Game play with mobile communications device synchronization
Abstract
A mobile communications device including a transceiver; a system for playing a game; and a system for downloading game status information through the transceiver and a mobile communications system, and for playing the game based, at least partially, on the downloaded game status information. A method of playing a video game is provided including transmitting game status information between a server and a mobile communications device through a mobile communications system with use of a wireless link; and playing a game on the mobile communications device based, at least partially, on the game status information transmitted to the mobile communications device from the server.
Claims
exact text as granted — not AI-modified1 . A mobile communications device comprising:
a transceiver; a system for playing a game; and a system for downloading game status information through the transceiver from a mobile communications system, and for playing the game based, at least partially, on the downloaded game status information.
2 . A mobile communications device as in claim 1 wherein the mobile communications device comprises a mobile telephone.
3 . A mobile communications device as in claim 1 further comprising a system for uploading game status information from the mobile communications device to a second device through the transceiver and the mobile communications system.
4 . A mobile communications device as in claim 1 wherein the system for downloading game status information comprises a system for downloading the game status information from a server coupled to the mobile communications system.
5 . A mobile communications device as in claim 1 wherein the system for downloading the game status information comprises a protocol, in the system for playing the game, to communicate with a server.
6 . A mobile communications device as in claim 1 wherein the system for downloading the game status information comprises the system for playing the game accessing the game status information in a separate database, and the use of a synchronization protocol and client for synchronizing of the game status information in the mobile communications device with game status information in a server.
7 . A mobile communications device as in claim 6 wherein the synchronization protocol comprises SynclML.
8 . A mobile communications device as in claim 7 wherein the synchronization protocol is adapted to access the game status information stored in an application execution system environment, and synchronize the game status information based upon a trigger created by opening or closing the application execution system environment.
9 . A mobile communications device as in claim 8 wherein the application execution system environment comprises a Java application.
10 . A mobile communications device comprising:
a transceiver; a system for playing an electronic game; and a system for uploading game status information from the mobile communications device to a memory through the transceiver to a mobile communications system.
11 . A mobile communications device as in claim 10 wherein the mobile communications device comprises a mobile telephone.
12 . A mobile communications device as in claim 10 further comprising a system for downloading game status information through the transceiver and the mobile communications system, and for playing the game based, at least partially, on the downloaded game status information.
13 . A mobile communications device as in claim 10 wherein the system for uploading game status information comprises a system for uploading the game status information to a server coupled to the mobile communications system.
14 . A mobile communications device as in claim 10 further comprising a system for downloading the game status information comprising a protocol, in the system for playing the game, to communicate with a server.
15 . A mobile communications device as in claim 10 wherein the system for downloading the game status information comprises the system for playing the game being adapted to access the game status information in the memory, wherein the memory is located in a server, and the mobile communications device is adapted to use a synchronization protocol and client for synchronizing the game status information in the mobile communications device with game status information in the server.
16 . A mobile communications device as in claim 15 wherein the synchronization protocol comprises SynclML.
17 . A mobile communications device as in claim 16 wherein the synchronization protocol is adapted to access the game status information stored in an application execution system environment, and synchronize the game status information based upon a trigger created by opening or closing the application execution system environment.
18 . A mobile communications device as in claim 17 wherein the application execution system environment comprises a Java application.
19 . A system for synchronizing an electronic game status between a first mobile communications device and a second device, the system comprising:
a system for transmitting game status information between the second device and a server; and a mobile communications system adapted to transmit the game status information between the server and the first mobile communications device with use of a wireless link, wherein the game status information is adapted to be transmitted from the second device to the first mobile communications device through the server and the wireless link for continuing of game play with the first mobile communications device in a transient mode.
20 . A system for synchronizing the electronic game status as in claim 19 wherein the first mobile communications device comprises a mobile telephone.
21 . A system for synchronizing the electronic game status as in claim 19 wherein the system for synchronizing the electronic game status further comprising a system for uploading the game status information from the first mobile communications device to the second device through a transceiver of the first mobile communications device and the mobile communications system.
22 . A system for synchronizing the electronic game status as in claim 19 wherein the system for synchronizing the electronic game status further comprises a system for downloading the game status information through a transceiver of the first mobile communications device and the mobile communications system, and for playing the game based, at least partially, on the downloaded game status information.
23 . A system for synchronizing the electronic game status as in claim 22 wherein the system for downloading the game status information comprises a protocol to communicate with the server.
24 . A system for synchronizing the electronic game status as in claim 22 wherein the system for downloading the game status information is adapted to access the game status information in a separate database, and is adapted to use a synchronization protocol and client for synchronizing of the game status information in the first mobile communications device with game status information in the server.
25 . A system for synchronizing the electronic game status as in claim 24 wherein the synchronization protocol comprises SynclML.
26 . A system for synchronizing the electronic game status as in claim 25 wherein the synchronization protocol is adapted to access the game status information stored in an application execution system environment, and synchronize the game status information based upon a trigger created by opening or closing the application execution system environment.
27 . A system for synchronizing the electronic game status as in claim 26 wherein the application execution system environment comprises a Java application.
28 . A video game system having a game console, the video game system comprising:
a system for transmitting game status information from the game console to a server, wherein the game status information is adapted to be transmitted between the server and a mobile communications device by a wireless link through a mobile communications system; and a system for synchronizing game status information in the game console based upon game status information in the server uploaded to the server from the mobile communications device.
29 . A method of playing a video game comprising:
playing the video game with use of a first game console; ending playing of the video game on the first game console; and transmitting game status information from the first game console to a mobile communications device and allowing the video game to continue to play on the mobile communications device based upon the transmitted game status information, wherein the video game is adapted to continue to play on the mobile communications device without substantial user interaction with the video game.
30 . A method of playing a video game comprising:
transmitting game status information between a server and a mobile communications device through a mobile communications system with use of a wireless link; and playing a game on the mobile communications device based, at least partially, on the game status information transmitted to the mobile communications device from the server.
31 . A mobile communications device comprising:
a transceiver; a system for downloading game status information, at least partially created on another device, through the transceiver; a system for downloading a software game application into the mobile communications device through the transceiver and for playing the software game application based, at least partially, on the downloaded game status information, wherein the mobile communications device does not comprise the software game application to run the game status information until the system for downloading the software game application downloads the software game application into a memory of the mobile communications device.
32 . A method of playing a video game comprising:
transmitting game status information to a mobile communications device with use of a wireless link; downloading a software game application to the mobile communications device with the game status information; and playing a game on the mobile communications device based, at least partially, on the game status information transmitted to the mobile communications device, wherein the mobile communications device does not comprise the software game application to run the game status information until the software game application is downloaded into a memory of the mobile communications device with the game status information.Join the waitlist — get patent alerts
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