Image processing for a game
Abstract
This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images. This means for processing is equipped with means for storage that store without modification motion data of the model prior to the current motion and with means for display control that display this stored data together with the current motion data.
Claims
exact text as granted — not AI-modified1 - 6 . (canceled)
7 . An image processing device for games wherein a prescribed number of models are set up in virtual space and these models are controlled such that they move in prescribed directions in the virtual space and images of this virtual space from a virtual viewpoint are displayed by means for display; comprising means for image processing whereby a difference of level at which the model is positioned in the virtual space ins found and the action which is applied to this mode is interpolated in accordance with this level difference.
8 - 18 . (canceled)Join the waitlist — get patent alerts
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