US2006046808A1PendingUtilityA1
Gaming machine and gaming system
Est. expiryAug 31, 2024(expired)· nominal 20-yr term from priority
G07F 17/32G07F 17/3269A63F 13/214
50
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Claims
Abstract
A gaming machine has a main display and a touch panel. In the gaming machine, a CPU measures the time period elapsed from the time when a player can perform a progress operation input for proceeding with a game using the touch panel, to the time when the progress operation input is actually performed, determines whether or not the elapsed time period is within a predetermined set time, and, when determining that the elapsed time period is within the set time, provides a bonus, which is beneficial in proceeding with the game, to the player.
Claims
exact text as granted — not AI-modified1 . A gaming machine, comprising:
an image display unit which displays a game image utilized in a game; an operating unit with which a player performs an operation input necessary for proceeding with a game utilizing the game image; a game progress control unit which causes the image display unit to display the game image to proceed with the game in response to the operation input performed by the player by means of the operating unit; a time measuring unit which measures a time period elapsed from the time when the player can perform a progress operation input for proceeding the game by means of the operating unit, to the time when the player actually performs the progress operation input; a determination unit which determines whether the elapsed time period measured by the time measuring unit is within a predetermined set time; and a bonus granting unit which provides a bonus beneficial for proceeding with the game by the game progress control unit when the determination unit determines that the elapsed time period is within the set time.
2 . The gaming machine according to claim 1 , further comprising a display control unit which utilizes the set time and the elapsed time period to cause the image display unit to display an input prompting image for encouraging the player to perform the progress operation input.
3 . A gaming machine, comprising:
an image display unit which displays an image of a performing object which shows a performing object that moves in response to an operation of player; an operating unit with which the player performs an operation input in order to determine an action of the performing object; a performance determination unit which determines a performance of the performing object according to the operation input performed by the player by means of the operating unit; and a game progress control unit which allows the performing object to perform the action determined by the performance determination unit, to proceed with the game in which the image of a performing object is utilized, wherein the gaming machine further comprises: a time measuring unit which measures the time period elapsed from the time when the player can perform determination operation input for determining an action of the performing object by the operating unit, to the time when the player actually performs the determination operation input; a determination unit which determines whether the elapsed time period measured by the time measuring unit is within a predetermined set time; and a bonus granting unit which provides a bonus beneficial for the action of the performing object when the determination unit determines that the elapsed time period is within the set time.
4 . The gaming machine according to claim 3 , wherein the bonus granting unit performs additional processing of an action parameter to determine an action of the performing object corresponding to the player who performed the operation input, and the game progress control unit controls progress of the game by the action parameter.
5 . The gaming machine according to claim 3 , wherein when the game is a battle type game, the bonus which is beneficial for the action of the performing object is to enhance the defensive power and/or attacking power of the performing object.
6 . The gaming machine according to claim 3 , further comprising a display control unit which utilizes the set time and the elapsed time period to cause the image display unit to display an input prompting image for encouraging the player to perform the determination operation input.
7 . A gaming system, comprising:
an image display unit which displays a game image utilized in a game; an operating unit with which a player performs an operation input necessary for proceeding with a game utilizing the game image; a game progress control unit which causes the image display unit to display the game image to proceed with the game in response to operation input performed by the player utilizing the operating unit; a time measuring unit which measures the time period elapsed from the time when the player can perform a progress operation input for proceeding with the game utilizing the operating unit, to the time when the player actually performs the progress operation input; a determination unit which determines whether the elapsed time period measured by the time measuring unit is within a predetermined set time; and a bonus granting unit which provides a bonus beneficial for proceeding with the game by the game progress control unit when the determination unit determines that the elapsed time period is within the set time.
8 . The gaming system according to claim 7 , constituted by an arcade server installed in a game arcade, a plurality of gaming machines connected communicably to the arcade server via dedicated lines, an in-arcade router installed in the game arcade, and center server connected to the arcade server via the in-arcade router, communication lines and the Internet.
9 . The gaming system according to claim 8 , wherein the center server receives entry data transmitted from each of the gaming machines to accept participation of a player in a game and updates participation information of the player, determines a player who becomes an opponent.Join the waitlist — get patent alerts
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