US2006223604A1PendingUtilityA1
Gaming machine, game control method, and their program
Est. expirySep 28, 2024(expired)· nominal 20-yr term from priority
Inventors:Takahiro Ogiwara
G07F 17/3216G07F 17/3262G07F 17/3293G07F 17/3211G07F 17/32
44
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Claims
Abstract
A gaming machine for executing a subgame in parallel with a main game, the gaming machine includes: a main game control unit for dealing a plurality of elements and determining the result of the main game in response to the dealt plurality of elements; a dealt element storage unit for storing the plurality of elements dealt by the main game control unit; and a subgame control unit for determining the result of the subgame based on the dealt plurality of elements stored in the dealt element storage unit.
Claims
exact text as granted — not AI-modified1 . A gaming machine for executing a subgame in parallel with a main game, the gaming machine comprising:
a main game control unit for dealing a plurality of elements and determining the result of the main game in response to the dealt plurality of elements; a dealt element storage unit for storing the plurality of elements dealt by the main game control unit; and a subgame control unit for determining the result of the subgame based on the dealt plurality of elements stored in the dealt element storage unit.
2 . The gaming machine according to claim 1 , wherein:
the main game is a game that a dealer and one or more players play the game each other; and the subgame control unit determines the result of the subgame based on an element combination containing at least one element dealt to the dealer.
3 . The gaming machine according to claim 1 , wherein:
the plurality of elements are a plurality of cards; and the main game is blackjack and the subgame control unit determines the result of the subgame based on a combination of plurality of cards containing an open card dealt to the dealer and at least one card dealt to each player.
4 . The gaming machine according to claim 3 , wherein
the subgame control unit stores a plurality of combinations of the plurality of cards, and the value to be paid out if the combination of the plurality of cards is complete, and is set so that the value of valuable resource to be paid out more increases as the plurality of cards contain a card for making a stronger card combination of the dealer.
5 . A game control method comprising:
dealing a plurality of elements in a main game; determining the result of the main game in response to the plurality of elements determined in the dealing; and determining the result of the subgame in response to the plurality of elements determined in the dealing.
6 . The game control method according to claim 5 , wherein:
the main game is a game that a dealer and one or more players play the game each other; and in the determination of the result of the subgame, the result of the subgame is determined based on an element combination containing at least one element dealt to the dealer.
7 . The game control method according to claim 5 , wherein:
the plurality of elements are a plurality of cards; and the main game is blackjack and the determination of the result of the subgame, the result of the subgame is determined based on a combination of plurality of cards containing an open card dealt to the dealer and at least one card dealt to each player.
8 . The game control method according to claim 7 , further comprising
previously storing a plurality of combinations of the plurality of cards, and the value to be paid out if the combination of the plurality of cards is complete, wherein in the determination of the result of the subgame, setting is made so that the value of valuable resource to be paid out to the player winning the game more increases as the plurality of cards contain a card for making a stronger card combination of the dealer.
9 . A computer-readable program product for causing a computer to execute:
dealing a plurality of elements in a main game; determining the result of the main game in response to the plurality of elements determined in the dealing; and determining the result of the subgame in response to the plurality of elements determined in the dealing.
10 . An automatic game performing method executed in a computer comprising the steps of:
dealing a plurality of elements in a main game; determining the result of the main game in response to the plurality of elements determined in the dealing; and determining the result of the subgame in response to the plurality of elements determined in the dealing.Join the waitlist — get patent alerts
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