US2006170158A1PendingUtilityA1
Board game with audible timer
Est. expiryFeb 2, 2025(expired)· nominal 20-yr term from priority
A63F 2003/00126A63F 2250/1063A63F 3/00006
47
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Claims
Abstract
A game is provided including a board, player pieces, and a play control mechanism. The play control mechanism includes a timer portion and a move-determining portion. Players move their player pieces along board spaces based on instructions from the move-determining portion as long as the timer portion is running. Once there is no time remaining, players whose player pieces are not on designated board spaces are penalized.
Claims
exact text as granted — not AI-modified1 . A board game for a plurality of players comprising:
a board having a plurality of board spaces; a plurality of player pieces adapted to move along the board spaces; and a play control mechanism adapted to control progression of the player pieces along the board spaces, wherein the play control mechanism includes a primary portion adapted to indicate an allowed play interval and a secondary portion divided into a plurality of sections and adapted to indicate a subset of board spaces on which a particular player piece may be placed while the primary portion remains activated.
2 . The board game of claim 1 , wherein the play control mechanism is integral with the board.
3 . The board game of claim 1 , wherein the primary portion is a timer.
4 . The board game of claim 1 , wherein the play control mechanism includes an activation mechanism operatively connected to at least one of the primary portion and the secondary portion.
5 . The board game of claim 1 , wherein the secondary portion is adapted to indicate a subset of board spaces through at least one of an audio and a visual instruction.
6 . The board game of claim 1 , wherein the plurality of sections of the secondary portion take the form of flowers.
7 . The board game of claim 1 , wherein the play control mechanism is adapted to represent an animal.
8 . The board game of claim 1 , wherein at least a region of the play control mechanism is movable and operatively coupled to the primary portion.
9 . A play control mechanism for a board game having a board with a plurality of board spaces and a plurality of player pieces adapted to move along the board spaces, the play control mechanism comprising:
a timer portion adapted to establish a random amount of time; a move-determining portion adapted to indicate a movement pattern for at least one of the player pieces; and an activation mechanism operatively coupled to the move-determining portion and the timer portion, wherein the activation mechanism is adapted to engage the move-determining portion and the timer portion independently.
10 . The play control mechanism of claim 9 , wherein the move-determining portion includes indicia configured to indicate a particular subset of board spaces.
11 . The play control mechanism of claim 9 , wherein the activation mechanism includes a move button adapted to activate the move-determining portion.
12 . The play control mechanism of claim 9 , wherein the activation mechanism includes a timer button adapted to activate the timer portion.
13 . The play control mechanism of claim 9 , wherein the play control mechanism is adapted to represent an animal.
14 . The play control mechanism of claim 13 , wherein the play control mechanism has a movable portion that is configured to move when the timer portion has no remaining time.
15 . The play control mechanism of claim 14 , wherein the movable portion is configured to represent a mouth of the animal.
16 . A method of playing a board game comprising:
providing a play control mechanism having a timer portion and a move-determining portion; activating the timer portion, activating the move-determining portion; moving a player piece to a board space assigned by the move-determining portion; and repeating the steps of activating the move-determining portion and moving a player piece if the timer portion remains activated.
17 . The method of claim 16 , further comprising imposing a penalty on a player piece that is not positioned on a predetermined subset of board spaces when the timer portion is no longer activated.
18 . The method of claim 16 , further comprising playing music as long as the timer portion remains activated.
19 . The method of claim 16 , further comprising providing a visual display when the move-determining portion is activated.
20 . The method of claim 16 , further comprising determining a winner based on which player piece is the first to complete a predetermined task.Join the waitlist — get patent alerts
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