US2005194740A1PendingUtilityA1
Educational board game
Priority: Mar 5, 2004Filed: Mar 3, 2005Published: Sep 8, 2005
Est. expiryMar 5, 2024(expired)· nominal 20-yr term from priority
Inventors:Laine Keneller
A63F 3/00006A63F 3/00119A63F 9/18
22
PatentIndex Score
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Claims
Abstract
An educational board game, which includes a playing surface with a defined travel path between stores where players will visit in their quest to acquire collectables as outlined on a given card. Multiple players attempt to answer questions of a various nature to receive payment throughout the game. The goal of the game is to acquire all four collectibles and receive the bonus. The subject matter of the game may be derived around a theme, such as book collecting for example.
Claims
exact text as granted — not AI-modified1 . An educational board game for collecting collectables comprising: a game board, including a playing surface with a travel path for one or more play tokens arranged between “stores” with a start space along said path;
a plurality of game tokens, each token being adapted to be placed on a space on the game board travel path; and at least one die.
2 . The educational board game of claim 1 further including: a set of collection cards that list the collectables to be acquired.
3 . The educational board game of claim 1 further including: a set of cards listing the collectables that will be sought and collected.
4 . The educational board game of claim 1 further including: a plurality of questions associated with said game, said plurality having no wrong answers.
5 . The educational board game of claim 1 further including: a plurality of questions that has multiple choice and true and false answers.
6 . The educational board game of claim 1 further including: a plurality of questions that are difficult and the answers to which are provided.
7 . The educational board game of claim 1 including: a plurality of random cards with positive and negative consequences.
8 . The educational board game of claim 1 further including: the opportunity to earn money by the means of buying and selling collectibles based on a monetary strategy.
9 . The educational board game of claim 1 further including: the winning of the game by completing the collection of collectables or by having the most money and the most valuable collection.Join the waitlist — get patent alerts
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