US2005137007A1PendingUtilityA1
Method for providing a demand for skill
Priority: Jul 20, 2000Filed: Dec 17, 2004Published: Jun 23, 2005
Est. expiryJul 20, 2020(expired)· nominal 20-yr term from priority
Inventors:Matthias Schaufelberger
G07F 17/32G07F 17/3295
24
PatentIndex Score
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Claims
Abstract
A skill requirement for gambling machines or slot machines in which a time account is set up in a prerequisite data set memory. Into this memory is supplied the quantitatively acquired results of a game of skill. The time account serves for the quantitative access authorization to a gambling game, that is to say the more time present on the account, the longer or more varied is the user authorized for actuating the gambling machine.
Claims
exact text as granted — not AI-modified1 . A method for providing a skill requirement for gambling machines or slot machines, comprising the steps of:
setting up a prerequisite data set memory ( 21 ); carrying out a game of skill with results that may be acquired quantitatively; converting the results into a quantitative prerequisite data set; incorporating the prerequisite data set into the data set memory; carrying out a gambling game using the prerequisite data set; wherein the prerequisite data set quantitatively determines possibilities for playing the gambling game, and wherein with a zero result in the game of skill essentially no authorization to the gambling game is given.
2 . The method according to claim 1 , wherein there exists a representation of the prerequisite data set by way of a number, that the zero result of the game of skill in the representation of the prerequisite data set is represented by the number zero, that furthermore a result of the game of skill that is different than zero is represented by a positive number, wherein a prerequisite data set represented by zero does not authorize the gambling game.
3 . The method according to claim 2 , wherein the prerequisite data set lies in a time made available for the gambling game and that the number represents the number of seconds available or wherein the prerequisite data set lies in the number of gambling game rounds to which a user is authorized.
4 . The method according to claim 1 , comprising the further step of providing an operating field ( 11 ) with a display ( 13 ), said display ( 14 ) comprising several display sectors ( 15 ), wherein the operating field ( 11 ) comprises an operating button ( 17 ) for each display sector ( 15 ), and wherein, during a time interval monitored by time setting means ( 19 ), quantitative winning details appear on several display sectors ( 15 ) and the result of the game of skill is formed by the sum of the winning details appearing in the display sectors ( 15 ) for which winning details a user within the time period has actuated the operating button ( 17 ) allocated to the display sector ( 15 ).
5 . A method for quantitatively determining access authorization to gambling machines, comprising the steps of:
setting up a prerequisite data set memory ( 21 ); carrying out a game of skill with results that may be acquired quantitatively; converting the results into a quantitative prerequisite data set; incorporating the prerequisite data set into the data set memory; carrying out a gambling game using the prerequisite data set; wherein the prerequisite data set quantitatively determines possibilities for playing the gambling game, and wherein with a zero result in the game of skill essentially no authorization to the gambling game is given.
6 . A device for determining a prerequisite data set and for transmitting this data set further to gaming machines or a gambling module of a gaming machine, comprising means for carrying out a game of skill with a quantitatively acquirable result, memory means ( 21 ) for storing said quantitatively acquirable result, and a communication module for transmitting said results to the gaming machine.
7 . The device according to claim 6 , wherein the means for carrying out a gambling game comprise an operating field ( 11 ) with a display ( 13 ) and operating buttons ( 17 ), time-setting means ( 19 ), control means for the time setter and the display, and a data processing program implemented with regard to software or hardware which comprises a program code by way of which after activation control means are activated into displaying information on the display and for detecting operating button impulses during a time interval determined by the time setting means.
8 . A gaming machine with a gambling machine for carrying out a gambling game in dependence of a quantitative access authorization as a prerequisite data set, said machine comprising a device for determining the prerequisite data set and for transmitting this data set to the gambling machines, said device including means for carrying out a game of skill with a quantitatively acquirable result, memory means ( 21 ) for storing said quantitatively acquirable result, and a communication module for transmitting said results to the gaming machine.
9 . Use of a device for carrying out a game of skill with results that can be quantitatively acquired, for determining a prerequisite data set for a gambling machine such that the prerequisite data set quantitatively determines possibilities of playing the gambling game, and wherein, with a zero result in the game of skill, essentially no authorization to the gambling game is given.
10 . The device according to claim 6 , further comprising:
means for setting up a prerequisite data set memory ( 21 ); means carrying out a game of skill with results that may be acquired quantitatively; means for converting the results of the game of skill into a quantitative prerequisite data set; means for incorporating the prerequisite data set into the data set memory; means carrying out a gambling game using the prerequisite data set; wherein the prerequisite data set quantitatively determines possibilities for playing the gambling game, and wherein with a zero result in the game of skill essentially no authorization to the gambling game is given.Join the waitlist — get patent alerts
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