US2005208993A1PendingUtilityA1

Gaming machine and program thereof

Assignee: ARUZE CORPPriority: Mar 11, 2004Filed: Mar 10, 2005Published: Sep 22, 2005
Est. expiryMar 11, 2024(expired)· nominal 20-yr term from priority
B24B 9/16B23Q 17/12G07F 17/32B24B 47/04G06F 3/04883B24B 49/04G07F 17/3211B24B 41/06G07F 17/3209
40
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Claims

Abstract

A gaming machine of the present invention detects positional information that is inputted, recognizes sign information based on detected positional information, makes comparison between at least one preliminarily stored sign data and recognized sign information to discriminate whether or not the sign information and the sign data are correlated, and executes at least one preliminarily stored game processing associated with the sign data when the sign information and the sign data are correlated.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising: 
 an input device available for inputting positional information;    a positional information acquiring unit configured to acquire the positional information inputted from the input device;    a sign recognizing unit configured to recognize sign information based on the positional information acquired by the positional information acquiring unit;    a sign data storage device that stores sign data associated with a predetermined gaming process;    a comparing and discriminating unit configured to make comparison between the sign information, recognized by the sign recognizing unit, and the sign data, stored in the sign data storage device, and discriminating whether or not the sign information and the sign data are correlated; and    a game processing device that executes a gaming process associated with the sign data when the sign information and the sign data are correlated.    
   
   
       2 . The gaming machine according to  claim 1 , wherein 
 the sign data storage device stores a plurality of sign data, and each of the sign data permits an associated certain process to be executed; and    the comparing and discriminating unit configured to select the sign data, having a maximum correlation with the sign information, from the plurality of sign data.    
   
   
       3 . The gaming machine according to  claim 1 , further comprising a display device adapted to display an image related to the sign information based on the positional information detected by the positional information acquiring unit.  
   
   
       4 . The gaming machine according to  claim 3 , wherein the input device includes a transparent touch panel disposed on the display device, and the display deveice adapted to display of an image based on the sign data discriminated by the comparing and discriminating unit that there is a correlation with the sign information.  
   
   
       5 . The gaming machine according to  claim 2 , wherein a predetermined unique time period determined for input is set for each of the sign data.  
   
   
       6 . The gaming machine according to  claim 2 , wherein each of the sign data has a unique sign quantity.  
   
   
       7 . The gaming machine according to  claim 6 , wherein the sign quantity is a quantity determined in proportion to a total sum of a length of line segments that comprises the sign data.  
   
   
       8 . The gaming machine according to  claim 6 , wherein the sign quantity is a quantity in proportion to the number of proselytized points contained in the sign data.  
   
   
       9 . The gaming machine according to  claim 5 , wherein the game processing device executes the gaming process in a way to vary effects depending on the predetermined unique time period for input.  
   
   
       10 . The gaming machine according to  claim 6 , wherein the game processing device executes the gaming process in a way to vary effects depending on the sign quantity.  
   
   
       11 . The gaming machine according to  claim 1 , wherein the comparing and discriminating unit discriminates a correlation between the sign data, on at least one special point thereof, and the sign information.  
   
   
       12 . A program operable by a computer, comprising the steps of: 
 preliminarily storing sign data correlated with a certain gaming process;    acquiring positional information that is inputted;    recognizing sign information based on the positional information;    making comparison between the sign information and the sign data and discriminating whether or not the sign information and the sign data are correlated; and    executing a gaming process correlated with the sign data when it is discriminated that the sign information and the sign data are correlated;    wherein the steps are executed by the computer.    
   
   
       13 . The gaming machine according to  claim 1 , wherein 
 the sign data storage device stores a plurality of sign data each of them associated with a plurality of processes, respectively, which are different from each other; and further comprising:    a sign data selecting unit selecting either one of the sign data, correlated with the sign information recognized by the sign information recognizing unit, from the plurality of sign data stored in the sign data storage device; and    wherein the game processing device executes a process correlated with the sign data when the sign data, selected by the sign data selecting unit, and the sign information are correlated.    
   
   
       14 . The program according to  claim 12 , wherein 
 the storing step further includes a step of preliminarily storing a plurality of sign data each has a one-to-one association with any one of a plurality of processes;    the discriminating step further includes a selecting step for selecting one sign data, correlated with the sign information, from the plurality of sign data; and    the executing step executing a process correlated with the sign data selected in the selecting step.    
   
   
       15 . The gaming machine according to  claim 1 , wherein 
 the comparing and discriminating unit makes comparison between the sign information, recognized by the sign recognizing unit, and the sign data, stored in the sign data storing device, or an mirror image thereof to discriminate whether or not the sign information and either one of the sign data and the mirror image thereof are correlated; and    the game processing device executes a process correlated with the sign data when the sign information and either one of the sign data and the mirror image thereof are correlated.    
   
   
       16 . The gaming machine according to  claim 18 , wherein 
 the input device includes a transparent touch panel disposed on the display screen, and the display screen is adapted to display an image based on the sign data or the mirror image thereof discriminated by the comparing and discriminating device that there is a correlation with the sign information.    
   
   
       17 . The program according to  claim 12 , wherein 
 the discriminating step further includes a step of comparing the sign information and the sign data or a mirror image thereof and discriminating whether or not the sign information and the sign data or the mirror image thereof; and    the executing step further includes a step of executing as process associated with the sign data when it is discriminated that the sign information and the sign data or the mirror image thereof are correlated.    
   
   
       18 . The gaming machine according to  claim 1 , wherein 
 the sign recognizing unit recognizes the sign information, which is available to specify a shape and size of an inputted sign with the input device;    the comparing and discriminating unit makes comparison between the sign information, recognized by the sign recognizing device, and the sign data, stored in the sign data storage device, to discriminate whether or not a shape of the sign information and a shape of the sign data are correlated; and    the game processing device executes a process, associated with the sign data, depending on a size of the inputted sign indicated by the sing information when the sign information and the sign data are correlated.    
   
   
       19 . The gaming machine according to  claim 21 , wherein 
 the sign data storage device stores a plurality of sign data associated with at least one process, respectively; and    the comparing and discriminating unit select the sign data, having a maximum correlation with the sign information, from the plurality of sign data.    
   
   
       20 . The program according to  claim 12 , wherein 
 the recognizing step further includes a step of recognizing sign information, which is available to specify a shape and size of an inputted sign, based on the positional information;    the discriminating step further includes a step of making comparison between the inputted sign information and the sign data and discriminating whether or not a shape represented by the sign information and a shape represented by the sign data are correlated; and    the executing step further includes a step of executing a process, associated with the sign data, depending on a size of the inputted sign indicated by the sign information when the shapes of the sign information and the sign data are correlated.    
   
   
       21 . The gaming machine according to  claim 1 , further comprising: 
 a first game controller which controls a first game; and    a second game controller which triggers a second game when a predetermined outcome appears in the first game;    wherein the second game controller executes the second game while rendering the positional information acquiring unit to acquire the inputted positional information, rendering the comparing and discriminating unit to discriminate whether the acquired positional information is correlated with the sign information recognized by the sign information recognizing unit, the second game controller controls the game processing device to execute a predetermined gaming process when the acquired positional information is correlated with the recognized sign data.    
   
   
       22 . A gaming machine comprising: 
 an input means for inputting positional information;    a positional information acquiring means for acquiring the positional information inputted from the input means;    a sign recognizing means for recognizing sign information based on the positional information acquired by the positional information acquiring means;    a sign data storage means for storing sign data associated with a predetermined gaming process;    a comparing and discriminating for making comparison between the sign information, recognized by the sign recognizing means, and the sign data, stored in the sign data storage means, and discriminating whether or not the sign information and the sign data are correlated; and    a game processing means for executing a gaming process associated with the sign data when the sign information and the sign data are correlated.

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