US2006135244A1PendingUtilityA1

Gaming machine with feature trigger

Assignee: STEVENS CHRISTOPHERPriority: Jul 9, 2002Filed: Jul 7, 2003Published: Jun 22, 2006
Est. expiryJul 9, 2022(expired)· nominal 20-yr term from priority
G07F 17/34G07F 17/3211
48
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random even is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. If in the game, a plurality of die symbols are present on the display, the die symbols reveal outcomes, at least one of which results in the awarding of a feature.

Claims

exact text as granted — not AI-modified
1 . A gaming machine having a display means and a game control means arranged to control images of symbols displayed on the display means, the game control means being arranged to play a game wherein at least one random event is caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize, wherein, if in the game, a plurality of die symbols are present on the display means, the die symbols reveal outcomes, at least one of which results in the awarding of a feature.  
   
   
       2 . The gaming machine of  claim 1  in which the die symbols change to reveal the outcomes.  
   
   
       3 . The gaming machine of  claim 2  in which at least two of the die symbols are required to initiate the change to reveal outcomes.  
   
   
       4 . The gaming machine of  claim 2  in which the die symbols change by means of an animation technique.  
   
   
       5 . The gaming machine of  claim 4  in which the game is a spinning reel game, the die symbols being carried on two different reels.  
   
   
       6 . The gaming machine of  claim 5  in which animating of the die symbols into the said at least one outcome acts as a trigger condition for the feature.  
   
   
       7 . The gaming machine of  claim 6  in which the trigger condition is selected from the group including: that the numbers on corresponding faces of the die symbols are the same, that the sum of the numbers on corresponding faces of the die symbols add up at least to a particular amount and that predetermined numbers appear on predetermined faces of the die symbols.  
   
   
       8 . The gaming machine of  claim 6  in which the trigger condition governs at least one of the type of feature awarded, a characteristic of the feature and a start position in the awarded feature.  
   
   
       9 . The gaming machine of  claim 4  in which the die symbols animate simultaneously.  
   
   
       10 . The gaming machine of  claim 4  in which the die symbols animate sequentially.  
   
   
       11 . The gaming machine of  claim 4  in which the die symbols animate automatically.  
   
   
       12 . The gaming machine of  claim 4  in which the die symbols animate by player intervention.  
   
   
       13 . The gaming machine of  claim 4  in which the animation is an animation of rolling a die.  
   
   
       14 . The gaming machine of  claim 1  in which the feature is any bonus feature selected from the group including: a series of free games, a second screen feature, a feature within the existing game display, a top box feature, a number of free games in an enhanced paytable mode and the paying of a bonus prize.  
   
   
       15 . A game to be played on a game playing apparatus, the gaming playing apparatus having a display means and a game control means arranged to control images displayed on the display means, wherein, if in the game, a plurality of die symbols are present on the display means, the die symbols reveal outcomes, at least one of which results in the awarding of a feature.  
   
   
       16 . The game of  claim 15  in which the die symbols change to reveal the outcomes.  
   
   
       17 . The game of  claim 16  in which at least two of the die symbols are required to initiate the change to reveal outcomes.  
   
   
       18 . The game of  claim 16  in which the die symbols change by means of an animation technique.  
   
   
       19 . The game of  claim 18  which is a spinning reel game, the die symbols being carried on two different reels.  
   
   
       20 . The game of  claim 19  in which animating of the die symbols into the said at least one outcome acts as a trigger condition for the feature.  
   
   
       21 . The game of  claim 20  in which the trigger condition is selected from the non-exhaustive group including that the numbers on corresponding faces of the die symbols are the same, that the sum of the numbers on the corresponding faces of the die symbols add up at least to a particular amount and that predetermined numbers appear on predetermined faces of the die symbols.  
   
   
       22 . The game of  claim 20  in which the trigger condition governs at least one of the type of feature awarded, a characteristic of the feature and a start position in the awarded feature.  
   
   
       23 . The game of  claim 18  in which the die symbols animate simultaneously.  
   
   
       24 . The game of  claim 18  in which the die symbols animate sequentially.  
   
   
       25 . The game of  claim 18  in which the die symbols animate automatically.  
   
   
       26 . The game of  claim 18  in which the die symbols animate by player intervention.  
   
   
       27 . The game of  claim 18  in which the animation is an animation of rolling a die.  
   
   
       28 . The game of  claim 15  in which the feature is any bonus feature selected from the group including: a series of free games, a second screen feature, a feature within the existing game display, a top box feature, a number of free games in an enhanced paytable mode and the paying of a bonus prize.  
   
   
       29 . A gaming machine having a display means and a game control means arranged to control images of symbols displayed on the display means, the game control means being arranged to play a game wherein at least one random event is caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize, wherein, if in the game, a plurality of mutable die symbols are present on the display means the die symbols change to reveal outcomes, at least one outcome resulting in the awarding of a feature, and at least another outcome resulting in the non-awarding of the feature.  
   
   
       30 . A game to be played on a game playing apparatus, the gaming playing apparatus having a display means and a game control means arranged to control images displayed on the display means, wherein, if in the game, a plurality of mutable die symbols are present on the display means, the die symbols change to reveal outcomes, at least one outcome resulting in the awarding of a feature, and at least another outcome resulting in the non-awarding of the feature.

Join the waitlist — get patent alerts

Track US2006135244A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.