US2006033277A1PendingUtilityA1

Toy gaming equipment

Assignee: DAGOOM INCPriority: Jan 8, 1999Filed: Nov 1, 2005Published: Feb 16, 2006
Est. expiryJan 8, 2019(expired)· nominal 20-yr term from priority
Inventors:Thomas Mackey
A63F 2250/1036A63F 2003/00728A63F 2003/00829A63F 2003/00223A63F 3/00697A63H 33/04A63F 9/1288A63F 2011/0062A63F 3/00214A63F 2011/0072A63F 3/00075
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PatentIndex Score
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References
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Claims

Abstract

An adventure game incorporates simulated combat and has at least one game piece. Each game piece comprises a game piece body including a figurine on a planar base, a record keeping device on the planar base which is obstructed in plan view by the figurine in the normal game play position, wherein the record keeping device displays at least one variable characteristic of the game piece and the information displayed on the record keeping device is changed through manual manipulation.

Claims

exact text as granted — not AI-modified
1 . An adventure game incorporating simulated combat and having at least one game piece, wherein each game piece comprises: 
 a game piece body;    indicia on the game piece body indicative of movement or range values for the game piece;    a movement measurement device coupled with the game piece body and configured to roll along the ground having movement measurement indicia selectively viewable through an aperture in the game piece body, whereby the movement measurement device rolls along the ground to vary the movement measurement indicia viewed through the aperture to provide for a measurement of the move or range value of the game piece.    
   
   
       2 . The adventure game of  claim 1  further including a plurality of the game pieces, wherein each game piece includes a figurine and further including a record keeping device on the game piece which is obstructed in plan view by the figurine in the normal game play position, wherein the record keeping device displays at least one variable characteristic of the game piece.  
   
   
       3 . The adventure game of  claim 2  wherein the figurine is representative of one of a royal character, a non-human humanoid fantasy character, fantasy beast character, and a warrior knight character.  
   
   
       4 . The adventure game of  claim 3  wherein the adventure game is a fantasy game and each game piece is at least temporarily removed from the field of play upon losing a simulated combat and the figurine includes a representation of a melee weapon, a ranged weapon, or a mythical beast with physical attack.  
   
   
       5 . The adventure game of  claim 1  further including a plurality the game pieces and each game piece is representative of one of a royal character, a non-human humanoid fantasy character, fantasy beast character, and a warrior knight character.  
   
   
       6 . The adventure game of  claim 5  wherein the adventure game is a fantasy game and each game piece is at least temporarily removed from the field of play upon losing the simulated combat and the figurine includes a representation of a melee weapon, a ranged weapon, or a mythical beast with physical attack.  
   
   
       7 . The adventure game of  claim 6  wherein the movement measurement indicia is directly on a rotating wheel.  
   
   
       8 . The adventure game of  claim 7  wherein the rotating wheel having the indicia directly thereon is geared to a member rolling along the ground.  
   
   
       9 . The adventure game of  claim 1  further including simulated three dimensional building structures on the playing surface.  
   
   
       10 . An adventure game incorporating simulated combat and having at least one game piece, wherein each game piece comprises: 
 a game piece body including a figurine on a planar base;    a record keeping device on the planar base which is obstructed in plan view by the figurine in the normal game play position, wherein the record keeping device displays at least one variable characteristic of the game piece and the information displayed on the record keeping device is changed through manual manipulation.    
   
   
       11 . The adventure game of  claim 10  further including indicia on the game piece body indicative of movement or range values for the game piece.  
   
   
       12 . The adventure game of  claim 11  further including indicia on the game piece indicative of the name or class of the character.  
   
   
       13 . The adventure game of  claim 12  wherein the figurine is representative of one of a royal character, a non-human humanoid fantasy character, fantasy beast character, and a warrior knight character.  
   
   
       14 . The adventure game of  claim 13  wherein the adventure game is a fantasy game and each game piece is at least temporarily removed from the field of play upon losing the simulated combat and the figurine includes a representation of a melee weapon, a ranged weapon, or a mythical beast with physical attack.  
   
   
       15 . The adventure game of  claim 10  wherein the figurine is representative of one of a royal character, a non-human humanoid fantasy character, fantasy beast character, and a warrior knight character.  
   
   
       16 . The adventure game of  claim 15  wherein the adventure game is a fantasy game and each game piece is at least temporarily removed from the field of play upon losing the simulated combat and the figurine includes a representation of a melee weapon, a ranged weapon, or a mythical beast with physical attack.  
   
   
       17 . The adventure game of  claim 10  further including simulated three dimensional building structures on the playing surface.  
   
   
       18 . An adventure game having at least one game piece, wherein each game piece comprises: 
 a game piece body including a figurine on a planar base;    indicia indicative of at least one characteristic of the game piece on at least a portion of the planar base which is obstructed in plan view by the figurine in the normal game play position on the planar base; and    a rotating element coupled to the planar base for rotation about a substantially horizontal axis with a plurality of rotating element indicia on the rotating element wherein only selected rotating element indicia is viewable at each position of the rotating element and the information displayed on the rotating element is changed through manual manipulation, and wherein the rotating indicia is associated with the movement of the game piece.    
   
   
       19 . The adventure game of  claim 18  wherein the figurine is representative of one of a royal character, a non-human humanoid fantasy character, fantasy beast character, and a warrior knight character.  
   
   
       20 . The adventure game of  claim 18  further including simulated three dimensional buildable structures on the playing surface.

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