US2006211495A1PendingUtilityA1

Human-machine interactive virtual game control apparatus

Assignee: RONMEE IND CORPPriority: Mar 18, 2005Filed: Mar 18, 2005Published: Sep 21, 2006
Est. expiryMar 18, 2025(expired)· nominal 20-yr term from priority
Inventors:Jui-Hsiang Lin
A63F 2300/8082A63F 2300/1068A63F 2300/1062A63F 2300/1056A63F 2300/1043A63F 13/245A63F 13/218A63F 13/214A63F 13/24
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Claims

Abstract

A human-machine interactive virtual game control apparatus comprises a detector and a control box. The detector is composed of a sensing pedal and sensing lateral plates, wherein the sensing pedal comprises pressure-sensing devices to be trod on by the operator for detecting forward, backward, leftward, and rightward walking and running movements, and the photoelectric devices on the sensing lateral plates can detect the movement tracks of the operator's hands and feet and his jumping movement. Every detection signal is transmitted to the microprocessor unit mounted inside the control box to generate a corresponding signal, thereby controlling the corresponding virtual person in the game by means of a communication interface so as to substitute for the conventional arrow button of the conventional game controller or other apparatus. Accordingly, the operator is able to interact with the game to enhance the game's reality.

Claims

exact text as granted — not AI-modified
1 . A human-machine interactive virtual game control apparatus comprising at least a detector connected to a control box, 
 wherein said at least a detector comprises a horizontally mounted sensing pedal and two vertically oppositely mounted sensing lateral plates on both sides of said sensing pedal, four pressure-sensing devices for detecting the applied pressure being mounted on front, rear, left, and right sides of said sensing pedal respectively corresponding to a center portion of said sensing pedal, a plurality of photoelectric devices for detecting movement tracks of objects being mounted on an upper end of said sensing lateral plates, a plurality of photoelectric switches for detecting jumping movement being mounted on a bottom end of said sensing lateral plates; and    said control box comprises a microprocessor unit and a communication interface, thereby a signal is transmitted from said at least a detector to said microprocessor unit and compared by the software, and then transmitted to a game machine for controlling a game software through said communication interface by use of a signal wire.    
   
   
       2 . The human-machine interactive virtual game control apparatus of  claim 1 , further comprising two detectors for two-man operation.

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