US2006046851A1PendingUtilityA1

Remote gaming and projection

Assignee: HEWLETT PACKARD DEVELOPMENT COPriority: Aug 24, 2004Filed: Aug 24, 2004Published: Mar 2, 2006
Est. expiryAug 24, 2024(expired)· nominal 20-yr term from priority
Inventors:Bruce E. Blaho
A63F 13/32A63F 13/26A63F 2300/50A63F 2300/404A63F 2300/301A63F 13/35A63F 13/30A63F 13/33
53
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Remote gaming and/or projection are provided. A first device includes a gaming system or presentations associated with its display. The features of the gaming system are accessed over a network and images associated with accessed features and/or associated with presentations of a host's display are then projected onto a client's display. The client and the client's display are remote from the host, the gaming system, and the host's display.

Claims

exact text as granted — not AI-modified
1 . A method comprising: 
 hosting a gaming system on a first device;    accessing features of the gaming system from a second device, wherein the first device and second device are remote from one another and communicate with one another over a network; and    projecting images of the accessed features on a display device which is in proximity and interfaced to the second device, wherein the images are presented remotely by the gaming system on the first device.    
   
   
       2 . The method of  claim 1  further comprising, processing the gaming system on the first device.  
   
   
       3 . The method of  claim 1  further comprising, compressing the images on the first device and transmitting the compressed images to the second device where the images are decompressed and displayed on the display device.  
   
   
       4 . The method of  claim 1 , wherein accessing further includes interacting with an input controller interfaced to the second device to access the features of the gaming system over the network.  
   
   
       5 . The method of  claim 1 , wherein accessing further includes issuing hardwired or wireless protocols to communicate between the first and second devices over the network.  
   
   
       6 . The method of  claim 5 , wherein issuing further includes communicating over a network that is at least one of a Wide Area Network (WAN), a Local Area Network (LAN), and a home-based network.  
   
   
       7 . The method of  claim 6 , wherein projecting further includes displaying the images on a television monitor which is the display device.  
   
   
       8 . The method of  claim 6 , wherein projecting further includes simultaneously displaying the images on two or more display devices.  
   
   
       9 . A method comprising: 
 receiving a request from a host to project its display;    negotiating a connection to the host and its display, wherein the connection receives changes in presentations of the host's display;    receiving a request from one or more viewing devices to view the presentations; and    dynamically transmitting the presentations to the one more viewing devices.    
   
   
       10 . The method of  claim 9  further comprising: 
 receiving commands directed to an application on the host; and    forwarding the commands to the application on the host, wherein the commands are received from one of the one or more viewing devices and wherein the commands direct the application on the host to alter the presentations.    
   
   
       11 . The method of  claim 10 , wherein receiving further includes receiving commands associated with a gaming system being processed on the host as the application, and wherein the one or more viewing devices include input controllers that issue the commands.  
   
   
       12 . The method of  claim 9 , wherein negotiating further includes negotiating over at least one of a wide area network (WAN), Local Area Network (LAN), and a wireless network.  
   
   
       13 . The method of  claim 9 , wherein negotiating further includes monitoring images as the presentations, wherein the images are associated with at least one of an electronic game, a video, and a presentation.  
   
   
       14 . The method of  claim 9 , wherein negotiating further includes monitoring images of a video as the presentations, and wherein the one or more viewing devices are television monitors or processing device monitors that receive the video as changes in the video occur on the host's display.  
   
   
       15 . A system, comprising: 
 a host;    a client; and    a network that connects the host and the client, wherein the host includes presentations on its display device that are pushed dynamically to a display device interfaced to the client, and wherein the client issues commands over the network to the host to alter the presentations on the host's display device which simultaneously alters the presentations of the client's display device.    
   
   
       16 . The system of  claim 15  further comprising, a projection application that resides on a third device of the network which monitors the presentations of the host's display device and pushes changes to the client's display device over the network.  
   
   
       17 . The system of  claim 15  further comprising, an input controller interfaced to the client that issues the commands from the client to the host, and wherein the commands are received by a gaming system processing on the host.  
   
   
       18 . The system of  claim 15 , wherein the network is at least one of a Wide Area Network (WAN), a Local Area Network (LAN), and a home-based network.  
   
   
       19 . The system of  claim 15 , wherein the client's display device is a television.  
   
   
       20 . The system of  claim 20 , wherein the presentations are associated with a video playing on the host and being simultaneously displayed on the host's display device and the client's display device.  
   
   
       21 . A system, comprising: 
 a gaming system processing on a host;    an input controller interfaced to a client; and    a means for interfacing interactions of the input controller to the gaming system over a network wherein images presented from the gaming system and altered by the interactions are displayed on a client display device.    
   
   
       22 . The system of  claim 21 , wherein the means for interfacing uses hardwired or wireless protocols to communicate the interactions from the input controller of the client to the gaming system of the host and to communicate the images from the gaming system to the client display device.  
   
   
       23 . The medium of  claim 21 , wherein the means for interfacing also manages and communicates with a plurality of additional input controllers associated with the client or with additional clients.  
   
   
       24 . The system of  claim 21 , wherein the client display device is a television monitor.  
   
   
       25 . A machine readable medium for remote video projection having instructions thereon, the instructions when executed performing the method comprising: 
 monitoring presentations presented on a display device of a host; and    dynamically pushing the presentations to one or more additional display devices associated with one or more clients.    
   
   
       26 . The medium of  claim 25  further comprising, installing the instructions on a server as a service that is accessible over a network.  
   
   
       27 . The medium of  claim 25  further comprising, installing the instructions on a device interfaced to a network and in communication with the host and the one or more clients over the network.  
   
   
       28 . The medium of  claim 25  further comprising, acting as an intermediary between an application processing on the host and one or more applications processing on the one or more clients.  
   
   
       29 . The medium of  claim 26 , wherein the instructions when accessed act as a logical projection device for the host's display device.

Join the waitlist — get patent alerts

Track US2006046851A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.