US2005275163A1PendingUtilityA1

Tabletop object knock-down game

Individually held — no corporate assignee on recordPriority: Feb 13, 2003Filed: Feb 13, 2003Published: Dec 15, 2005
Est. expiryFeb 13, 2023(expired)· nominal 20-yr term from priority
A63D 3/00A63F 2007/4012
39
PatentIndex Score
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Cited by
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Claims

Abstract

A tabletop game for head-to-head competition including a platform having a curved path. The game includes a plurality of knock-down objects configured to be knocked down by a ball. The ball includes a weighting that is off center from a geometric center of the ball causing the ball to roll in a non-linear path.

Claims

exact text as granted — not AI-modified
1 . A tabletop game for head-to-head competition comprising: 
 a platform having a curved path;    a plurality of knock-down objects configured to be positioned in an un-knocked down orientation on the platform; and    a ball having a center of gravity offset from a geometric center of the ball to permit the ball to roll in a non-linear path.    
   
   
       2 . A tabletop game according to  claim 1 , wherein the ball includes a first hemisphere and a second hemisphere, and wherein the density of the first hemisphere is greater than the density of the second hemisphere.  
   
   
       3 . A tabletop game according to  claim 2 , wherein the ball includes an equator line separating the first hemisphere and the second hemisphere.  
   
   
       4 . A tabletop game according to  claim 3 , wherein the game includes a reset system for returning knock-down objects to an upright position after they have been knocked down comprising: 
 a tether connected to a bottom of each knock-down object;    a tether aperture in the platform at a preselected location for each knock-down object; and    a reset lever coupled with each knock-down object by the tether through the tether apertures.    
   
   
       5 . A tabletop game according to  claim 4 , wherein movement of the reset lever tensions the tethers causing the knock-down objects to be pulled into an upright position.  
   
   
       6 . A tabletop game for head-to-head competition comprising: 
 a platform having a pair of curved paths;    a plurality of knock-down objects configured to be positioned in an un-knocked down orientation on the platform; and    a ball having a center of gravity offset from a geometric center of the ball to permit the ball to roll in a non-linear path.    
   
   
       7 . A tabletop game according to  claim 6 , wherein the ball includes a first hemisphere and a second hemisphere, and wherein the density of the first hemisphere is greater than the density of the second hemisphere.  
   
   
       8 . A tabletop game according to  claim 7 , wherein the ball includes an equator line separating the first hemisphere and the second hemisphere.  
   
   
       9 . A tabletop game according to  claim 8 , wherein the game includes a reset system for returning knock-down objects to an upright position after they have been knocked down comprising: 
 a tether connected to a bottom of each knock-down object;    a tether aperture in the platform at a preselected location for each knock-down object; and    a reset lever coupled with each knock-down object by the tether through the tether apertures.    
   
   
       10 . A tabletop game according to  claim 9 , wherein movement of the reset lever tensions the tethers causing the knock-down objects to be pulled into an upright position.

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