is less than a predetermined distance, each judgment card of the third group of cards including an indication of at least one of a successful play, an unsuccessful play and a penalty.
12 . The method according to claim 11 , wherein each action card further includes an indication of a type of movement that is associated with the movement distance, the reach distance and the relative strength.
13 . The method according to claim 12 , wherein the indication of the type of movement is one of an offensive movement and a defensive movement.
14 . The method game according to claim 11 , wherein each action card further includes an indication of a direction of movement.
15 . The method according to claim 11 , wherein the method simulates a fencing bout.
16 . The method according to claim 11 , wherein the method simulates a boxing match.
17 . The method according to claim 11 , wherein the method simulates a martial arts match.
18 . The method according to claim 17 , wherein the simulated martial arts match is a simulated judo match.
19 . The method according to claim 17 , wherein the simulated martial arts match is a simulated karate match.
20 . The method according to claim 17 , wherein the simulated martial arts match is a simulated Tae Kwan Do match.Join the waitlist — get patent alerts
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