US2006142087A1PendingUtilityA1
System and method for network-loading game data
Est. expiryDec 23, 2024(expired)· nominal 20-yr term from priority
A63F 13/12A63F 13/35A63F 2300/6009A63F 13/71A63F 13/77A63F 13/30
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Claims
Abstract
A system and method for network-loading game data includes a server and a client. The server includes a databank for storing game data. The client includes a game engine; a search module to search corresponding game data from the databank according to control commands generated by the game engine; and a storage module to store the searched corresponding game data for the game engine to use. Therefore, the game engine and the game data are separated, and the game data are real-time loaded from the server when the client runs the game program.
Claims
exact text as granted — not AI-modified1 . A system for network-loading game data by separating game data from a game engine and real-time loading said game data from a server when running said game engine at a client, comprising:
a server, having a game databank for classifiably storing said game data according to different functions; and a client, comprising: a game engine for implementing the overall controls of all games functions; a search module for receiving control commands from said game engine and searching corresponding game data in said game databank according to said commands; and a storage module, according to said search result, for storing said corresponding game data for said game engine to use.
2 . The system for network-loading game data of claim 1 wherein said game data are functionally classified into engine data, map data, character data, animation data, learning data and level data.
3 . The system for network-loading game data of claim 1 wherein said control commands is to fetch relative data package according to a current level.
4 . The system for network-loading game data of claim 1 further comprises a user verification module connecting with said search module in said server for verifying user identification.
5 . The system for network-loading game data of claim 1 wherein said game engine is downloaded from said server.
6 . A method for network-loading game data by separating game data from a game engine and real-time loading said game data from a server when running said game engine at a client, comprising steps of:
establishing a game databank in said server; loading and running said game engine at said client to get control commands; searching corresponding game data in said game databank according to said control commands; storing said corresponding game data as engine data for said game engine; and calling said engine data by said game engine to achieve corresponding game functions.
7 . The method for network-loading game data of claim 6 wherein said game data are functionally classified into engine data, map data, character data, animation data, learning data and level data.
8 . The method for network-loading game data of claim 6 wherein said control commands is to call relative data package according to a current level.
9 . The method for network-loading game data of claim 6 further comprises a step of verifying user identification.
10 . The method for network-loading game data of claim 6 further comprises a step of downloading said game engine from said server.Join the waitlist — get patent alerts
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