US2006035693A1PendingUtilityA1

Game system, server and game processing method

Assignee: ARUZE CORPPriority: Aug 12, 2004Filed: Aug 11, 2005Published: Feb 16, 2006
Est. expiryAug 12, 2024(expired)· nominal 20-yr term from priority
A63F 13/35A63F 13/58A63F 13/95A63F 2300/50A63F 2300/206A63F 13/79A63F 2300/65A63F 2300/407A63F 2300/5533A63F 2300/5546A63F 13/12A63F 13/30
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Claims

Abstract

The invention provides a game system in which both a collection nature of a game using objects to be read and amusement of the game itself are realized. This game system includes a reading unit that reads character ID data peculiar to the characters, which are displayed by the objects to be read, from the objects to be read; a storing unit that stores the character ID data peculiar to the characters and character information of the characters associated with player ID data allocated to the players; and a character information updating unit that performs processing for updating character information of a character stored in the storing unit associated with one player ID data on the basis of character information of a character stored in the storing unit associated with another player ID data.

Claims

exact text as granted — not AI-modified
1 . A game system including a server and at least one terminal connected through a communication line, the game system executing a game that players play using the terminals and using objects representing characters, the game system comprising: 
 a reading unit that reads character ID data peculiar to the characters stored in ID data storing units included in the objects to be read;    a storing unit that stores the character ID data peculiar to the characters and character information of the characters associated with player ID data allocated to the players; and    a character information updating unit that updates character information of the character stored in the storing unit associated with one player ID data on a basis of character information of a character stored in the storing unit associated with another player ID data.    
   
   
       2 . The game system according to  claim 1 , further comprising an win or loss determining unit that determines win or loss of a battle between a character of one player and a character of another player, on the basis of the character information of the character stored in the storing unit associated with one player ID data and the character information of the character stored in the storing unit associated with the another player ID data, 
 wherein: 
 the character information updating unit updates the character information of the character stored in the storing unit associated with the one player ID data on the basis of the character information of the character stored in the storing unit associated with the another player ID data according to the win or loss the battle of the characters determined by the win or loss determining unit.  
   
   
   
       3 . The game system according to  claim 2 , further comprising an update determining unit that compares, when win or loss is determined by the win or loss determining unit, the character information of the character stored in the storing unit associated with the one player ID data and the character information of the character stored in the storing unit associated with the another player ID data, to determine whether the character information of the character stored in the storing unit associated with the one player ID data should be updated on the basis of a result of the comparison.  
   
   
       4 . The game system according to  claim 3 , further comprising a judging unit that judges, when it is determined by the win or loss determining unit that the character associated with the one player ID data has won the game, whether character ID data identical with the character ID data of the character is present in one or plural character ID data stored in the storing unit while associating with the another player ID data.  
   
   
       5 . A server for a game system including plural terminals and the server connected through a communication line, the game system executing a game that players play using the terminals and using objects representing characters, the server comprising: 
 a storing unit that receives, from the terminals that read character ID data peculiar to the characters stored in ID data storing units included in the objects to be read, and stores the received character ID data peculiar to the characters and character information of the characters associated with player ID data allocated to the players; and    a character information updating unit that updates character information of the character stored in the storing unit associated with one player ID data on a basis of character information of a character stored in the storing unit associated with another player ID data.    
   
   
       6 . The server according to  claim 5 , further comprising an win or loss determining unit that determines win or loss of a battle between a character of one player and a character of another player, on the basis of the character information of the character stored in the storing unit associated with one player ID data and the character information of the character stored in the storing unit associated with the another player ID data, 
 wherein: 
 the character information updating unit updates the character information of the character stored in the storing unit associated with the one player ID data on the basis of the character information of the character stored in the storing unit associated with the another player ID data according to the win or loss the battle of the characters determined by the win or loss determining unit.  
   
   
   
       7 . The server according to  claim 6 , further comprising an update determining unit that compares, when win or loss is determined by the win or loss determining unit, the character information of the character stored in the storing unit associated with the one player ID data and the character information of the character stored in the storing unit associated with the another player ID data, to determine whether the character information of the character stored in the storing unit associated with the one player ID data should be updated on the basis of a result of the comparison.  
   
   
       8 . The server according to  claim 7 , further comprising a judging unit that judges, when it is determined by the win or loss determining unit that the character associated with the one player ID data has won the game, whether character ID data identical with the character ID data of the character is present in one or plural character ID data stored in the storing unit while associating with the another player ID data.  
   
   
       9 . A game processing method for executing a game that players play using the terminals and using objects representing characters, the method comprising: 
 a reading step of reading character ID data peculiar to the characters the character ID data being stored in ID data storing units included in the objects to be read;    a storing step of storing the character ID data peculiar to the characters and character information of the characters associated with player ID data allocated to the players; and    an updating step of updating character information of a character stored associated with one player ID data on a basis of character information of a character stored associated with another player ID data.    
   
   
       10 . The game processing method according to  claim 9 , further comprising a determining step of determining win or loss of a battle between a character of one player and a character of another player, on the basis of the character information of the character stored associated with one player ID data and the character information of the character stored associated with the another player ID data, 
 wherein: 
 the updating step includes a step of updating the character information of the character stored associated with the one player ID data on the basis of the character information of the character stored associated with the another player ID data according to a result of the battle of the characters determined by the determining step.  
   
   
   
       11 . The game processing method according to  claim 10 , further comprising a comparing step of comparing, when win or loss is determined by the determining step, the character information of the character stored associated with the one player ID data and the character information of the character stored associated with the another player ID data, to determine whether the character information of the character stored associated with the one player ID data should be updated on the basis of a result of the comparison step.  
   
   
       12 . The game processing method according to  claim 11 , further comprising a judging step of judging, when it is determined by the determining step that the character associated with the one player ID data has won the game, whether character ID data identical with the character ID data of the character is present in character ID data stored while associating with the another player ID data.

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