Golf board game
Abstract
A golf board game for at least two players that simulates the strategies, probabilities, disasters, and accomplishments of a real game of golf. A board depicting a golf course is superimposed with a grid of squares. Cards are dealt or drawn from a card deck that includes club cards representing different golf clubs and their distances and deviations, flog cards representing misfortunes common in a game of golf, and zone and improvement cards to correct bad shots or improve good ones. An aiming marker is used to select an aiming channel, and a shot is taken after selecting a particular club card. The shot may be improved via an improvement or a zone card, or negatively affected via a flog card. The shot may also be affected by the terrain in which the ball lands. A hazards and predicaments card indicates the consequences of landing on particular terrains.
Claims
exact text as granted — not AI-modified1 . A golf board game comprising:
a playing surface depicting a golf course; a plurality of club cards, each club card being associated with a particular type of golf club and indicating a plurality of distance measurements and a plurality of deviation measurements; a first random number generator for generating a first random number and identifying one of the plurality of distance measurements indicated on a selected club card based on the generated first random number; a second random number generator for generating a second random number and identifying one of the plurality of deviation measurements indicated on the selected club card based on the generated second random number; and a game piece associated with a player, the game piece being moved and positioned on the playing surface in accordance with the identified distance and deviation measurements.
2 . The golf board game of claim 1 , wherein the playing surface depicts a grid of squares superimposed on at least a portion of the playing surface, wherein each square represents a particular distance amount, and wherein the game piece is moved and positioned on one of the squares based on the distance and deviation measurements.
3 . The golf board game of claim 2 , wherein the playing surface includes a golf green visually depicting a first tier associated with a first set of squares, a second tier associated with a second set of squares, and a third tier associated with a third set of squares, wherein the game piece being positioned on the first tier gives the player a first type of odds of a one-putt, the game piece being positioned on the second tier gives the player a second type of odds of a one-putt, and the game piece being positioned on the third tier gives the player a third type of odds of a one-putt.
4 . The golf board game of claim 2 further comprising an aiming device adapted to select a grid channel relative to a current position of the game piece, wherein the distance is measured down the selected grid channel and the deviation is measured from an ending distance position.
5 . The golf board game of claim 1 , wherein each club card further indicates a plurality of swing types, each swing type being associated with a different range of distance and deviation measurements.
6 . The golf board game of claim 5 , wherein the range of distance and deviation measurements for the plurality of swing types are visually distinguished from one another.
7 . The golf board game of claim 1 further comprising a plurality of improvement cards, each improvement card depicting an event or a device applied in a real game of golf for improving a shot.
8 . The golf board game of claim 7 , wherein each improvement card indicates an amount by which the generated first or second random number is changed.
9 . The golf board game of claim 1 further comprising a plurality of zone cards, each zone card depicting a good fortune encountered during a real game of golf for improving a shot.
10 . The golf board game of claim 9 , wherein each zone card indicates an amount by which the identified distance or deviation measurement is changed.
11 . The golf board game of claim 1 further comprising a plurality of flog cards, each flog card depicting a misfortune encountered during a real game of golf.
12 . The golf board game of claim 11 , wherein each flog card indicates an amount by which the identified distance or deviation measurement is modified.
13 . The golf board game of claim 1 further comprising a hazards and predicaments card indicating a plurality of terrains depicted on the playing surface, wherein for each of the plurality of terrains, the hazards and predicaments card indicates a consequence for landing on the terrain.
14 . A method for playing a golf board game with two or more players, the golf game including a playing surface depicting a golf course, a stack of game cards, and a game piece associated with a player, the method comprising:
dealing a first set of cards from the stack of game cards to a first player, the first set of cards including a club card associated with a particular type of golf club and indicating a plurality of distance measurements and a plurality of deviation measurements; dealing a second set of cards from the stack of game cards to a second player; declaring by the first player the club card to be played; randomly generating, by the first player, a first and second number; identifying for the first player one of the plurality of distance measurements indicated on the selected club card based on the generated first random number; identifying for the first player one of the plurality of deviation measurements indicated on the selected club card based on the generated second random number; and moving and positioning the game piece on the playing surface in accordance with the identified distance and deviation measurements.
15 . The method of claim 14 , wherein the second set of cards includes a flog card, the flog card depicting a particular misfortune encountered during a real game of golf, the method further comprising:
selecting by the second player the flog card from the second set of cards; applying the flog card to the first player; and modifying the distance or deviation measurement identified for the first player by an amount indicated on the flog card.
16 . The method of claim 15 , wherein the first set of cards includes an improvement card, the improvement card depicting an event or a device applied in a real game of golf for improving a shot, the method further comprising:
selecting by the first player the improvement card from the first set of cards; and modifying the generated first or second random number by an amount indicated by the selected improvement card.
17 . The method of claim 16 , wherein the improvement card improves a shot modified by the flog card.
18 . The method of claim 14 , wherein the first set of cards includes a zone card, the zone card depicting a particular good fortune encountered during a real game of golf, the method further comprising:
selecting by the first player the zone card from the first set of cards; and modifying the distance or deviation measurement identified for the first player by an amount indicated on the zone card.
19 . The method of claim 14 , wherein the playing surface depicts a grid of squares superimposed on at least a portion of the playing surface, the method further comprising:
selecting a particular grid channel relative to a current position of the game piece; and placing an aiming marker on the grid channel, wherein the distance is measured down the selected grid channel and the deviation is measured from an ending distance position.
20 . The method of claim 14 , wherein the club card further indicates a plurality of swing types, each swing type being associated with a different range of distance and deviation measurements, the method further comprising:
declaring by the first player a particular swing type indicated on the club card; and identifying one of the plurality of distance and deviation measurements associated with the declared swing type based on the generated first and second random numbers.Join the waitlist — get patent alerts
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