US2006084503A1PendingUtilityA1
System of Automatically generating personalized games and method thereof
Est. expiryOct 19, 2024(expired)· nominal 20-yr term from priority
G06F 9/452
32
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0
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Claims
Abstract
A system of automatically generating personalized games and the method thereof are provided. Using a server/user structure, a game controller connects a user to a database server. The server includes a game database for storing game data and a game controller for implementing logic controls. The user has a user engine for implementing a user interface that provides a visualized interface and communicates with the game controller. Thus, characters and scenes can be created according to the user's settings, rendering a personalized game.
Claims
exact text as granted — not AI-modified1 . A system of automatically generating personalized games to define characters and scenes according to user's settings, the system comprising:
a server, which includes:
a game database to store game data; and
a game controller to implement logic controls; and
a user, which includes a user engine to implement a user interface that provides a visualized interface and communicates with the game controller; wherein the game controller connects the user and the database server.
2 . The system of claim 1 , wherein the game data include scene display data, user information, map data, character data, and local user information.
3 . The system of claim 2 , wherein the map data include scene display structure data, scene-related logic data, and learning data used in the map.
4 . The system of claim 1 , wherein the game controller includes:
a scene data generator; a user information generator; a personalized data processor; and a local user information processor.
5 . The system of claim 4 , wherein the scene data generator further includes:
a user scene data analyzing unit; a game logic processing unit; and a user scene data updating unit.
6 . The system of claim 4 , wherein the user information generator further includes:
a user information analyzing unit; and a user information updating unit.
7 . The system of claim 1 , wherein the user engine contains:
an interface generator to implement interface display; a personalization generator, which provides personalized interfaces for character and map editing; and a local user information collector, which collects the user's information and provides it to the server.
8 . The system of claim 7 , wherein the interface generator further includes:
a game scene interface display unit to implement the display of moving scenes in the game; and a game online information display unit to implement the display of online user information.
9 . The system of claim 7 , wherein the personalization generator further includes:
a map editor; and a character editor.
10 . A method for automatically generating personalized games to define characters and scenes according to user's settings, the method comprising the steps of:
establishing a game database; receiving game scenes and character properties edited by the user; filling in a data structure according to the game scene and character properties; and generating the corresponding scene data and character data according to the data structure.Join the waitlist — get patent alerts
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