US2006084503A1PendingUtilityA1

System of Automatically generating personalized games and method thereof

Assignee: INVENTEC CORPPriority: Oct 19, 2004Filed: Sep 12, 2005Published: Apr 20, 2006
Est. expiryOct 19, 2024(expired)· nominal 20-yr term from priority
G06F 9/452
32
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A system of automatically generating personalized games and the method thereof are provided. Using a server/user structure, a game controller connects a user to a database server. The server includes a game database for storing game data and a game controller for implementing logic controls. The user has a user engine for implementing a user interface that provides a visualized interface and communicates with the game controller. Thus, characters and scenes can be created according to the user's settings, rendering a personalized game.

Claims

exact text as granted — not AI-modified
1 . A system of automatically generating personalized games to define characters and scenes according to user's settings, the system comprising: 
 a server, which includes: 
 a game database to store game data; and  
 a game controller to implement logic controls; and  
   a user, which includes a user engine to implement a user interface that provides a visualized interface and communicates with the game controller;    wherein the game controller connects the user and the database server.    
     
     
         2 . The system of  claim 1 , wherein the game data include scene display data, user information, map data, character data, and local user information.  
     
     
         3 . The system of  claim 2 , wherein the map data include scene display structure data, scene-related logic data, and learning data used in the map.  
     
     
         4 . The system of  claim 1 , wherein the game controller includes: 
 a scene data generator;    a user information generator;    a personalized data processor; and    a local user information processor.    
     
     
         5 . The system of  claim 4 , wherein the scene data generator further includes: 
 a user scene data analyzing unit;    a game logic processing unit; and    a user scene data updating unit.    
     
     
         6 . The system of  claim 4 , wherein the user information generator further includes: 
 a user information analyzing unit; and    a user information updating unit.    
     
     
         7 . The system of  claim 1 , wherein the user engine contains: 
 an interface generator to implement interface display;    a personalization generator, which provides personalized interfaces for character and map editing; and    a local user information collector, which collects the user's information and provides it to the server.    
     
     
         8 . The system of  claim 7 , wherein the interface generator further includes: 
 a game scene interface display unit to implement the display of moving scenes in the game; and    a game online information display unit to implement the display of online user information.    
     
     
         9 . The system of  claim 7 , wherein the personalization generator further includes: 
 a map editor; and    a character editor.    
     
     
         10 . A method for automatically generating personalized games to define characters and scenes according to user's settings, the method comprising the steps of: 
 establishing a game database;    receiving game scenes and character properties edited by the user;    filling in a data structure according to the game scene and character properties; and    generating the corresponding scene data and character data according to the data structure.

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