US2005200077A1PendingUtilityA1

System and method for a relationship logic game

Assignee: CONCEPTUARY INCPriority: Feb 3, 2004Filed: May 10, 2005Published: Sep 15, 2005
Est. expiryFeb 3, 2024(expired)· nominal 20-yr term from priority
Inventors:Daniel Brian
A63F 3/00643A63F 2009/186A63F 11/0074A63F 3/02
22
PatentIndex Score
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Claims

Abstract

A system and method is provided for engaging in a relationship creativity game with concept objects. The method includes the operation of supplying a plurality of concept objects for each player to form a player's hand. An additional operation is placing a plurality of concept objects associated with a playing field to form a turn. The concept objects can then be linked in a turn with a creative statement relating associated aspects that are common to the plurality of concept objects. An additional operation is comparing the creative statement against a limited set of concept units to determine if a relationship provided by the creative statement is unique as compared to associated aspects of the limited set of concept units.

Claims

exact text as granted — not AI-modified
1 . A method for engaging in a relationship creativity game with concept objects, comprising: 
 supplying a plurality of concept objects for each player to form a player's hand;    placing a plurality of concept objects associated with a playing field to form a turn;    linking the concept objects in a turn with a creative statement relating associated aspects that are common to the plurality of concept objects; and    comparing the creative statement against a limited set of concept units to determine if a relationship provided by the creative statement is unique as compared to associated aspects of the limited set of concept units.    
   
   
       2 . A method as in  claim 1 , further comprising the step of disqualifying a creative statement that is not unique as compared to the associated aspects of the limited set of concept units.  
   
   
       3 . A method as in  claim 2 , further comprising the step of removing the concept objects from the playing field unless a valid creative statement can be provided by the player.  
   
   
       4 . A method as in  claim 1 , wherein the creative statement is affirmed and the concept objects are allowed to remain on the playing field if the creative statement is unique as compared to the limited set of concept units.  
   
   
       5 . A method as in  claim 1 , further comprising the steps of selecting the limited set of concepts units from the group consisting of concept objects on the playing field, concept objects in a predetermined pool, and concept objects contained in an entire game.  
   
   
       6 . A method as in  claim 1 , wherein the step of placing a plurality of concept objects, further comprises the step of placing a plurality of concept objects on a playing field from a player's hand in a turn.  
   
   
       7 . A method for engaging in a relationship logic game, comprising: 
 supplying a plurality of playing pieces representing defined concepts for each player's hand;    identifying a plurality of playing pieces associated with a playing field to be included in a turn;    linking the playing pieces with a natural language statement defining aspects of each playing piece that are common to the plurality of playing pieces involved in the turn; and    validating the natural language statement against a set of playing pieces on the playing field to determine if a relationship provided by the natural language statement is unique as compared to aspects of the playing pieces on the playing field.    
   
   
       8 . A method as in  claim 7 , wherein the step of validating the natural language statement further comprises the step of employing game player opinions to determine whether the natural language statement is valid during game play.  
   
   
       9 . A method as in  claim 7 , wherein the step of validating the natural language statement against a set of playing pieces further comprises the step of validating the natural language statement against concept objects selected from the group consisting of concept objects on the playing field, concept objects in a predetermined pool, and concept objects contained in an entire game.  
   
   
       10 . A method as in  claim 7 , wherein the step of identifying a plurality of playing pieces for a playing field to be included in a turn, further comprises the step of placing one or more playing pieces from the player's hand to be associated with playing pieces on the board to form a turn.  
   
   
       11 . A method as in  claim 7 , wherein the step of identifying a plurality of playing pieces for a playing field to be included in a turn, further comprises the step of removing the plurality of linked playing pieces from the playing field as part of a turn.  
   
   
       12 . A method as in  claim 7 , further comprising the step of collecting sets of linked playing pieces, wherein the player to collect a largest number of playing pieces is a winner.  
   
   
       13 . A method as in  claim 7 , further comprising the step of removing only playing pieces that are not enclosed by other pieces on a connection axis.  
   
   
       14 . A method as in  claim 7 , further comprising the step of allowing players to take turns associating a player-selected piece with pieces on the playing field, starting at the outside rows until the player reaches a goal area.  
   
   
       15 . A method as in  claim 14 , further comprising the step of declaring a winner of a player with a piece that reaches a playing field center or crosses the entire playing field.  
   
   
       16 . A relationship logic game with defined concept pieces, comprising: 
 a plurality of defined concept pieces;    a plurality of player hands into which the concept pieces are divided;    a playing field having play locations where the defined concepts can reside and connector markings configured to connect the play locations together in a pre-defined pattern;    a creative statement representing associated aspects that are common to a plurality of selected discrete concept pieces; and    wherein the creative statement is validated against a limited set of concept pieces to determine if a relationship provided by the creative statement is unique as compared to associated aspects of the limited set of concept pieces.    
   
   
       17 . A relationship logic game as in  claim 16 , further comprising: 
 a web page upon which the playing field resides and players can participate in the game over the Internet; and    a database in which the defined concepts units are stored and can be accessed by the players.    
   
   
       18 . A relationship logic game as in  claim 16 , wherein the playing field contains play locations for a defined concept piece to be placed and each area can be linked to at least one other play location.  
   
   
       19 . A relationship logic game as in  claim 18 , wherein each area is linked to one to six other play locations.  
   
   
       20 . A relationship logic game as in  claim 16 , further comprising a storage location for storing the creative statement.

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