US2005277469A1PendingUtilityA1

Selectable audio preferences for a gaming machine

Assignee: WMS GAMING INCPriority: Jan 16, 2003Filed: Aug 19, 2005Published: Dec 15, 2005
Est. expiryJan 16, 2023(expired)· nominal 20-yr term from priority
G07F 17/323G07F 17/3262G07F 17/32
52
PatentIndex Score
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Claims

Abstract

A gaming machine, which provides a wagering game in response to a wager, includes a user input device, a sound processing system, and an audio-emitting system. The user input device allows for individually adjusting at least one of a sound tone preference and an audio track preference, each of the sound tone preference and the audio track preference being adjusted such that other sound tone preferences and other audio track preferences are not individually affected. The sound processing system accepts input from the user input device and processes audio data in accordance with at least one of the sound tone preference and the audio track preference. The audio-emitting system is coupled to the sound processing system and produces sound in accordance with at least one of the sound tone preference and the audio track preference.

Claims

exact text as granted — not AI-modified
1 . A gaming machine providing a wagering game in response to a wager, comprising: 
 a user input device allowing for individually adjusting at least one of a sound tone preference and an audio track preference, each of said sound tone preference and said audio track preference being adjusted such that other sound tone preferences and other audio track preferences are not individually affected;    a sound processing system accepting input from said user input device and processing audio data in accordance with at least one of said sound tone preference and said audio track preference; and    an audio-emitting system coupled to said sound processing system and producing sound in accordance with at least one of said sound tone preference and said audio track preference.    
   
   
       2 . The gaming machine of  claim 1 , wherein said sound tone preference is selected from a group consisting of a bass preference, a treble preference, a loudness preference, a low range frequency preference, a mid range frequency preference, a high range frequency preference, an articulation preference, and a chair tactile response preference.  
   
   
       3 . The gaming machine of  claim 1 , wherein said audio track preference is selected from a group consisting of a music track, a sound effects track, an interactive dialogue track, and a reel stops track.  
   
   
       4 . The gaming machine of  claim 1 , wherein each one of said sound tone preference and said audio track preference includes a plurality of settings, said plurality of settings being selected from a group consisting of a high setting, a medium setting, a low setting, an adjustable setting, an off setting, and a default setting.  
   
   
       5 . The gaming machine of  claim 1 , wherein at least one of said sound tone preference and said audio track preference is individually adjusted by a player.  
   
   
       6 . The gaming machine of  claim 1 , wherein at least one of said sound tone preference and said audio track preference is individually adjusted via an automated control feature.  
   
   
       7 . The gaming machine of  claim 6 , wherein said automated control feature is based at least in part on one or more selectable options, said selectable options including at least one of a time of day option, a surrounding ambient levels option, a repetition of individual player option, and a repetition of a plurality of players option.  
   
   
       8 . The gaming machine of  claim 7 , wherein said time of day option includes a morning setting, a noon setting, and an evening setting.  
   
   
       9 . The gaming machine of  claim 7 , wherein said surrounding ambient levels option includes a high setting, a medium setting, and a low setting.  
   
   
       10 . The gaming machine of  claim 7 , wherein said repetition of individual player option includes a previous player settings setting and a most-used setting during previous week setting.  
   
   
       11 . The gaming machine of  claim 7 , wherein said repetition of a plurality of players option includes a most-used settings for last ten players setting and a most-used settings for all players during previous week setting.  
   
   
       12 . A method for operating a gaming terminal in response to a wager, comprising: 
 conducting a wagering game via a gaming terminal;    providing selectable choices having at least one sound preference, said at least one sound preference being selected from a sound tone preference and an audio track preference;    receiving selections from a player; and    outputting audio in accordance with said selections of said at least one sound preference.    
   
   
       13 . The method of  claim 12 , wherein said receiving further comprises receiving selections from said sound tone preference from a group consisting of a bass preference, a treble preference, a loudness preference, a low range frequency preference, a mid range frequency preference, a high range frequency preference, an articulation preference, and a chair tactile response preference.  
   
   
       14 . The method of  claim 12 , wherein said receiving further comprises receiving selections from said audio track preference from a group consisting of a music track, a sound effects track, an interactive dialogue track, and a reel stops track.  
   
   
       15 . The method of  claim 12 , wherein said receiving further comprises receiving selections from a setting for each of said sound tone preference and said audio track preference from a group consisting of a high setting, a medium setting, a low setting, an adjustable setting, an off setting, and a default setting.  
   
   
       16 . The method of  claim 12 , wherein said receiving further comprises receiving an automated control selection for at least one of said sound tone preference and said audio track preference.  
   
   
       17 . The method of  claim 16 , wherein said automated control selection is based at least on one option of a group consisting of a time of day option, a surrounding ambient levels option, a repetition of individual player option, and a repetition of a plurality of players option.  
   
   
       18 . The method of  claim 17 , wherein said time of day option includes a morning setting, a noon setting, and an evening setting, said surrounding ambient levels option includes a high setting, a medium setting, and a low setting, said repetition of individual player option includes a previous player settings setting and a most-used setting during previous week setting, and said repetition of a plurality of players option includes a most-used settings for last ten players setting and a most-used settings for all players during previous week setting.  
   
   
       19 . A computer readable storage medium or media encoded with instructions for directing said gaming terminal to perform the method of  claim 12 .  
   
   
       20 . An electronic gaming method providing a wagering game comprising: 
 playing at least one electronic game on a gaming machine in response to a wager;    executing instructions of a central processing unit of said gaming machine;    storing audio data on a memory coupled to said central processing unit;    receiving selections of at least one of a sound tone preference and an audio track preference via a user input device, said selections being done such that unselected sound preferences are not individually affected;    providing said audio data in a first audio signal to a sound processing system; and    modifying said audio data in accordance with said sound preference to produce a second audio signal.

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