US2005179204A1PendingUtilityA1
Word game
Priority: Feb 18, 2002Filed: Feb 18, 2003Published: Aug 18, 2005
Est. expiryFeb 18, 2022(expired)· nominal 20-yr term from priority
Inventors:Alan Curtis
A63F 2250/1063A63F 2003/00018A63F 11/0002A63F 1/04A63F 3/0423
35
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A method of game play, wherein: a game word is selected; a first player forms a clue word or words using allocated letters; and a second player attempts to guess the game word, based on the clue word(s).
Claims
exact text as granted — not AI-modified1 . A method of game play, wherein:
a game word is selected; a first player forms a clue word or words using allocated letters; and a second player attempts to guess the game word, based on the clue word(s).
2 . A method as claimed in claim 1 , wherein the game is played with at least two teams and each team has at least one second player attempting to guess the game word.
3 . A method as claimed in claim 1 or 2 , wherein the clue word(s) relates to the game word but cannot form part of the game word or be a phonetic equivalent.
4 . A method as claimed in claim 2 , wherein if the game word is not guessed within a predetermined time, an extended time is allowed, and the value rolled on the dice, once one of the teams guesses the game word within the extended time, is doubled.
5 . A method as claimed in claim 2 , wherein the game play includes one of the teams guessing the word and rolling a dice to advance a team token an associated number of spaces along a path of a game board, with a new game word being selected after the token has been advanced.
6 . A method as claimed in claim 5 , wherein a team wins the game by advancing their token to an end space on the game board and successfully guessing two successive game words.
7 . A method as claimed in claim 6 , wherein once a team advances their token to the end space, the value rolled on the dice is doubled for any other team able to guess a game word prior to the end of the game.
8 . A method as claimed in claim 5 , wherein the game play includes one of the team tokens being advanced to a shortcut space provided on the game board, the shortcut space allowing the token to be moved forward, across a shortcut in the path, but only if the associated team is able to guess the next game word.
9 . A method as claimed in any one of claims 5 to 8 , wherein the game play includes doubling the value rolled on the dice when a game-playing token is advanced to a double value space provided on the game-playing board.
10 . A method as claimed in any one of claims 5 to 9 , wherein selection of the game word occurs by the first player drawing a game card from a pack of game-word cards.
11 . A method as claimed in claim 10 , wherein each of the game-word cards includes a plurality of words, differentiated by colours which correspond to different colours of the game board spaces and the first player selects the word with the same colour as the space on which their token is placed.
12 . A game board, including a game-play path with an end space which indicates, once a team token is advance thereto, that a dice value rolled by any other team is doubled.
13 . A game board in accordance with claim 12 , wherein the path includes at least one space which indicates a value rolled on the dice, for advancing a game-playing token, is to be doubled.
14 . A game board in accordance with claim 12 , wherein the path includes at least one shortcut space which indicates a start position for a shortcut in the path.
15 . A game, including a game board, as claimed in any one of claims 12 to 14 , and game-word cards, wherein the path is divided into differently coloured spaces and the cards each include a plurality of words differentiated by colours corresponding to the colours of the spaces.
16 . A game in accordance with claim 15 , further including letter tiles.
17 . A game in accordance with claim 15 , further including a dispensing unit for dispensing game playing tokens, including:
a hopper section for holding the tokens; a dispenser section arranged to selectively receive a pre-determined number of tokens from the hopper section; a release mechanism for dispensing the tokens from the dispenser section; and a central peg to facilitate distribution of the tokens within the hopper section away from the peg and through openings which communicate with the dispenser section.
18 . A game as claimed in claim 17 , wherein the dispenser section includes a chamber for receiving the tokens and wherein the chamber is rotatably housed within the dispenser section and the release mechanism includes a lever for rotating the chamber from a first position, for receiving the tokens from the hopper section, to a second position, where the respective opening is blocked by the partition member, for releasing the tokens.
19 . A game in accordance with claim 14 , wherein the game includes a dice and a timer.Join the waitlist — get patent alerts
Track US2005179204A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.