US2006135237A1PendingUtilityA1

Program for controlling the movement of group of characters, recorded medium, and game device thereof

Assignee: TSUDA JUMPEIPriority: Dec 21, 2004Filed: Dec 20, 2005Published: Jun 22, 2006
Est. expiryDec 21, 2024(expired)· nominal 20-yr term from priority
Inventors:Jumpei Tsuda
A63F 13/822A63F 2300/6623A63F 2300/8029A63F 13/56A63F 2300/64A63F 13/795G06Q 50/10A63F 13/45A63F 13/10
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Claims

Abstract

In a program for controlling a group of characters, a recorded medium, and a game device thereof, one can enjoy complex lively movement or fighting of the group having the leader in the middle by a self-explanatory operation, which is expressed more realistically. The present program provides a program for controlling video games, and controlling the movement of a character group to permit a computer to function to accomplish: a group movement function to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a particular effect function to effect a particular force on each character every certain time in order to express the realistic movement of the character when moving the leader-including group; a position computing and storage function to calculate and memorize the latest position of each character based on the applied particular effects; and a group display function to display the leader-including group on a display device.

Claims

exact text as granted — not AI-modified
1 . A program for controlling video games, controlling the movement of a character group to permit a computer to function as: 
 a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a particular effect means to effect a particular force on each character every certain time in order to express the realistic movement of the character when moving the leader-including group;    a position computing and storage means to calculate and memorize the latest position of each character based on the applied particular effects; and    a group display means to display the leader-including group on a display device.    
   
   
       2 . The program for controlling the movement of a character group as defined in  claim 1 , wherein the particular force effected on each character includes repulsive force, cohesive force, and moving force.  
   
   
       3 . The program for controlling the movement of a character group as defined in  claim 1  to permit the computer to further function as a leader movement means to move the leader character to the barycenter of the agent group.  
   
   
       4 . A recorded medium on which the programs as defined in claims  1  are recorded and from which the computer can read.  
   
   
       5 . A game device to operate the video game, comprising: 
 a group movement means to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a particular force effect means to effect the particular force on each character every certain time in order to express the realistic movement of the character when moving the leader-including group;    a position computing and storage means to calculate and memorize the latest position of each character based on the applied particular effects; and    a group display means to display the leader-including group on a display device.    
   
   
       6 . A program for controlling video games, and controlling the movement of a character group to permit a computer to function as: 
 a group movement and combat means to move, to an enemy area for a battle, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a front-line forming means to form the front-line of the leader-including so as not to pass an enemy group in the battle of the leader-including group against the enemy group; and    a friendly and enemy groups display means to display the leader-including and the enemy groups on a display device.    
   
   
       7 . The program for controlling the movement of a character group as defined in  claim 6  to permit the computer to further function as a friendly agent movement means to move the friendly agent who is not fighting based on information from the input device after the leader-including group is piercing the enemy group.  
   
   
       8 . The program for controlling the movement of a character group as defined in  claim 7  to permit the computer to further function as a friendly agent move-around means to automatically move the friendly agent who is not fighting to surround behind the enemy group when the friendly agent goes beyond a set virtual border line at the back of the enemy group.  
   
   
       9 . The program for controlling the movement of a character group as defined in  claim 6  to permit the computer to further function as a reconnoiter means to enable the leader character to search for the enemy as in the other friendly agent character in the course of battle of the leader-included group.  
   
   
       10 . A recorded medium on which the programs as defined in claims  6  are recorded and from which the computer can read.  
   
   
       11 . A game device to operate the video game, comprising: 
 a group movement and combat means to move, to an enemy area for a battle, a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device;    a front-line forming means to form the front-line of the leader-including so as not to pass an enemy group in the battle of the leader-including group against the enemy group;    a friendly agent movement means to move the friendly agent who is not fighting after the leader-including group is piercing the enemy group;    a friendly agent move-around means to automatically move the friendly agent who is not fighting to surround behind the enemy group when the friendly agent who is not fighting goes beyond a set virtual border line at the back of the enemy group; and    a friend and enemy groups display means to display the leader-including group and the enemy group on a display device.

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