Word trivia board game using a points-matrix system
Abstract
Knowledge helps but the art or persuasion is the key to this game. The respondent attempts to garner optimum points by persuading or deceiving the audience that the answer or choice given is either correct or incorrect. The audience also gets the chance to score points on the same word question by strategically agreeing or disagreeing with the respondent. The game includes a game board that provides a scoring system using a points-matrix, which award points to each participant based on whether the answer of correct or incorrect, and whether some or all of the audience agree or disagree with the answer. The game board also provide a brief explanation of the various scores. The points take into consideration factors such as knowledge, deception, cunning, and degree of difficulty and are awarded accordingly. The number of possible outcomes (points) also allows participants to devise various stratagems that will garner them the most points and prevent others from scoring likewise. Gaining a consensus generally works in the favor of the respondent.
Claims
exact text as granted — not AI-modified1 . A method of playing a word trivia game wherein all participants, including but not limited to the respondent, can score points on every word question. In addition, all participants, including the respondent, can score points whether or not the answer is correct. The respondent can score points with an incorrect answer by getting some or all of the other participants to agree with the incorrect answer, and the audience can also score points by either agreeing or disagreeing with the correct or incorrect answer. However, the respondent cannot score points by giving the wrong answer and no one agrees, and the audience cannot score points by agreeing with the incorrect answer or by disagreeing with the correct answer.
2 . A method according to claim 1 wherein a game board displaying a Point-Matrix System is utilized in determining the points for both respondent and audience in each word question. The points are based on various possible outcomes (points) depending on whether or not the answer given is correct; whether or not there is consensus amongst the audience; and, whether or not the audience agree or disagree with the answer.
3 . A method according to claim 1 wherein each participant takes a colored chip to identify their place in the scorecards/scoreboard, their place in the order of answering word questions, and to declare their agreement or disagreement with each answer by placing their colored chip in either the green (agree) bowl or the yellow (disagree) bowl.
4 . A method according to claim 1 wherein each participant draws a card from a deck of cards that contains the word and 4 choices, one of which is the correct answer. The word represents a Person, Location, Thing (tangible), or Concept (non-tangible). The respondent, or the participant whose turn it is to answer, declares (read out loud) the word question, the 4 choices, and the choice of answer. The audience, or the other participants in the game, each declare their agreement or disagreement with the answer or choice as described in claim 3 .
5 . A method according to claim 3 wherein each participant get to answer a word question per round and scores are tallied on the score card. After each round, scores of participants are tallied on the scoreboard until 6 rounds are completed and the aggregate scores determines the winner.Join the waitlist — get patent alerts
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