US2006046809A1PendingUtilityA1

Gaming machine and gaming system

Assignee: HIRANOYA NOBUKATSUPriority: Aug 31, 2004Filed: Aug 23, 2005Published: Mar 2, 2006
Est. expiryAug 31, 2024(expired)· nominal 20-yr term from priority
G07F 17/3218G07F 17/3211G07F 17/32A63F 13/21A63F 13/46
49
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Claims

Abstract

A gaming machine has a main display, and an authentication unit which reads identification information from a figure in which the identification information is stored. The gaming machine proceeds with a game by means of a CPU in either a first mode in which figure information corresponding to the identification information of the figure is used or a second mode in which it is not used, whereby a predetermined bonus is provided to the game of the first mode.

Claims

exact text as granted — not AI-modified
1 . A gaming machine, comprising: 
 an image display unit which displays a performing object that moves in response to an operation of a player;    a reading unit which reads identification information corresponding to the performing object from an object to be read which stores the identification information of the performing object;    a game progress control unit which proceeds with a game in which the image of the performing object is utilized, in either a first mode in which reading of the identification information by the reading unit is required or a second mode in which reading of the identification information is not required; and    a bonus granting unit which provides a predetermined bonus to the game of the first mode.    
   
   
       2 . The gaming machine according to  claim 1 , further comprising: 
 a performing object data storage unit which stores data of the performing object; and    an extracting unit which extracts the data corresponding to the identification information of the performing object from the data stored in the performing object data storage unit,    wherein the game progress control unit utilizes the data extracted by the extracting unit.    
   
   
       3 . The gaming machine according to  claim 1 , wherein, for a probability that the player can utilize the bonus information beneficial for the player, the bonus granting unit raises the probability for the first mode higher than for the second mode, and provides the bonus.  
   
   
       4 . The gaming machine according to  claim 1 , further comprising a selecting unit for the player to select an attribute of the performing object, wherein, for the selections from which the player can select an attribute of the performing object by the selecting unit, the selections for the first mode are set wider than for the second mode, whereby the bonus granting units provides the bonus.  
   
   
       5 . The gaming machine according to  claim 1 , wherein when the game is a match-up game, for a plurality of performing objects appearing in the match-up game, the performing object data comprises at least one type of data selected from the group consisting of costumes of the performing objects, costume colors of the performing objects, defense parameters of the performing objects, attack parameters of the performing objects, ability values of the performing objects, and special abilities of the performing objects.  
   
   
       6 . The gaming machine according to  claim 1 , wherein the predetermined bonus is a grant in a form of a technique card by which technique ability can be provided to the performing object.  
   
   
       7 . The gaming machine according to  claim 1 , wherein the object to be read is a figure.  
   
   
       8 . A gaming system, comprising: 
 an image display unit which displays an image of a performing object which shows a performing object that moves in response to an operation of a player;    a reading unit which reads identification information corresponding to the performing object from an object to be read in which is stored the identification information of the performing object;    a game progress control unit which proceeds with a game in which the image of the performing object is utilized, in either a first mode in which reading of the identification information by the reading unit is required or a second mode in which reading of the identification information is not required; and    a bonus granting unit which provides a predetermined bonus to the game of the first mode.    
   
   
       9 . The gaming system according to  claim 8 , which comprises an arcade server installed in a game arcade, a plurality of gaming machines connected communicably to the arcade server via dedicated lines, an in-arcade router installed in the game arcade, and center server connected to the arcade server via the in-arcade router, communication lines and the Internet.  
   
   
       10 . The gaming system according to  claim 9 , wherein the center server receives entry data transmitted from each of the gaming machines to accept participation of a player in a game and updates participation information of the player, determines a player who becomes an opponent.

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