US2005156382A1PendingUtilityA1

Method and apparatus for card game

Priority: Jun 1, 2000Filed: Dec 1, 2004Published: Jul 21, 2005
Est. expiryJun 1, 2020(expired)· nominal 20-yr term from priority
Inventors:Edmund Gress
A63F 1/00A63F 2011/0072
50
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A card game uses game cards having various indicia thereon used to simulate a wrestling match. The indicia can, be statistics and rankings of the wrestlers which are compared by the players during the course of the game. The indicia can also be POP or Points of Pain for each wrestler and the moves or maneuvers of each wrestler which are used during the course of the game. The game cards can also have an image of wrestlers thereon.

Claims

exact text as granted — not AI-modified
1 - 20 . (canceled)  
   
   
       21 . A method for playing a competitive card game simulating wrestling matches, the method comprising the steps of: 
 (a) providing a playing card for each player, each card representing a specific wrestler and having indicia thereon, wherein said indicia has one or more wrestling moves of said specific wrestler represented thereon, a rating of punishment that said one or more wrestling moves can inflict on an opponent, and a rating of total amount of punishment that said specific wrestler represented thereon can sustain; and    (b) each of the players sequentially selecting a wrestling move to be performed from the card of the player and subtracting the rating of punishment of the selected wrestling move from the rating of total amount of punishment of the card of another player, said sequential selection and said subtraction continuing until one of the players depletes the total amount of punishment of the other player.    
   
   
       22 . A method for playing a competitive card game simulating wrestling matches in accordance with  claim 21 , further including the step of providing a plurality of playing cards separated into a number of stacks corresponding to players playing the game.  
   
   
       23 . A method for playing a competitive card game, simulating wrestling matches in accordance with  claim 22 , wherein, during the providing step, the card provided to each player is drawn from the stack of each player.  
   
   
       24 . A method for playing a competitive card game simulating wrestling matches in accordance with  claim 21 , wherein each card includes an image of a specific wrestler thereon.  
   
   
       25 . A method for playing a competitive card game simulating wrestling matches in accordance with  claim 21 , further comprising a plurality of categories that are chosen from the group consisting of height, weight, number of titles, bicep/tricep size, chest size, crowd appeal, and any combinations thereof.  
   
   
       26 . A method for playing a competitive card game simulating combat, the method comprising the steps of: 
 (a) providing a playing card for each player, each card representing a specific pictorial representation and having indicia thereon, wherein said indicia has one or more combat moves of said specific pictorial representation represented thereon, a rating of punishment that said one or more combat moves can inflict on an opponent, and a rating of total amount of punishment that said specific pictorial representation represented thereon can sustain; and    (b) each of the players sequentially selecting a combat move to be performed from the card of the player and subtracting the rating of punishment of the selected combat move from the rating of total amount of punishment of the card of another player, said sequential selection and said subtraction continuing until one of the players depletes the total amount of punishment of the other player.    
   
   
       27 . A method for playing a competitive card game simulating combat matches in accordance with  claim 26 , further including the step of providing a plurality of playing cards separated into a number of stacks corresponding to players playing the game.  
   
   
       28 . A method for playing a competitive card game simulating combat matches in accordance with  claim 26 , wherein said indicia of said one or more combat moves of said specific pictorial representation represented thereon of each player is different.  
   
   
       29 . A method for playing a competitive card game simulating combat matches in accordance with  claim 26 , wherein said rating of punishment that said one or more combat moves can inflict on an opponent of each player is different.  
   
   
       30 . A method for playing a competitive card game simulating combat matches in accordance with  claim 26 , wherein said rating of total amount of punishment that said specific pictorial representation represented thereon can sustain of each player is different.  
   
   
       31 . A method for playing a competitive card game simulating combat matches in accordance with  claim 26 , wherein at least two cards represent the same specific pictorial representation with each of said two cards having different indicia thereon.  
   
   
       32 . A method for playing a competitive card game simulating combat matches in accordance with  claim 26 , wherein said specific pictorial representation is an image of a combatant.  
   
   
       33 . A method for playing a competitive card game simulating combat matches in accordance with  claim 26 , wherein said specific pictorial representation is an image of a wrestler.  
   
   
       34 . A method for playing a competitive card game simulating combat, the method comprising the steps of: 
 (a) providing a playing card for each player, each card representing a specific pictorial representation and having indicia thereon, wherein said indicia has one or more combat moves of said specific pictorial representation represented thereon, a rating of punishment that said one or more combat moves can inflict on an opponent, and a rating of total amount of punishment that said specific pictorial representation represented thereon can sustain; and    (b) each of the players sequentially selecting a combat move to be performed from the card of the player and subtracting the rating of punishment of the selected combat move from the rating of total amount of punishment of the card of another player, said sequential selection and said subtraction continuing until one of the players depletes the total amount of punishment of the other player, wherein at least two cards represent the same specific pictorial representation with each of said two cards having different indicia thereon, and wherein said specific pictorial representation is a combatant.    
   
   
       35 . A method for playing a competitive card game simulating combat to determine a victor from one or more players, the method comprising the steps of: 
 a) providing a stack of playing cards for each player playing the game, each card representing a specific combatant and having a plurality of games thereon, wherein said card has indicia thereon representing a ranking of the combatant;    (b) selecting a card from the stack of each player; and    (c) each player dropping the selected card so as to tumble end over end and landing either face up or face down, wherein the victor is determined by a variety of methods.    
   
   
       36 . The method for playing a competitive card game simulating combat according to  claim 35 , wherein said variety of methods includes: 
 a. a method comprising the steps of: 
 providing a rating of punishment that said one or more combat moves can inflict on an opponent and a rating of total amount of punishment that said specific combatant represent thereon can sustain, wherein said rating of punishment of said combat move of each player is different, wherein each of the players sequentially selects a wrestling move to be performed from the card of the player and subtracts the rating of punishment of the selected combating move from the rating of total amount of punishment of the card of another player, wherein said sequential selection and said subtraction continues until the player depletes the total amount of punishment of the other player;  
   b. a method of comprising the steps of 
 providing indicia thereon representing various information about the combatant, wherein said indicia has statistics of the specific combatant;  
 choosing one or more categories of the statistics to be compared;  
 comparing the statistics of the combatant on the chosen category on the selected cards to determine a winner of a card with a high indicia; and  
 choosing another category when the statistics in the chosen one or more categories on the selected card are the same to break the tie; or  
   c. combination thereof.

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