US2005189715A1PendingUtilityA1

Gaming equipment and methods

Assignee: DAGOOM INCPriority: Jan 8, 1999Filed: Mar 16, 2005Published: Sep 1, 2005
Est. expiryJan 8, 2019(expired)· nominal 20-yr term from priority
A63F 2003/00223A63F 2011/0072A63F 2011/0062A63F 9/1288A63H 33/04A63F 3/00697A63F 3/00214A63F 2003/00728A63F 3/00075A63F 2003/00829A63F 2250/1036
48
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Claims

Abstract

An adventure game in a simulated dungeon environment includes a standard unit grid work floor, character tokens moved upon the floor grids representing character position, free standing unit dimensioned simulated block dungeon wall members on the floor, and a plurality of free standing dungeon door members on the floor, whereby the free standing door and wall members may be rearranged to convey a plurality of distinct dungeon game environments to the players. Each character token may further represent some of the character's current actions or attributes. Each character token may include i) a figurine token representing the player's character and ii) a token base supporting the figurine token in one of a plurality of visibly distinct token locations, wherein each token location is associated with a specific character action or attribute, whereby the current character action or attribute of the player's character is visibly displayed.

Claims

exact text as granted — not AI-modified
1 . A rapid game mapping system for conveying the game environment to the players of the game comprising: 
 A grid work floor, wherein each grid is of a standard unit dimension,    A plurality of character tokens, each character token representative of a player's character in the game, each token sized to be received within an associated number of grids on the floor, and to be moved on the grid work of the floor to represent relative changes of a character's position in the game environment;    A plurality of free standing wall members on the floor, each wall member remaining unattached to the floor, each wall member having a longitudinal dimension associated with a unit number of grids, and each wall having a base portion having a width that is perpendicular to the longitudinal dimension and is at least 50% of the length of a unit dimension of one grid; and    A plurality of free standing door members on the floor, each door member remaining unattached to the floor, each door member having a width portion that is parallel to the plane of the door and is at least 50% of the length of a unit dimension of one grid; whereby the free standing door members and wall members may be rearranged to convey the changing game environment to the players.    
   
   
       2 . The mapping system of  claim 1  wherein the longitudinal dimension of each free standing wall member is equal to the value of the associated with a unit number of grids minus 1-50% of the standard unit dimension, whereby each wall member is undersized for the associated unit number of grids providing for rapid positioning.  
   
   
       3 . The mapping system of  claim 1  wherein the width dimension of each free standing door member is 50-99% of the standard unit dimension, whereby each door member is undersized for rapid positioning.  
   
   
       4 . The mapping system of  claim 1  wherein each free standing wall member is formed of uniform dimensioned blocks that have width, length and height dimensions associated with the standard unit dimension of the grid, whereby the blocks of each wall member provide for independent measurement to the players of the relative position of elements in the game environment in both horizontal and vertical dimensions.  
   
   
       5 . The mapping system of  claim 1  wherein each free standing door member includes physical identifying structure on at least one side to identify operational characteristics of the door in the game environment.  
   
   
       6 . The mapping system of  claim 1  wherein the floor is formed of a plurality of floor tiles that can be arranged in a variety of configurations.  
   
   
       7 . The mapping system of  claim 1  wherein each character token is a character figurine having multiple recorded attributes of the character and wherein the recorded character attributes of each character figurine is recorded on a variable record keeping member on the character token.  
   
   
       8 . The mapping system of  claim 1  wherein each free standing wall member includes a plurality of simulated mortar joints that provide for independent measurement to the players of the relative position of elements in the game environment.  
   
   
       9 . The mapping system of  claim 1  wherein each character token including 
 i) a figurine token representative of a player's character in the game;    ii) a token base supporting the figurine token there on in one of a plurality of visibly distinct token locations, wherein each token location is associated with a specific character action or attribute, whereby the current character action or attribute of the player's character is visibly displayed by the specific token location occupied by the figurine token, wherein the token base in movable about the game playing surface to represent relative changes of a character's position in the game environment, and at least one of the figurine token and token base visibly illustrating relative changes of a character's orientation in the game environment.    
   
   
       10 . A gaming system having a plurality of player characters in which the player characters have defined range or movement values and distinct actions or attributes in the game environment, the gaming system comprising: 
 A game playing surface; and    A plurality of character tokens, each character token representative of a player's character and at least some of the character's current actions or attributes in the game environment, each character token to be moved on the game playing surface to represent relative changes of a character's position in the game environment, each character token including 
 i) a figurine token representative of a player's character in the game; and  
 ii) a token base supporting the figurine token there on in one of a plurality of visibly distinct token locations, wherein each token location is associated with a specific character action or attribute, whereby the current character action or attribute of the player's character is visibly displayed by the specific token location occupied by the figurine token, wherein the token base in movable about the game playing surface to represent relative changes of a character's position in the game environment.  
   
   
   
       11 . The gaming system of  claim 10  further including a rapid game mapping system for conveying the game environment to the players of the game comprising: 
 A grid work floor forming the game playing surface, wherein each grid is of a standard unit dimension, wherein the character tokens to be received within an associated number of grids on the floor, and to be moved on the grid work of the floor to represent relative changes of a character's position in the game environment;    A plurality of free standing wall members on the floor, each wall member remaining unattached to the floor, each wall member having a longitudinal dimension associated with a unit number of grids, and each wall having a base portion having a width that is perpendicular to the longitudinal dimension and is at least 50% of the length of a unit dimension of one grid; and    A plurality of free standing door members on the floor, each door member remaining unattached to the floor, each door member having a width portion that is parallel to the plane of the door and is at least 50% of the length of a unit dimension of one grid; whereby the free standing door members and wall members may be rearranged to convey the changing game environment to the players.    
   
   
       12 . The gaming system of  claim 10  wherein each token location includes visible indicia indicative of the specific character actions or attributes associated with that token location and at least one of the figurine token and token base visibly illustrating relative changes of a character's orientation in the game environment.  
   
   
       13 . The gaming system of  claim 10  wherein the token locations are removably attached together, whereby token locations may be added to and taken from each token base and at least one of the figurine token and token base visibly illustrating relative changes of a character's orientation in the game environment.  
   
   
       14 . The gaming system of  claim 10  wherein the token base includes a record tracking member at each token location and at least one of the figurine token and token base visibly illustrating relative changes of a character's orientation in the game environment.  
   
   
       15 . The gaming system of  claim 14  wherein each record tracking member can track and display variable information associated with the specific character actions or attributes associated with that token location.  
   
   
       16 . The gaming system of  claim 10  wherein each token base has a profile outline that is indicative of the player character's orientation and wherein the token base includes a record tracking member at each token location.  
   
   
       17 . The gaming system of  claim 10  wherein each token base has a profile outline that is indicative of the player character's orientation.  
   
   
       18 . The gaming system of  claim 10  wherein each token base has a profile outline that is indicative of the each distinct token location.  
   
   
       19 . An adventure game in a simulated dungeon environment comprising: 
 at least one randomizing element for game play; and    A grid work floor, wherein each grid is of a standard unit dimension,    A plurality of character tokens, each character token representative of a player's character in the game, each token sized to be received within an associated number of grids on the floor, and to be moved on the grid work of the floor to represent relative changes of a character's position in the game environment;    A plurality of free standing simulated block dungeon wall members on the floor, each wall member remaining unattached to the floor, each wall member having a longitudinal dimension associated with a unit number of grids; and    A plurality of free standing dungeon door members on the floor, each door member remaining unattached to the floor; whereby the free standing door members and wall members may be rearranged to convey the a plurality of distinct dungeon game environment to the players.    
   
   
       20 . The adventure game of  claim 19  wherein each character token is a miniature having multiple character indicia thereon, wherein each character indicia is indicative of character attributes of the character.

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