US2005212205A1PendingUtilityA1

Educational board game

Individually held — no corporate assignee on recordPriority: Dec 23, 2002Filed: Mar 10, 2005Published: Sep 29, 2005
Est. expiryDec 23, 2022(expired)· nominal 20-yr term from priority
Inventors:Kathy Foreman
A63F 3/001A63F 2003/0011
37
PatentIndex Score
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Cited by
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References
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Claims

Abstract

The present invention relates to a educational board game and in particular to an educational board game which teaches religious subject matter based upon real life situations. The board game includes a game board, a plurality of games pieces, game money, a deck of prayer cards, a deck of evangelism cards, a Bible, a timer and a spindle or dice. The game board is divided into a number of game spaces. The game spaces include three categories of real life situations. Category 1 situations require players landing on those game spaces to draw a prayer card. The prayer cards require one of the other players to pray for the current player. Category 2 game spaces require the player to draw an evangelism card. The evangelism card requires another player to encourage the current player. Category 3 game spaces allow the player to draw either a prayer or an evangelism card. The first player to reach salvation which is the end game space wins. Since all of the games spaces are based on real life situations, players are educated to seek assistance and prayer from other players for different real life situations.

Claims

exact text as granted — not AI-modified
1 . A board game for educating players regarding religious subject matter based upon real life situations: 
 a game board divided into a number of game spaces wherein a plurality of the game spaces include real life situations categorized into a plurality of categories;    a plurality of prayer cards adopted to be drawn when players land on a first category of said real life situations;    a plurality of evangelism cards adopted to be drawn when players land on a second category of real life situations;    one or more game pieces;    a device for determining the number of spaces each player can move per turn; and    game money.    
   
   
       2 - 3 . (canceled)  
   
   
       4 . A method for teaching religious subject matter comprising the steps of: 
 dividing real-life situations into a plurality of categories; and    providing educational cards which correlate pre-selected religious subject matter with said plurality of categories.    
   
   
       5 . The method as recited in  claim 4  further comprising the steps of: 
 (c) providing a game board divided into a number of spaces which illustrate said real-life situations;    (d) providing one or more game pieces; and    (e) providing a device for determining the number of spaces a player can move during each turn.

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