Board game and method of teaching religious values
Abstract
Apparatus for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible including a game board having a top surface; a game path positioned on the top surface of said game board, said game path being a continuous series of spaces running from a beginning space to an ending space, each said space having a notation thereon giving a path description or instruction, the spaces of said path being divided into consecutive color groupings; a plurality of game pieces for placing on said game path, each game piece having a religious connotation; a plurality of missionary pieces for for placing on the said game path; a spiritual gift die having spiritual gift messages on the faces of the die; a token for players use in common for moving about said game path; a standard die for determining movement along the said game path; a spinner board having designated tasks thereon; a deck of cards of passage cards containing a plurality of biblical questions of differing difficulty; a deck of cards of offering cards containing indications of monetary value; two timers of different duration for timing players of different playing level; whereby the game is played by rolling the standard die by each of said players in turn, and moving the token to the designated space, and responding to the instruction notated on said designated space that may include use of a passage card or the spiritual gift die, if successfully within a time controlled by the timer, then replacing the token with the player's piece on the designated space; placing a missionary on a space in a color group of spaces on the game path pursuant to collect a predetermined quantity of money via the offering cards to enable a player to move the playing piece through the color group whenever landing on the space occupied by the missionary; and continuing the game until at least one player arrives at the ending space whereupon the spinner board is used to successfully complete transit of the path using the spinner board.
Claims
exact text as granted — not AI-modified1 . A method for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible comprising the steps of:
providing a game board having a top surface; providing a game path positioned on the top surface of said game board, said game path being a continuous series of spaces running from a beginning space to an ending space, each said space having a notation thereon giving a path description or instruction, the spaces of said path being divided into consecutive color groupings; providing a plurality of game pieces for placing on said game path, each game piece having a religious connotation; providing a plurality of missionary pieces for for placing on the said game path; providing a spiritual gift die having spiritual gift messages on the faces of the die; providing a token for players use in common for moving about said game path; providing a standard die for determining movement along the said game path; providing a spinner board having designated tasks thereon; providing a deck of cards of passage cards containing a plurality of biblical questions of differing difficulty; providing a deck of cards of offering cards containing indications of monetary value; providing two timers of different duration for timing players of different playing level; rolling the standard die by each of said players in turn, and moving the token to the designated space, and responding to the instruction notated on said designated space that may include use of a passage card or the spiritual gift die, if successfully within a time controlled by the timer, then replacing the token with the player's piece on the designated space; placing a missionary on a space in a color group of spaces on the game path pursuant to collect a predetermined quantity of money via the offering cards to enable a player to move the playing piece through the color group whenever landing on the space occupied by the missionary; continuing the game until at least one player arrives at the ending space whereupon the spinner board is used to successfully complete transit of the path using the spinner board.
2 . A method for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 1 wherein the players are of beginner, intermediate and advanced levels of knowledge about the Bible.
3 . A method for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 1 wherein the timers run for 45 seconds and 30 seconds.
4 . A method for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 1 wherein there are six player pieces.
5 . A method for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 1 wherein there are more then 100 passage cards and more than 60 offering cards.
6 . A method for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 1 wherein there are more than 30 missionaries.
7 . Apparatus for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible comprising:
a game board having a top surface; a game path positioned on the top surface of said game board, said game path being a continuous series of spaces running from a beginning space to an ending space, each said space having a notation thereon giving a path description or instruction, the spaces of said path being divided into consecutive color groupings; a plurality of game pieces for placing on said game path, each game piece having a religious connotation; a plurality of missionary pieces for for placing on the said game path; a spiritual gift die having spiritual gift messages on the faces of the die; a token for players use in common for moving about said game path; a standard die for determining movement along the said game path; a spinner board having designated tasks thereon; a deck of cards of passage cards containing a plurality of biblical questions of differing difficulty; a deck of cards of offering cards containing indications of monetary value; two timers of different duration for timing players of different playing level; whereby the game is played by rolling the standard die by each of said players in turn, and moving the token to the designated space, and responding to the instruction notated on said designated space that may include use of a passage card or the spiritual gift die, if successfully within a time controlled by the timer, then replacing the token with the player's piece on the designated space; placing a missionary on a space in a color group of spaces on the game path pursuant to collect a predetermined quantity of money via the offering cards to enable a player to move the playing piece through the color group whenever landing on the space occupied by the missionary; and continuing the game until at least one player arrives at the ending space whereupon the spinner board is used to successfully complete transit of the path using the spinner board.
8 . Apparatus for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 7 wherein the players are of beginner, intermediate and advanced levels of knowledge about the Bible.
9 . Apparatus for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 7 wherein the timers run for 45 seconds and 30 seconds.
10 . Apparatus for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 7 wherein there are six player pieces.
11 . Apparatus for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 7 wherein there are more then 100 passage cards and more than 60 offering cards.
12 . Apparatus for playing a multi-level game for teaching religious values by a plurality of players of differing ability with respect to knowledge of the Bible according to claim 7 wherein there are more than 30 missionaries.Join the waitlist — get patent alerts
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