US2005127604A1PendingUtilityA1

Board game and method of playing

Priority: Oct 10, 2003Filed: Oct 12, 2004Published: Jun 16, 2005
Est. expiryOct 10, 2023(expired)· nominal 20-yr term from priority
A63F 2011/0016A63F 2003/0011A63F 3/00006A63F 3/001
47
PatentIndex Score
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Claims

Abstract

A board game comprises a game board having a plurality of individual play regions. Each individual play region comprising a representation of a menorah, and each menorah has from seven to nine candle representation regions. Each candle is a playing path, and each playing path is comprised of a plurality of play spaces commencing with a starting space at each candle's proximal space and terminating with a flame designating position at its distal end. A plurality of play spaces are provided between each starting point and each corresponding flame. At least a first plurality of game cards is provided with each game card designating a play instruction.

Claims

exact text as granted — not AI-modified
1 . A board game comprising: 
 (a) a game board having a plurality of individual play regions, each individual play region having a plurality of starting areas and a grid of interconnected positions commencing at each starting point and terminating at a destination point distant from said starting point;    (b) a first plurality of game cards, each game card of said first plurality of game cards designating a penalty;    (c) a second plurality of game cards, each game card of said second plurality of game cards designating a benefit;    (d) a set of game pieces for each individual play region; and    (d) a move designating device, for use in designating the number of positions a player can move a game piece in said player's player region.    
   
   
       2 . The board game of  claim 1 , wherein said game cards designating a penalty are curse cards.  
   
   
       3 . The board game of  claim 1 , wherein said game cards designating a penalty are blessing cards.  
   
   
       4 . The board game of  claim 1 , wherein each play region is a region for an individual player and is in the form of a menorah.  
   
   
       5 . The board game of  claim 4 , wherein each menorah has a plurality of candle-like regions, each candle-region having a starting point at its proximal end, a flame designating position at its distal end, and plurality of positions between each starting point and each corresponding flame.  
   
   
       6 . The board game of  claim 5 , further comprising a star centrally positioned between said plurality of individual player regions, said star designating a final destination point for each game piece.  
   
   
       7 . The board game of  claim 1 , wherein said move designating device, for use in designating the number of positions a player can move a game piece in said player's play region is a dreidel.  
   
   
       8 . The board game of  claim 1 , wherein said move designating device, for use in designating the number of positions a player can move a game piece in said player's play region is a arrow rotationally mounted on a backing member, said backing member having a plurality of indicia regions, wherein a plurality of indicia regions designate the number of positions that a player may move a game piece.  
   
   
       9 . The board game of  claim 5 , wherein each of said menorah have nine candle-like regions and each candle has at least four positions between said starting point and said flame designating position.  
   
   
       10 . The board game of  claim 1 , wherein each play region is in the form of a menorah, and each menorah has a plurality of candle-like regions, wherein a first play region has candle-like regions having a first color, a second player region, a second play region has candle-like regions having a second color, a third play region has candle-like regions having a third color, and a fourth play region has candle-like regions having a fourth color, and wherein said first color, said second color, said third color and said fourth color are different from each other.  
   
   
       11 . The board game of  claim 7  wherein said dreidel has different indicia marked on each of its four sides, and wherein a first indicia represents a first number of moves that a player may move a game piece, a first indicia represents a first number of moves that a player may move a game piece, a second indicia represents a second number of moves that a player may move a game piece, a third indicia represents that a player select a game card designating a benefit and a fourth indicia represents that a player select a game card designating a penalty.  
   
   
       12 . The board game of claim 1  1 , where said first number of moves is one, and said second number of moves is two.  
   
   
       13 . A method of playing a board game having a: 
 (a) a game board having a plurality of individual player regions, each individual player region having a plurality of starting areas and a grid of interconnected positions commencing at each starting point and terminating at a destination point distant from said starting point;    (b) a first plurality of game cards, each game card of said first plurality of game cards designating a penalty;    (c) a second plurality of game cards, each game card of said second plurality of game cards designating a benefit;    (d) a set of game pieces for each individual player region; and    (d) a move designating device, for use in designating the number of positions a player can move a game piece in said player's player region:    comprising the steps of:    activating said move designating device and taking an action designated by said move designating device;    when said designating device designates that a player shall move a game piece a prescribed number of positions, said player moves a game piece said prescribed number of positions;    when said designating device designates that a player shall select a benefit card, said player selects a benefit card; and    when said designating device designates that a player shall select a penalty card, said player selects a penalty card.    
   
   
       14 . The method of  claim 13 , where said designating device designates that a player shall move a game piece either one or two positions.  
   
   
       15 . The method of  claim 13 , where said a player is permitted to move shall move a game piece either one or two positions.  
   
   
       16 . The method of  claim 13 , wherein each player region is in the form of a menorah, each menorah has a plurality of candle-like regions, each candle-region having a starting point at its proximal end, a flame designating position at its distal end, and plurality of positions between each starting point and each corresponding flame further comprising the step of moving a game piece to a land directly on a flame designating position when the number of position moves designated by said designating device is equal to the number of positions that a game piece must move to land directly on said flame designating position, and wherein a game piece may not be moved to a flame designating position when the number of position moves designated by said designating device is greater than the number of positions that a game piece must move to land directly on said flame designating position, and a game piece may must land on a flame designating position prior to move to a final position.  
   
   
       17 . The method of  claim 13 , further comprising a star centrally positioned between said plurality of individual player regions, said star designating a final destination point for each game piece and wherein each player region is in the form of a menorah, each menorah has a plurality of candle-like regions, each candle-region having a starting point at its proximal end, a flame designating position at its distal end, and a plurality of positions between each starting point and each corresponding flame further comprising the steps of: 
 a game piece being required to land on a flame designating position prior to move to a final position, said final position be said star, and a game piece being precluded from moving to said star when the number of position moves designated by said designating device is greater than the number of positions that a game piece must move from said flame designating position to said star.    
   
   
       18 . The method of  claim 17 , wherein said star is the Star of David.  
   
   
       19 . The method of  claim 13 , wherein the game starts with a game piece on each player's candle-regions of each menorah.  
   
   
       20 . The method of  claim 13 , wherein in turn, each player actives said designating device and consistent with the resultant designation, moves a game piece from each said candle-region's starting point to said each flame designating position, or selects a benefit card or selects a penalty card.  
   
   
       21 . A board game comprising: 
 (a) a game board having    a plurality of individual play regions, 
 each individual play region comprising a representation of a menorah, 
 each menorah having from seven to nine candle representation regions, each candle being a playing path, and 
 each playing path being comprised of a plurality of play spaces commencing with a starting space at each candle's proximal space and terminating with a flame designating position at its distal end, and a plurality of play spaces between each starting point and each corresponding flame;  
 
 
   (b) at least a first plurality of game cards, each game card of said at least a first plurality of game cards designating a play instruction;    (c) a set of game pieces for each individual play; and    (d) a move designating device,    whereby said move designating device is activatable to designate the number of spaces that a player may move a game piece along a playing path, or designate the selection of a game card.    
   
   
       22 . A board game comprising: 
 (a) a game board having    a plurality of individual play regions, 
 each individual play region comprising a representation of a menorah, 
 each menorah having from seven to nine candle representation regions, each candle being a playing path, and 
 each playing path being comprised of a plurality of play spaces commencing with a starting space at each candle's proximal space and terminating with a flame designating position at its distal end, and a plurality of play spaces between each starting point and each corresponding flame;  
 
 
   (b) a move designating device,    whereby said move designating device is activatable to designate the number of spaces that a player may move a game piece along a playing path, or designate an instruction, or designate the selection of a game card containing an instruction.

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