Program for controlling the movement of group of characters, recorded medium, and game device thereof
Abstract
In a program for controlling a group of characters, a recorded medium, and a game device thereof, one can enjoy complex lively movement or fighting of the group having the leader in the middle by a self-explanatory operation, which is expressed more realistically. The present program provides a program for controlling video games, and controlling the movement of a character group to permit a computer to function to accomplish: a group movement function to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a particular effect function to effect a particular force on each character every certain time in order to express the realistic movement of the character when moving the leader-including group; a position computing and storage function to calculate and memorize the latest position of each character based on the applied particular effects; and a group display function to display the leader-including group on a display device.
Claims
exact text as granted — not AI-modified1 . A program for controlling video games, controlling the movement of a character group to permit a computer to function as:
a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a particular effect means to effect a particular force on each character every certain time in order to express the realistic movement of the character when moving the leader-including group; a position computing and storage means to calculate and memorize the latest position of each character based on the applied particular effects; and a group display means to display the leader-including group on a display device.
2 . The program for controlling the movement of a character group as defined in claim 1 , wherein the particular force effected on each character includes repulsive force, cohesive force, and moving force.
3 . The program for controlling the movement of a character group as defined in claim 1 to permit the computer to further function as a leader movement means to move the leader character to the barycenter of the agent group.
4 . A recorded medium on which the programs as defined in claims 1 are recorded and from which the computer can read.
5 . A game device to operate the video game, comprising:
a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a particular force effect means to effect the particular force on each character every certain time in order to express the realistic movement of the character when moving the leader-including group; a position computing and storage means to calculate and memorize the latest position of each character based on the applied particular effects; and a group display means to display the leader-including group on a display device.
6 . A program for controlling video games, and controlling the movement of a character group to permit a computer to function as:
a group movement and combat means to move, to an enemy area for a battle, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a front-line forming means to form the front-line of the leader-including so as not to pass an enemy group in the battle of the leader-including group against the enemy group; and a friendly and enemy groups display means to display the leader-including and the enemy groups on a display device.
7 . The program for controlling the movement of a character group as defined in claim 6 to permit the computer to further function as a friendly agent movement means to move the friendly agent who is not fighting based on information from the input device after the leader-including group is piercing the enemy group.
8 . The program for controlling the movement of a character group as defined in claim 7 to permit the computer to further function as a friendly agent move-around means to automatically move the friendly agent who is not fighting to surround behind the enemy group when the friendly agent goes beyond a set virtual border line at the back of the enemy group.
9 . The program for controlling the movement of a character group as defined in claim 6 to permit the computer to further function as a reconnoiter means to enable the leader character to search for the enemy as in the other friendly agent character in the course of battle of the leader-included group.
10 . A recorded medium on which the programs as defined in claims 6 are recorded and from which the computer can read.
11 . A game device to operate the video game, comprising:
a group movement and combat means to move, to an enemy area for a battle, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a front-line forming means to form the front-line of the leader-including so as not to pass an enemy group in the battle of the leader-including group against the enemy group; a friendly agent movement means to move the friendly agent who is not fighting after the leader-including group is piercing the enemy group; a friendly agent move-around means to automatically move the friendly agent who is not fighting to surround behind the enemy group when the friendly agent who is not fighting goes beyond a set virtual border line at the back of the enemy group; and a friend and enemy groups display means to display the leader-including group and the enemy group on a display device.Join the waitlist — get patent alerts
Track US2006135237A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.