US2006049582A1PendingUtilityA1

Card game, method of play: There's a Moose in the House

Individually held — no corporate assignee on recordPriority: Jan 12, 2004Filed: Jan 12, 2004Published: Mar 9, 2006
Est. expiryJan 12, 2024(expired)· nominal 20-yr term from priority
A63F 1/00
48
PatentIndex Score
0
Cited by
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Claims

Abstract

Card game. This method of play employs unique variations of matching cards. Players alternately take turns, playing one card at a time populating their opponent's play area with one leading card to initiate the matching process. This is like an ante up. Once in place, players alternately take turns, playing one card at a time, populating their opponent's play area with the first of two matching cards, while limiting the number of matched cards played against themselves. To limit the number of matched cards played against a player, players may use, on their turn, one card at a time, a card-type to block matching cards and a card-type to void a played matching card. Ultimately, many matched cards are played without being blocked or voided. The player with the fewest matched cards, once the last card is played, wins.

Claims

exact text as granted — not AI-modified
1 . What I claim as my invention is a matching card game-variant utilizing a unique deck of playing cards incorporating an original theme and a novel method of play. The card game employs 66 playing cards divided into 5 types; Empty Rooms, (Bathroom, Kitchen, Den, Bedroom, Exercise Room), Matching Rooms but with a Moose in it, Closed door cards, Goose Goosed Moose cards and, There's a Moose in the House cards. It is the goal of each player to populate as many moose cards into your opponents play area while limiting your play area from receiving moose cards by way of the following steps: 
 a. Each player is dealt an initial hand of 4 cards. The rest of the deck is placed face down between players and is used each turn as the draw deck so that players alternately pick up from a reservoir of the remaining cards and play or discard a card from their hand. Play begins to the left of the dealer.    b. On each turn, players attempt populate their opponents play area with one card at a time, beginning with a There's A Moose in the House card.    c. Once a player is given this card, opponents may choose to populate such play areas with Empty Room cards (one card each turn).    d. With this Empty Room card in place, players may choose to “top” the card with a Matching Room with a Moose in it.    e. The players with the Empty Rooms cards may choose, on their turn, to “top” the one such card with a Closed Door card, preventing an opponent from putting a Matching Room card that has a Moose in it.    f. A player may otherwise choose to void a matched card by playing the Goose Goosed Moose card. This effectively removes a Matching Room with a Moose in it and it's accompanying Empty Room card from your play area.    g. Once the last card is drawn from the deck, a shuffled discard pile becomes the new draw pile. Eventually the last card from the discard/draw deck is used.    h. Players continue to “play out” from the remaining cards in their hands. Players may have to temporarily “pass” until a card from their hand becomes playable based upon a newly played card. Playing out continues until all players are out of cards or the remaining cards are deemed unplayable. At that point, the player with the fewest cards with a Moose in it wins!   i. While this card game is only one embodiment of the invention, playability and functionality, substituted or combined with; dice, tokens, playing pieces, electronic display, Internet play, on a game board, all with or without cards, and in combination of any or all of the above mediums, is reserved as my invention.    j. Enhancements and or alterations made with respect to the rules, without departing from the spirit and scope of the game, include; a different character, adding a character(s), actions, rules, images, number of cards, and other editions are reserved as my invention.    k. The “moose in the house” theme or any other relative theme found in the spirit and scope of the game, or method of play, derived from, adapted for, or graduated to other mediums including, but not limited to, publishable and presentable storytelling mediums; electronic or printable (books or film for example), living arts (live or taped interpretations for example), and or artistic representation, are also reserved as my invention.

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